Mushihime-sama Futari

27.10.2006
Users 70/100
Genre: Shooter
Mushihime-sama Futari is a bullet-hell shoot 'em up where players control one of two insect-themed warriors through relentless waves of enemy fire. The game blends precise dodging with strategic weapon use in a vibrant, high-speed world filled with colorful enemies and bosses. Originally released in arcades, this version delivers the purest form of the game's challenging gameplay, requiring sharp reflexes and pattern recognition to survive its intense bullet patterns. The iOS adaptation, titled Bug Princess 2, brings the same core experience to mobile devices, adapting controls for touchscreens while maintaining the game's signature intensity.

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Expanded games

26.11.2009

An expanded console release of Mushihime-sama Futari which includes Version 1.5, Novice and Arrange game modes. The player can select between original arcade graphics, and new high resolution graphics. The players can play the game in tate (vertical monitor), with numerous graphical options, including scanlines. The Xbox 360 exclusive arrange mode allows 1 player only to play through the game with special rules. If a player is hit they do not die and instead a bomb is launched on contact (unless the player does not have any bombs), the player is allowed to switch between controlling Reco or Palm, with the non-active character ghosting alongside the active one while shooting, changing also generates a temporary shield. Selecting shot type is not available in this mode however.

Part of collection:
Mushihimesama (last 3 games)

14.06.2021

Mushihime-sama is a manic shooter developed by Cave and released by Taito in 2004. It has been ported to many consoles over the years and in 2021 it was ported again, this time to Nintendo Switch. The Switch version of Mushihime-sama includes the standard, Arrange, and v1.5 versions. It also includes modes like normal gameplay, Score Attack, and Training. You can save your Replay Data as well and check out Leaderboards to see how well you’re doing. Different difficulty levels are available too, ranging from Easy to Hard. There are also Original, Maniac, and Ultra mode options for each difficulty.

24.05.2012

An updated port of Cave's bullet hell shoot 'em up Mushihimesama. Features new Beginner and Arrange modes, and a port of Mushihime-sama Cave Matsuri Ver 1.5 as DLC.

01.06.2011

A heavily modified festival version of Mushihimesama.

Could be interesting

25.11.2005

Espgaluda II is a manic shooter originally released by Cave in the arcades in 2005 as a sequel to Espgaluda.

21.04.2006

Pink Sweets is a manic shooter. Its story presents an alternate universe version of Ibara; in this universe, none of that game's villains died, and the player controls one of the four boss characters from the previous game. It presents a similar rose-draped steampunk aesthetic which provides an excuse for the player's ships to fly through a very floral 19th century. Designer Shinobu Yagawa drew on his experience working on Raizing games such as Battle Garegga to present a game that plays a bit differently from the traditional Cave mold. The player's ship has a traditional shmup-style shot, but is also able to charge a special attack by not firing. A fully-charged, unfired special attack acts as a form of shield that can cancel certain enemy bullets; when fired, the fully-charged special attack acts as a kind of miniature bomb.

10.10.2008

Deathsmiles Mega Black Label is a heavily altered version of Deathsmiles.

18.01.2001

Giga Wing 2 (ギガウイング2?) is a 2000 vertical scrolling shooter arcade game developed by Takumi and published by Capcom on Sega's NAOMI arcade system board and later ported in 2001 to the Dreamcast console. The arcade version is notable both for its excessive scores (scores in the quintillions are not unheard of), and for using a horizontally aligned monitor (much like Treasure Co. Ltd's Radiant Silvergun), something that is considered rare for a vertical shooter.

01.04.2000

A prediction is that before human civilization, there was once an advanced civilization on Mars. A sorceress destroyed the civilization and everything that was remembered of it, except a chip called "INFINITY". In 2100, millions of people were starving due to massive food shortages and has caused civil wars around the world. Centuries later, however, the world government had sent colonists to Mars which began to solve these problems. At a nearby farm, the Infinity chip was discovered and it revealed all the technology of the advanced civilization. In 2309, a Declaration of Independence has been sent to Earth. Large armies have been amassed on Mars, and a gigantic armada was waiting for any attack from Earth. The Earth government sends out a fleet of battleships followed by a special air raid unit called ACID; ACID is equipped with a new fighter ship known as the Mosquito. Their mission is to enter Mars, stop the rebel violence, locate and destroy the rebel leader, whoever... or whatever it may be...

28.01.2003

Ketsui: Kizuna Jigoku-tachi is a vertical bullet hell shoot 'em up developed by Cave and released in 2003.

01.02.1996

Battle Garegga is a vertically scrolling shoot'em up arcade game. The storyline takes place in a sort of diesel punk versions of the 1940s. Main heroes are brothers Brian and Jason — the sons of genius designer who want to destroy the evil Federation. Players control planes (4 air crafts to choose), fly forward, collect items and shoot to enemies. Unlike in most other scrolling shooter games, where bullets are brightly colored to distinguish from the background, bullets are realistically colored, making it difficult for players to see them. As a bonus, by entering a code, you can unlock four of the characters from Mahou Daisakusen.

19.10.2007

Deathsmiles is CAVE's bullet-hell shoot-'em-up where you take the role of one of five Angels to defend the magical land of Gilverado from an invasion by Hell itself! Eradicate this devilish assault!

06.06.2014

Crimzon Clover: World Ignition is a fast-paced, top-down bullet-hell shooter where players command one of three unique ships through relentless waves of enemy fire. The game expands on the original with multiple play modes: Boost (adaptive difficulty), Original (classic arcade-style), Unlimited (brutal bullet chaos), and Time Attack (speedrun challenge), plus a Novice setting for beginners. Core to the experience is the Break Meter, which fuels powerful bombs and temporary power-ups: Break Mode amplifies firepower, while a full meter unleashes the devastating Double Break Mode, turning the tide against even the toughest bosses. A robust Training mode lets players customize scenarios to hone their skills. With vibrant visuals, precise controls, and escalating intensity, World Ignition delivers a thrilling test of reflexes and strategy

11.10.2016

BLUE REVOLVER is a fresh new shoot-em-up built for newcomers and psychos alike. An adaptive difficulty system tailors the game to your skill level as you fight and flourish to evade the maniac environmental force, "Blue Revolver"!