Pink Sweets: Ibara Sorekara

21.04.2006
Genre: Shooter
Pink Sweets is a manic shooter. Its story presents an alternate universe version of Ibara; in this universe, none of that game's villains died, and the player controls one of the four boss characters from the previous game. It presents a similar rose-draped steampunk aesthetic which provides an excuse for the player's ships to fly through a very floral 19th century. Designer Shinobu Yagawa drew on his experience working on Raizing games such as Battle Garegga to present a game that plays a bit differently from the traditional Cave mold. The player's ship has a traditional shmup-style shot, but is also able to charge a special attack by not firing. A fully-charged, unfired special attack acts as a form of shield that can cancel certain enemy bullets; when fired, the fully-charged special attack acts as a kind of miniature bomb.

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Part of collection:
Ibara

21.04.2006

Pink Sweets is a manic shooter. Its story presents an alternate universe version of Ibara; in this universe, none of that game's villains died, and the player controls one of the four boss characters from the previous game. It presents a similar rose-draped steampunk aesthetic which provides an excuse for the player's ships to fly through a very floral 19th century. Designer Shinobu Yagawa drew on his experience working on Raizing games such as Battle Garegga to present a game that plays a bit differently from the traditional Cave mold. The player's ship has a traditional shmup-style shot, but is also able to charge a special attack by not firing. A fully-charged, unfired special attack acts as a form of shield that can cancel certain enemy bullets; when fired, the fully-charged special attack acts as a kind of miniature bomb.

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Ibara Kuro: Black Label is a revisited version of the arcade game Ibara, featuring some changes introduced in its PlayStation 2 conversion, along with further ones. While graphics, sound, characters and plot are reproduced with no alterations, gameplay and the HUD are changed. It is now possible to choose between Bond and Dyne as one's avatar, which implies choice between two different spaceships, and four different settings power-speed balance for each of the two. Holding the fire button now makes shots more powerful, while also slowing the ships. The current player's rank, a measure of how well we are playing affecting both score multiplication and the amount of bullets fired by enemies, is now visible, indicated in a bar at the top of the screen. Extra weapons (missiles, napalm, homing missiles, sway missiles, machine gun, and burnar) are now all keepable, and switched by the press of a button (in the former version of the game, Rob and Dyne could use only the last collected one). There is an overall increase in firepower, both ours and the enemies', particularly in regards with the Guardians. Some of the background music tracks are different.

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