Popular games published by company Panther Software

17.09.1998

The Soul Fight International Championship has begun. Eight fighters have gathered to put their skills to the test. Defeat the best fighters, and become the king of the Soul Fight world. U.P.P. is a puzzle game that plays like an upside-down version of Columns with a twist. Groups of various-colored gems appear from the bottom of the screen and rise toward the top. Match three in a row vertically, horizontally, or diagonally of the same color to clear them. Every clear and combo earns charge for your Soul Gauge, which when enough charge is gathered allows you to unleash special attacks that can either hinder your opponent or give yourself an advantage. Each character has three different attacks, which require different amounts of energy charge.

30.05.2003

28.05.1998

Kitchen Panic is a whimsical 2D platformer starring a potato. An army of cans and other foodstuffs have taken over the kitchen, and Potato must stop them! Each sprawling level is designed for both exploration and speed, as in each stage there are ten kettles of special sauce hidden around, but the game also keeps track of your fastest time on each stage. Potato has a unique special ability to aid him: he can spin in mid-air like a certain hedgehog, and use the force to launch himself further and faster than he can run. A forward spin will launch him forward, and a backspin will launch him straight upward. This greatly aids in exploration of each stage, allowing for very long or high jumps. There are also a number of power-ups to be found, including Ice Potato and Rocket Potato. The game is made up of a number of zones, each with six stages. At the end of each zone, Potato must face off against a food-themed boss enemy, such as a stack of plates or a giant ice cream cone.

19.11.1993

Hamlet is a first-person perspective game, set in the huge 3D maze-like eponymous facility. The auto-map is always visible, showing the player the character's position. Enemies and important objects are also visible on the radar. Whenever an enemy approaches, the playable robot is unable to move. The shooting is actually done in turn-based style; the player can only shoot once the robot's attack meter has filled up, and the rate of shooting depends on the robot's (or enemy's) agility. However, the game doesn't pause when the shooting occurs, creating the illusion of real-time combat. Though the game looks like a first-person shooter, it is, in its core, an RPG. Player-controlled robot receives experience and levels up after having defeated certain amounts of enemies. Attack, defense, speed, etc. get increased with each level up. It is possible to find and equip various kinds of weapons: a basic gun with infinite ammo, but low damage; powerful rocket launchers which cause high damage, yet have limited ammunition, etc. Two weapons can be equipped in each hand, and the player can switch between them during combat. Shields can also be found and equipped. Weapon energy, body ("health"), and shield energy can be restored with appropriate items.

25.09.1998

A visual novel developped by Fujitsu.