Popular games published by company Sega/Gremlin

01.01.1982

Zaxxon is a 1982 isometric shooter arcade game developed and released by Sega. The game gives the player the experience of flying a fighter craft through a fortress while shooting at enemy entities (missiles, enemy gunfire, etc.) The object of the game is to hit as many targets as possible without being shot down or running out of fuel, which can be replenished paradoxically, by blowing up fuel drums.

31.12.1982

The player must use a 4-way joystick to take control of a man called "Bashman" (although he is referred to as "Little Red" on the US flyer) - and the first stage takes place in the mansion of Count Dracula, where Bashman must zap the defending bats while lighting the four candles to energize the Magic Sword. When Bashman touches that Magic Sword while it is energized, he will gain SuperZap power, which is required to kill Count Dracula; once he has done so, he will move on, to the castle of Frankenstein's Monster, where he must zap the defending Wolfmen (who can crouch down, to avoid getting killed) while lighting two additional candles to energize the game's second Magic Sword (and gain SuperZap power, which is again required to kill Frankenstein's Monster). Once he has done so, Bashman will move on, to the graveyard of Chameleon Man - where he must zap defending Spiders and light the single candle in the crypt to energize the game's third and final Magic Sword. However, Chameleon Man has the ability to change his colour and become invisible; Bashman must walk over one of the three colour-change spots on the left side, right side, and bottom of the screen, to change the colour of the background and make Chameleon Man visible again. Much like Count Dracula and Frankenstein's Monster, Chameleon Man can only die after Bashman has touched the Magic Sword while it's energized and gained SuperZap power - and once he's done so, the game will begin again.

31.12.1981

Space Odyssey is about exploring the sci-fi universe, enjoy the pleasable graphics along with amazing soundtracks. Available for both PC, HTC Vive and Oculus Rift users!

01.06.1980

Defend your bases by shooting the oncoming alien swarms.

01.12.1980

31.12.1980

Space Firebird is a 1980 arcade game published by Gremlin Industries, Inc. It is a "slide and shoot" shooter, similar to titles such as Galaga.

01.04.1979

Head On is an arcade game developed in 1979 by Sega. In this game, players control their cars through the maze where the goal is to collect the dots while avoiding collisions with the computer-controlled car that is also collecting dots. It was an early maze game revolved around collecting dots and is considered a precursor to Namco's 1980 hit Pac-Man.

31.12.1981

This 1981 vector graphics arcade game is available in both two- and four-player configurations. A top-down space shooter set within a bounded playfield, where the player maneuvers a ship using rotation, thrust and forward-firing controls (much like Asteroids or Space War). Each stage is populated by autmated drone ships (or by competing players), and dominated by the titular enemy: a moving, rotating space fortress surrounded by a lethal force field.

31.12.1982

SubRoc 3-D is a shooter, where you look through a periscope and shoot at both sea and air-targets. The arcade version features 3-D effects.

31.12.1982

Star Trek: Strategic Operations Simulator is an arcade action game where you take control of the Starship Enterprise. Your mission is to save the Federation from NOMAD! Before you get a chance at destroying NOMAD, you'll have to battle your way through ten levels (each consisting of multiple rounds). In each round you may encounter Klingon fighters, deadly anti-matter saucers, asteroid fields, and deadly meteors, all of which are capable of depleting the Enterprises energy. The game ends when your energy supply has completely run out. To fight these dangers, the Enterprise is equipped with an unlimited supply of phasers and a limited supply of photon torpedoes. Each round also contains one or more starbases; if you dock at a starbase, some of your supplies (such as energy and torpedoes) will be replenished. The game is played from two points of view; the top of the screen contains a third person view of the Enterprise (along with the ships gauges), and on the bottom of the screen is a first person point of view