Popular games published by company Kixx

31.12.1988

The game consists of two different soccer simulations, you can carry out a match in the stadium or indoors. The field is always shown from the top and scrolled softly into all directions. Different game modes make for diversity. Up to 15 players can enter their names and then compete with each other in a league. One can also take part in a World Cup, whereby the venue corresponds to the one of a real World Cup. The computer takes over the controls of as many teams as needed. A two-player friendly can be played head to head. The game offers features as "banana kick", "action replay" and weather. The original was developed by Sensible Software for the C64, Electronic Pencil Company were responsible for the Amiga and Atari ST versions.

31.12.1991

Eye of the Beholder is an all 3-D, Legend Series computer role-playing adventure based on the popular Advanced Dungeons & Dragons 2nd Edition rules and on an original story created for this game . The action takes place in the sewers and catacombs beneath the City of Waterdeep located in TSR's Forgotten Realms game world.

25.11.1989

Final Fight is a side-scrolling beat-'em-up produced by Capcom. Final Fight can be played by up to two players simultaneously. Before the game begins, the player chooses between the three main characters: Haggar, Cody, and Guy. Each has his own fighting style and attributes. Health gauges are displayed for both player and enemy characters. The controls for Final Fight consist of an eight-way joystick and two buttons for attacking and jumping respectively. Pressing the attack button repeatedly when attacking an enemy or multiple enemies will cause the player character to perform a combo. The final blow of the combo can be changed to a throw if the player moves the joystick in the opposite direction just before landing it. The player can also perform a jump attack. Pressing the attack and jump buttons simultaneously allows the player to perform a special attack that strikes all surrounding enemies, but will drain a small portion of the player's health. Enemies can be grabbed simply by walking into one of them. When an enemy is grabbed, the player can perform a grab attack by pressing the attack button or perform a throw by tilting the joystick left or right. A thrown enemy can be tossed at another for additional damage. Items such as weapons, health recovery items, and items awarding extra points can be picked up by standing over one and pressing the attack button. Weapons have limited uses and will disappear if the player is disarmed by an enemy too much or when the player moves to a new area. Final Fight consists of six stages or "rounds", as well as two bonus rounds. Each round takes place in a different section of Metro City such as the Slums and the Subway, with most rounds featuring more than one level. At the end of each round the player will face a boss character unique to that round.

14.11.1987

Just when you thought it was safe to go back into space, He's Back! And he wants revenge! Sludge Vohaul, the demented evil scientist (whose sinister plan you unknowingly foiled in our last episode), is seething over his Sarien slip-up. Madder than a drenched Astrochicken, (and still determined to rule the galaxy) Vohaul has devised a new plan. A nasty plan. A plan so evil that only one as wickedly sadistic as he could imagine it. Yes, the worst nightmare ever is about to come knocking on your door- and it won't take No for an answer! It's The Invasion of the Insurance Salesmen! Hordes and hordes of pushy, obnoxious (genetically engineered) salesmen will soon be dumped upon your home planet- unless somebody dumps on Vohaul first. And who knows more about getting dumped on than you? Roger Wilco to the rescue! Once again, you, Roger Wilco, sanitation engineer and involuntary hero, must don your sanitary space mittens and prepare for the onslaught of evil that Vohaul has prepared. A chore not for queasy or fainthearted. And if you can stomach that…Get ready for the Granddaddy of Gross. The Emperor of Evil. The first name is Nastiness, Sludge Vohaul himself! With nothing to protect you but your wits and your wet mop, you haven't got a chance! (But that's what makes the game so much fun!) Have fun staying out of trouble! Beat the odds. Conquer insurmountable obstacles. Defy gravity. Cry for help. Misfortune awaits you at every turn… Boggle your way through the humid stenchlands of the jungle planet Labion. Blunder your way onto the asteroid fortress of the slime-sucking Vohaul. Flounder your way through more perilous escapades than you can wiggle a space worm at. Guaranteed to make you laugh! Packed with comedy, tragedy, suspense, horror, and many other nouns, Space Quest II will tickle your funny bone and relieve that heavy feeling in your wallet.

15.11.1991

This game is based entirely on the first Star Wars movie, Episode IV: A New Hope. The opening of the game features an animated cinematic of the opening scene of the film. After that the player takes control of Luke Skywalker, driving the landspeeder across Tatooine in search of R2-D2. Luke Skywalker explores various locations throughout Tatooine, fighting numerous enemies including Jawas and Stormtroopers. The game features many locations from the movie including the Chalmun's Cantina in Mos Eisley where Luke meets Han Solo for the first time. This section of the game features a classic 8-bit rendition of the "Cantina Band" theme as played by the fictitious band, Figrin D'an and the Modal Nodes, in the feature film. The game also contains many famous lines from the movie including Obi-Wan Kenobi's plea to Luke to join him in his trip to Alderann and Han Solo's description of the smell from the Death Star's trash compactor. The player eventually lands on the Death Star and has to destroy the tractor beam to escape. The game also features first person segments of piloting the Millenium Falcon through that Asteroid field that was once Alderaan, and shooting down Tie Fighters in both the Millenium Falcon and an X-Wing fighter. The finale of the game features a top down view of Luke Skywalker's X-Wing flying through the Death Star trenches. After the player successfully fires a torpedo into the Death Star's exposed exhaust port, a cinematic of the Death Star exploding and Luke Skywalker being awarded a medal on Yavin IV is shown. The game featured the characters Luke Skywalker, Han Solo, Obi-Wan Kenobi, Princess Leia, R2-D2, and C-3PO. The game however does not feature Darth Vader or Chewbacca, both of whom are major characters in the film.

01.11.1990

Speedball is a futuristic football-like game which takes place on a steel walled floored pitch, 160 feet long by 90 feet wide. There are two teams, and the team scoring the most goals wins. There is a goal at each end of the pitch and a ball warp tunnels in each side of the wall. The warp tunnels can warp a ball from one tunnel to another. The ball is launched from the center of the pit by the automatic launcher in a random direction. There also bounce domes, off of which the ball will be deflected, but over which players are free to move. This version of the game comes with a much better VGA graphics and Sound Blaster sounds. The game-play is also greatly enhanced.

01.10.1990

Night Shift is a unique action game where the hero is a worker in a factory owned by Industrial Might and Logic (a parody of Industrial Light and Magic). Your character ensures that the factory is working properly as it cranks out Star Wars action figures, including those of stormtroopers and Darth Vader. The object of the game is to always ensure the factory is working properly, and to move in an increasingly better home.

01.05.1989

A superb Formula One racing game from Sega that took sprite-scaled graphics to a whole new level. The game's single track offered a very reasonable representation of the famous Monaco Grand Prix circuit. Players could chose to race with one of three different skill/gear settings : Beginner : Automatic Gears Intermediate : 4-Speed Manual gears Professional : 7-Speed Manual Gears Before entering the Grand Prix, a qualification lap had to be completed. In the event of qualifying, the qualifying time determined the player's position on the starting grid. During the race itself, checkpoints had to be reached within a set time, or the race was over.

01.11.1989

Shadow Dancer is an action platform game developed by Sega for the Sega System 18 arcade system in 1989. A port of the game was published by Sega for the Sega Master System, and ports to several home computers were published by U.S. Gold. It was the first sequel to Shinobi, alongside The Revenge of Shinobi. A similar game titled Shadow Dancer: The Secret of Shinobi was released for the Sega Mega Drive, which features an entirely different set of stages. A terrorist group is planting numerous time bombs throughout the city. The player, a ninja master accompanied by a canine partner, sets out on four missions to dismantle the bombs and destroy the criminal syndicate behind these acts.

01.07.1987

Introducing the gnarliest bunch of games under the sun! Games invented on the beaches by sun-baked beach bums with a fondness for ripping, grinding, and shredding. With six radically thrilling events intended to bring you to the edge and blow your mind. And make adrenaline California's most plentiful natural resource.

11.02.1989

The sequel to OutRun features similar basic gameplay to the original, with the action viewed from behind the car, and the challenge being to complete each stage within the time limit. Contact can cause the car to spin, slow down or even flip; in each case you will lose time. There are 16 stages set across the US, gradually moving from east to west, all depicted differently visually. After every 4 levels, you go into a shop screen, with a choice of upgrades. As the title implies, you now have a turbo booster installed, which speeds up the car, although over-use can cause the engine to overheat, and it is not recharged until each shop section. You have 5 continues, and failure to complete the course within the time limit costs you one.

31.12.1988

Chariot racing game. Racing round the oval track, obstacles must be avoided, while you hack away at other drivers with your axe.

31.12.1989

In this platform game, you are a mere mortal who has been called by the Gods to defeat several mythological creatures that have been turned bad by the evil Dameron. Myth: History in the Making is a platform game with a lot of fighting. The levels of this game deal with different mythologies, from ancient Greece to the Vikings, over to Valhalla (where none other than the hammer-wielding Thor awaits you), and more.

31.12.1988

31.12.1988

Vertical shoot'em up game where your objective is to clear a path through the multitudes of defences , enabling your Forces Bomber to attack and destroy the enemy airbase through four stages. The game allows up to two simultaneous players to play collaboratively in two silent shadow fighters.

31.12.1990

The gameplay could be compared with the Last Ninja series. It has an isometric view and is flick screen. You can pick up useful items like weapons (knives, and guns), which blink when you enter a screen containing such an item, as well as the evidence needed to complete each stage. Any collected evidence is shown on a camera film reel. Once all the evidence is collected on a stage then the game changes to a driving game where you have to get to the next stage. The car is viewed from behind and you must avoid the other vehicles as well as helicopters dropping bombs but your car is armed with a cannon and missiles. Police cars have to be avoided or they will ask to see any evidence you have.

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07.06.1991

The intro shows us Iraqi terrorists breaking into an U.N. military camp escaping with the stockpile. Now it's the turn of the British agents Agaippa and Dausus to catch the terrorists and secure the stockpile. This is a classical "Drive & Shoot" game. You are controlling a red sports car, driving down a narrow road, shooting every car on the road while trying to avoid the enemy's gunfire and various obstacles on the road (The story tells us, it's a chase through hazardous countries like Saudi Arabia, Iraq, Thailand, South Africa and more). The difficulty increases from stage to stage. While in the first stages there is almost no hostile activity almost all cars will start shooting you on sight later in the game. Even worse, there are helicopters and jets going to attack you too. Various obstacles on the road will make it harder to keep the upper hand on the street. These obstacles range from cones, to mines and even rather large rocks. Finally there are various intersections where always one will lead into a dead end, causing your car to crash.

31.12.1989

Switchblade is a computer platform game developed by Core Design and released by Gremlin Graphics in 1989. The player guides the protagonist, Hiro, through a flip-screen platform environment with a subterranean setting. Unexplored areas of the screen are obscured from view until the player character enters them. A sequel, Switchblade II was released in 1991.

31.12.1991

The setting is the world following the end of the nuclear winter scenario from the first Midwinter game. Players take on the role of Atlantic Federation's covert operative working to liberate a chain of tropical Slave Isles from the oppressive Saharan Empire, who run the African continent.

31.12.1986

A side/vertical scroller blend about a secret agent making his way up a skyscraper of doom

31.12.1989

Super Scramble Simulator recreates the sport of scrambling/ motorcross, but in a manner similar to the Kikstart TV show and games. The basic aim is to ride a motocross bike through hazardous courses within the time limits. The game uses a split-screen display, with a big window viewed from the side as well as a longer-range aerial view - the latter is useful for dodging hazards to the left or right, as the side-view doesn't demonstrate these accurately. The bike has 3 gears, and you must use a low gear to go uphill. You will need to do wheelies to ensure good landings from the big jumps, and to clear divots in the ground.

31.12.1987

The Player controls a spaceship viewed from "above" in a 2D representation of space, by rotating the ship, and using thrust to give the ship momentum. To slow down or completely stop moving, the player has to rotate the ship to face the direction it came from, and generate the right amount of thrust to nullify its momentum. The ship has a limited amount of fuel to generate thrust with. This fuel comes in the form of "Energy" that is also used for the ship's Shields which protect it against collisions and enemy fire. Once all Energy is gone, the player's ship is destroyed. The ship can shoot to destroy asteroids and enemy ships. The ship can also be transformed at will into 3 different versions, namely the "Speeder", the fastest version, the "Fighter", which has the most firepower, and the "Warrior", which has extra armour.

31.12.1988

Top-view arcade game, similar to Gauntlet, where you play as pirate Blackbeard through four phases, fighting against pirates by finding guns, knives, immunity potions and taking care not to pick up rum that will intoxicate our hero for a short time.

01.11.1992

Rome: Pathway to Power (released as Rome: AD 92 in Europe) is an adventure game with strategic elements set in ancient Rome. Your name is Ettore and you start as a Roman slave. In this adventure player will have to advance, by any means possible, through the ranks of Roman society. The journey to Rome will lead you to become a Roman citizen, then a Caesar's trusted lieutenant, a military general in Britannia end in Egypt, a roman consul and eventually become Caesar himself