Zaxxon

01.01.1982
Critic 80/100
Users 74/100
Zaxxon is a 1982 isometric shooter arcade game developed and released by Sega. The game gives the player the experience of flying a fighter craft through a fortress while shooting at enemy entities (missiles, enemy gunfire, etc.) The object of the game is to hit as many targets as possible without being shot down or running out of fuel, which can be replenished paradoxically, by blowing up fuel drums.

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Part of collection:
Zaxxon (last 3 games)

01.06.1995

This 32X-exclusive sci-fi shooter is similar gameplay-wise to Sega's arcade game Zaxxon. The graphics consist of a diagonally scrolling playfield which creates a pseudo 3D environment. The backgrounds are drawn using 2D scrolling planes, but the enemy and ship objects are drawn using 3D flat-shaded polygons. Although the basic goal of each of the 9 levels is to shoot everything without getting shot, the game has a strategic element. Your basic spacecraft has very little firepower, and can only sustain one hit. To make matters worse, there are very few power-ups. In order to survive, you have to jump on top of enemies and take control of their weapons systems. This system allows for a large variety of player-controllable ships.

07.11.1987

The enemy has built battle fortresses in the farthest reaches of space. There's only one way in... and one way out. Your Mission: To infiltrate the enemy's defenses and destroy their motherships!

31.12.1983

A Port of Zaxxon for Atari 2600 and Intellivision. This version of the game uses a third person perspective as opposed to the isometric view of the original arcade game.

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