Popular games published by company Incentive Software

15.02.1980

Moon Cresta is an arcade game released in 1980 by Nichibutsu. A moving starfield gives the impression of vertical scrolling, but the game is a fixed shooter in the vein of Namco's Galaxian. Incentive Software published a version of this arcade game for many 8-bit home computers of the time. Dempa also released a port of both Moon Cresta and Terra Cresta for the X68000. It was also released on the Wii Virtual Console in Japan on March 9, 2010 and PlayStation 4 (Arcade Archives) in 2014.

31.12.1983

You are accused of murder and the only way to wash your name clear is going east - to from where Vran Verusbel and his daughter Delphina are attacking your domain.

31.12.1985

Confuzion is a puzzle game.

31.12.1991

3D Construction Kit (US, Canada and Israel release title: Virtual Reality Studio[3]), also known as 3D Virtual Studio, is a utility for creating 3D worlds in Freescape. Developed by Incentive Software and published by Domark, it was released in 1991 on multiple platforms. The game originally retailed for £24.99 for the 8-bit version, and £49.99 for 16-bit version, in the United Kingdom. A sequel, 3D Construction Kit II, was released in 1992, but only available on Amiga, Atari ST and MS-DOS.

31.12.1983

The player guides Zippy, an X-shaped sprite, around a maze, viewed top-down, with solid walls, hazards and collectable rewards. The view of the maze scrolls randomly right, left, up or down. The object is for the player to survive for a period of time without making contact with either an edge of the playing area, represented as a brick walls, or hazards including water and spikes, all of which lose a life. If the player survives they receive a score bonus for completing the level and they proceed to the next level, which is a continuation of the maze, with less interval between scrolling steps and a shorter level duration. The first level lasts about two minutes, and by the seventh and final level this is down to about forty seconds. Points are awarded for collecting plums and clumps of grass, some of which are invisible. Completing a level of the game triggers a voice saying "Yippee!". On the ZX Spectrum release this was remarkable due to it overcoming the Spectrum's rudimentary sound capabilities. It was a very early use of digitized speech sound effects in home computer games.

31.12.1987

In the far future, the human race has abandoned Earth for the reaches of outer space, having ruined the planet in the relentless quest for resources and in endless conflict. In a desperate search to find a new home, they found Evath, a life-sustaining planet with two moons, Mitral and Tricuspid. They sent a ship, named "Exodus" to colonize this new planet with explorers, embryos and supplies. Generations passed, and the colony on Evath was formed. Without the rule of law, the oldest members of the Exodus' crew, the Elders, were forced to take control, form an army and bring the rule of law to Evath. Lesleigh Skerrit aspired to work for the Driller Federation. His grandfather had been a member of the Federation, but he was falsely accused of murder and banished as a Ketar. Only later did the evidence contesting his guilt surface, but it was too late - the law did not allow someone banished as a Ketar to return to Evath. Lesleigh was not bitter and did not seek retribution. He wanted to study law to prevent this kind of mistake happening again. Called in by his superior, Montigue Yarbro, he is offered a lifetime opportunity - to complete his training and gain a promotion to Elite within the Driller Federation in one fell swoop. His experience on Mitral bore him well - he was to go to Mitral and attempt to avert the coming catastrophe. Mitral, having been abandoned in its unstable state by the Ketars, was going to explode within four hours, and the explosion would take Evath with it. Skerrit's mission was to use the excavation probe "Last Hope" to place eighteen drilling rigs around Mitral to allow the gas to dissipate harmlessly into space and prevent this disaster. Things are not so simple though, with the security systems activated prior to the Ketars' departure.

31.12.1988

A first person adventure game where you explore a pyramid to discover it's secrets before it destroys everything that blocks the suns light. With a total eclipse on the way you'd better hurry!

31.12.1988

The game is set on the alien moon Tricuspid orbiting the planet Evath. Terrorists (the Ketars, the villains of the first game Driller) hijacked the moon's facilities and built Zephyr One, an immense beam weapon on the moon's dark side with the purpose of destroying Evath. The player is a government agent, sent secretly to the moon's surface with the mission of deactivating the weapon before it becomes fully charged. This is accomplished by destroying a power network in the form of ECD (Energy Collection Device) columns, dotted around the moon and connected with power lines all the way to the beam weapon. An ECD (Energy Collection Device) column. To destroy the ECD, the player needs to shoot the top part of the column. To complete the mission, the player has at his disposal an arsenal of beam weapons mounted on a jetpack equipped pressure suit. The aim is to destroy all ECDs in a specific order and avoid capture and death by the traps left by the terrorists. ECDs are connected to power lines and can only be destroyed when all preceding ECDs have been deactivated, otherwise they will instantly regenerate. The player has limited amount of time available to complete the game, based on the energy accumulated in Zephyr One. When the weapon is fully charged, the beam is fired destroying Evath and the game ends. As the player destroys ECDs, the charge accumulation rate is reduced, allowing more time for the player to complete the mission. The game's environment is displayed in first person view with the player seeing the world through the suit's helmet. A targeting crosshair displayed in the helmet's HUD allowing the player to fire the suit's weapon at specific locations. The player can move in all directions by walking or activating the jetpack. The suit is powered by an energy source that gets depleted with every movement and it is allocated between "shields" and "fuel". When the shields charge is depleted, the player is vulnerable to enemy fire and simply bumping into walls can end the game. Fuel is vital for horizontal and vertical movement and the game ends as soon as its depleted. There are a number of "recharge" points (in the form of columns) hidden in the game where the player can replenish the suit's energy supply. There are also a number of energy conversion devices that allow transforming shield energy to fuel and vice versa.

30.09.1984

84: A Game of Government Management is a financial management game which gives you the chance to be the Chancellor of the Exchequer for the United Kingdom in the 1980s. Starting in 1984 with the real economy figures from 1982/83, you must try to survive in office for as long as possible trying to keep the books balanced and making more money for the country without upsetting too many people. Your first screen shows you the Government Balance Sheet with the figures balanced and over the next year you will attempt to keep it balanced. As you play over your first year you will be presented with various screens and these either show the stats for various sectors or ask you various questions about adjusting figures like the Minimum Lending Rate or the percentage in wage increases for various sectors. Other sectors or departments you will have to juggle the figures for include investments, Industrial Levy, funding, foreign aid and Industrial Grants. You will also have a cabinet meeting that asks you a question on various incidents that are happening at the time. Once you have completed your first year, you will be shown various graphs and given a performance rating. Then it's on to 1985 and hopefully many years after that.