Popular games published by company Mega Enterprise

13.01.2002

One year after the events of Metal Slug 3, the world is trembling under the new threat of a mysterious but deadly cyber virus that threatens to attack and destroy any nation's military computer system. With Tarma and Eri unable to help due to their own assignments in the matter, Marco and Fio are called in to investigate the situation and are joined by two newcomers, Nadia and Trevor. In their investigation, the group discovers that a terrorist organization known as Amadeus is behind the nefarious plot and that they head into battle against Amadeus' forces, hoping to destroy the cyber virus before it gets the chance to wipe out the entire world's military computer system

24.07.2003

SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).

12.12.2003

The game revolves around The King of Fighters, an elite fighting competition. In this competition, Rugal is defeated and the Orochi are sealed away. The tournament at the centre of the game is sponsored by an unknown patron, whose identity becomes a matter of public interest in the country. Perhaps as a result of this, it attracts a large number of contestants. With the inception of the new "multi-shift" rule in this KOF tournament, wherein competitors can freely tag off during battles, the competition becomes a 'hot topic' and provokes widespread discussion. It also leads to a speedy execution of the match with unified team strategies. In preparation for the tournaments, stadiums with the capacity to hold tens of thousands of people are procured from cities across the world and established in city centres. Schedules are completed and spectators move from one location to another to watch the preliminary matches. To create the atmosphere of a true street fight, competitions are broadcast live on giant screens.