Popular games published by company New World Computing

31.08.1995

Heroes of Might and Magic: A Strategic Quest is a turn-based strategy game developed and published by New World Computing in 1995 for DOS. A spin-off of New World Computing's Might and Magic series of role-playing video games, the success of Heroes of Might and Magic led to a number of sequels. In 1996, NWC released an updated version of the game, ported to Windows 95. This new version included a map editor, random map generator, CD audio, and new scenarios. As a bonus, King's Bounty was also included on the CD.

01.06.1986

Feel the power... Experience the magic! Lead your party of hand-picked adventurers into the enchanted Land of Varn. From dark, moldy caverns through corridors of majestic castles, you'll travel in search of clues to unlock the Secret of the Inner Sanctum. Daring exploits of heroism and sorcery will keep you riveted for hours. Choose from a variety of extraordinary personalities and lead them on an adventure of a lifetime. Over 250 weapons and items and more than 92 mystical spells to use in your search for the Inner Sanctum. Battle legions of ravenous monsters as you travel through forests and islands shrouded in mystery.

31.12.1990

While King Maximus ruled the land, life was good in the four continents. The Sceptre of Order rested safely in his hands, keeping at bay the forces of darkness that infested the world. Children were happy. Merchants prospered. Honest folks made honest livings. And nobody complained much. But far across the waters, Arech Dragonbreath, leader of the Dark Legions, looked enviously upon the wealth and splendor of the four continents. With the aid of great magic, Arech stole into the chambers of King Maximus and wrested the Sceptre from the grip of the sleeping King. He then released his evil forces, ordering his minions and lieutenants to seize the land in whatever manner they pleased (as long as it involved considerable amounts of pain and terror). Arech retired to his new lair on the four continents and waited for King Maximus’s certain resistance. The King and his forces, however, offered none. Fearing some kind of trickery, Arech peered into his prophetic crystal to see what Maximus was up to. The crystal showed the King lying in bed, his face pale and gaunt like death itself. Over the King stood a noble young knight with the strength and resolve of great leader. The King was speaking. "Come here" he gasped, "I am weak and breath is a luxury. Please." He extended his hand and the great leader drew close. "You must restore my kingdom. I, too, must be restored. I am tied to this land and as it dies, so do I. My days here are numbered. You must recover the Sceptre if I and my land are to live."Arech watched this exchange and quickly buried the Sceptre somewhere on the four continents. He draw a map of its location, then shredded it into 25 pieces. He gave one to each of his 16 villainous nobles, kept one for himself, and the other eight he hid with powerful artifacts around the four continents. Your time grows short, leader. You have your quest and King Maximus’s last hope. May you be guarded in your journey by the Spirits of Order. Good luck!

31.12.1991

The third installment of the roleplaying series, with a multi-faceted plot full of twists and turns. Ease of use was central to the gameplay and interface, and the plot included piles of new twists and turns. Lead a party of adventurers to rendezvous with the legendary wizard Corak. From dark moldy dungeons, through corridors of hewn stone and timber, and onward to the lofty frozen peaks of Terra you will uncover the mysteries that surround the exotic islands in the Great Sea.

31.12.1991

Back in the distant past (way back - like when “rock and roll” was just rock and fast food was dinner you couldn’t catch), lived two cave dudes named Joe and Mac. Whether it was dinosaur demolition or pterodactyl hang-glidin’, life for the boys was pretty cool. Cool, that is, until a bogus bunch of neanderthal nerds crashed their village and scared off all the cave-babes. Now the cave-babes are out there - SOMEWHERE, lost and reeeeally lonely… so what are you waitin’ for? It’s up to Joe and Mac to get ‘em back. * Fight flying pterodactyls in one or two-player simultaneous play. * 12 cliff-hangin’ levels with more than 6 bonus levels to find… * Amazing arcade graphics will keep you clubbin’ to find your babes… * Joe & Mac’s pre-hysterical escapades will keep you comin’ back for more!

01.12.1988

The Sequel to the successful Might and Magic I, it boasted better graphics, a larger world, but still pretty much the same game engine and presentation. Embark on a glorious journey then save the world of CRON and yourself. A balanced party is a necessity in this game. There are several locations and items that are restricted to certain genders, alignments, or races. A party made up of Good Human Males won't get you very far. Time plays a large role in this game. Time travel is a part of it, but on a more basic level, you will find that characters age as the game goes on. If you wait too long, your characters' statistics will change to reflect their aging.

31.12.1992

Might and Magic IV: Clouds of Xeen (originally released as Might and Magic: Clouds of Xeen) is the fourth installment in the Might and Magic series by New World Computing.

30.04.1996

Chaos Overlords is a 1996 PC/Mac turn-based strategy game by the defunct studio New World Computing.

31.12.1994

In the 24th century, the battle for corporate rights to planets has been organized into a fast-paced, violent battle sport where hovering combat vehicles called Zephyrs race their way to victory in the Interplanetary Battle Circuit.

31.12.1993

Might and Magic V: Darkside of Xeen (originally released as Might and Magic: Darkside of Xeen) is a science fantasy role-playing video game, published and developed for multiple platforms by New World Computing in 1993. Based on the Might and Magic III: Isles of Terra game engine, it is the fifth game in the Might and Magic series, and is a direct sequel to Might and Magic IV: Clouds of Xeen, concluding the story arc started in the original Might and Magic Book One: The Secret of the Inner Sanctum. Like its predecessors, it was well received by both critics and players for its large game world and graphics, and was among the earliest games to make use of both animated cutscenes and PCM sound-based speech. Its unique integration mechanic with the game world of Clouds of Xeen, allowing both games to be played in a combined format - World of Xeen - was considered revolutionary at the time.

31.12.1993

Empire Deluxe is a strategy game where players control cities to build units and conquer the map.

31.12.1994

Iron Cross is a real time/turn based hybrid wargame placed in the France of WW2. You create a character and then go at it in 1 one of 12 pre-made scenarios from either side. Depending on your prowess you'll be promoted or demoted with the consequential increase or decrease of units available to command. Graphics are top-down 2D SVGA sprites, and the game includes historical commentary on all of the 12 scenarios, as well as a scenario editor.

31.12.1995

The world of Tempest is in need of a champion! You have been summoned to embark on a noble journey to save all of humanity from an evil fate. You must keep your wits about you, your sword must stay sharp and ready, and your spells charged as you forge through Tempest's massive landscape. Descend into the maws of many a dark and dangerous dungeon in search of your quest's end. You'll have at your disposal more than 25 spells and items of great power, each drawing upon one of the elemental forces such as earth, wind, fire, and lightning. Whether you prefer a more tactical approach or attack all-swords-swinging, Anvil of Dawn features a hybrid of real-time and turn-based combat to satisfy your needs. Remember, your choices and actions affect the ebb and flow of combat so think, and act, wisely. Are you prepared to pay the ultimate price, to steal away the gift of a dark god, and journey to the Anvil of Dawn.

01.04.1994

Enter the land of Xeen, a mythical place ruled by two villainous overlords. Solve many quests and puzzles as you attempt to unravel the secrets of the World of Xeen. This special version of the game is really two games (Clouds of Xeen and Darkside of Xeen) rolled into one, with two differences: One, your characters are able to travel from one game to the other, doubling the size of the world available for exploration. Two, CD-ROM technology has made possible the use of digitized speech in all places that call for it.

31.12.1995

Heartfelt, but rather unrealistic wishes like ruling the world, unlimited processing power or an evening playing poker with three celebrities usually fall into the sphere of competence of a fairy. In case one happens to show up in your home: don’t ask for that poker game. That’s already been taken care of, thanks to New World Computing. NWC-mastermind Jon Van Caneghem invited three class B TV celebrities of the mid-90s for a day of green-screen filming. The result is called Multimedia Celebrity Poker. If you’re into TV series, then you’ll probably have no trouble recognizing the faces of your opponents. Sitting at the poker table are Jonathan „Riker“ Frakes (Star Trek: Next Generation), appearing somewhat tight-lipped; talkative comedian Joe Piscopo (Saturday Night Live), showing off his array of impersonations; and aging starlet Morgan Fairchild (Hotel, Falcon Crest), sitting stiff and generally trying not to look too lost. Digitized video clips, seamlessly integrated into the main frame, depict all actions and movements of the stars -- dealing, calling, playing cards. Separate clips for the three actors are played simultaneously to avoid „freezing“ of single persons; all are continuously in motion. The celebrities comment on the their cards and your success to create a relaxed and intimate atmosphere. The number of different statements is quite limited though; prepare to learn those one-liners by heart. Multimedia Celebrity Poker knows eight different variants of poker. You may play combinations of five cards or seven, stud or draw, lo-ball or high, deuces wild or normal. In any case, it’s always you against the computer; a multiplayer option is not included. In addition to a relaxed round among friends, you can choose to advance levels in a tournament. You win if all opponents are broke, although nobody will undress at that point. Luckily. The program’s poker skill is mediocre; it’s playing fairly straight, rarely risking a bluff. The playing style of the three celebrities does not differ. Ready to join the game? On second thought, maybe you should wait for the fairy.

31.12.1995

Mind Games Entertainment Pack For Windows contains ten classic games for Windows, including Chess, Chinese Chess, Bridge, Backgammon, Reversi, 4 In A Line, Checkers, Go, Gomuku, and Renju. Each can be run directly off the CD, or the pack can be installed to the hard drive. In general, games are played only against the computer, on one of four difficulty levels, with the option of setting up a specific scenario, changing some rules, and an undo ability.

31.12.1994

Hammer of the Gods is a strategy / tactical combat hybrid released in 1994

31.12.1992

Spaceward Ho! is a turn-based science fiction computer strategy game that was written by Peter Commons, designed by Joe Williams (Joedelta) and published by Delta Tao Software. The first version was released in 1990, and further upgrades followed regularly; the current version, 5.0.5, was released on July 8, 2003. It has received wide recognition in the Macintosh community, for example being inducted into the Macworld Game Hall of Fame. Spaceward Ho! can be categorized in the 4X game genre (eXplore, eXpand, eXploit, eXterminate) with a theme of galactic conquest. It took many elements of its design from the earlier Reach for the Stars, but expanded on many of that game's basic themes while taking advantage of the larger memory and better graphics available on the Mac platform.

01.01.1991

The discovery of an alien craft entering our solar system causes quite a stir. When the small craft is accidentally fired upon, it creates a strange electromagnetic effect that envelops the Earth, causing it to disappear. While its gravity remains, the physical Earth simply isn't there. The moonbase, surviving on scrounged resources and manpower, builds an interstellar ship. A team of four specialists is then sent into deep space to find unique parts for the construction of the Centauri Drive, a machine that the moonbase scientists hope will cause a reverse effect.