Popular games published by company St. GIGA

21.05.1990

Ten years ago, Wizardry set the standards in Fantasy Role-Playing (FRP). Now after two million copies have been sold and dozens of awards have been won, Bane of the Cosmic Forge raises and redefines those standards. This new Wizardry , the truest simulation ever of Fantasy Role Playing, will push your computer, your mind, and your sense of adventure to their very limits. Only through the power of the latest computer technology could the full dimensions of this new genre in FRP be possible.

21.11.1991

The Legend of Zelda: A Link to the Past is a top-down action game with puzzle-solving elements similar to the original The Legend of Zelda. After the side-scrolling and RPG-like gameplay of Zelda II: The Adventure of Link, the game is a return to the top-down view and gameplay style of the first installment. It introduces major new items to the series such as the Master Sword and the concept of two different worlds, which was revisited to some extent in Ocarina of Time with two distinct time periods rather than dark and light worlds.

11.10.1995

Terranigma is an action role-playing game for the SNES. It is one of the few games which has never been released in North America. The Game is about a boy named Ark whose fate is to resurrect the earth and to contribute to the evolution of life.

05.08.1995

Super Mario World 2: Yoshi's Island is a platform video game acting as a prequel to 1990's Super Mario World. The game casts players as Yoshi as he escorts Baby Mario through 48 levels in order to reunite him with his brother Luigi, who had been kidnapped by Baby Bowser's minions. As a Super Mario series platformer, Yoshi runs and jumps to reach the end of the level while solving puzzles and collecting items. In a style new to the series, the game has a hand-drawn aesthetic and is the first to have Yoshi as its main character. The game introduces his signature abilities to flutter jump, produce eggs from swallowed enemies, and transform into vehicles.

27.10.1995

A tile matching puzzle game for the Super Famicom, the first in the Puzzle League series. It was later modified to feature Yoshi and Mario related characters to be released in the western regions, under the name of "Tetris Attack". It was also a downloadable game for the Satellaview that was broadcast in at least 4 runs between November 19, 1995 and January 31, 1998. Although the game was Japan exclusive, it did eventually see releases in the rest of the world in 2020 as part of the Nintendo Switch Online lineup.

12.08.1994

Released in 1994, Wild Guns is a shooting gallery video game for the Super Nintendo Entertainment System, developed by Natsume. Its setting is a unique blend of the Wild West, steampunk, and science fiction. The narrative revolves around Annie and Clint, a bounty hunter duo on a quest for vengeance after Annie's family is killed. Players can choose to control either Annie or Clint, navigating through the foreground, avoiding enemy fire, and taking down hostile robots in the background. This gameplay combines elements from third-person shooters and light gun games.

02.12.1995

Donald’s mischievous nephews Huey, Dewey, and Louie have found a mysteriously old and dusty storybook while hiding in Donald’s attic. When reading the storybook, the three ducks are magically transported into Storybook Land by Evil Baron Pete. Evil Baron Pete rules over the Storybook Land and is plotting to take over the Outside World. With the Fairy of Storybook Land’s help, it’s up to Mickey and Donald to rescue Huey, Dewey, and Louie. Features: - Play as Mickey or Donald in this awesome action adventure - Go on an adventure with your favorite Disney friends--Minnie, Daisy, Pluto, and friends - New magical costumes with special abilities to master: Knight, Wood-Cutter, and the Magician - Mini-games for players of all ages to enjoy

09.08.1996

Ever wanted to live life on a farm, with nothing but the sun, the fresh scent of your crops, the muddy fields underneath, and cows and chickens to keep you company? Well, you're in luck, because you have just inherited your grandfather's ranch, but it's in a terrible state of disrepair! What ever can you do?

16.12.1990

ActRaiser is a 1990 platform and city-building simulation game for the Super Nintendo, combining traditional side-scrolling platforming with urban planning god game sections. In 2007, ActRaiser became available on the Wii's Virtual Console download service. A version of the game was also released for European mobile phones in 2004.

15.01.1997

Much like the game Breakout, the player controls the "Vaus", a space vessel that acts as the game's "paddle" which prevents a ball from falling from the playing field, attempting to bounce it against a number of bricks. The ball striking a brick causes the brick to disappear. When all the bricks are gone, the player goes to the next level, where another pattern of bricks appear. There are a number of variations (bricks that have to be hit multiple times, flying enemy ships, etc.) and power-up capsules to enhance the Vaus (expand the Vaus, multiply the number of balls, equip a laser cannon, break directly to the next level, etc.), but the gameplay remains the same.

28.04.1995

Super Bomberman 3 is a game released for the Super Nintendo Entertainment System in 1995. It is the third game in the Bomberman series for the system. The game was released in Japan and the PAL region, but not in North America.

21.11.1990

F-Zero is set in the year 2560, when humanity's multiple encounters with alien life forms had resulted in the expansion of Earth's social framework. This led to commercial, technological and cultural interchanges between planets. The multi-billionaires who earned their wealth through intergalactic trade were mainly satisfied with their lifestyles, although most coveted more entertainment in their lives. This resulted in a new entertainment based on the Formula One races to be founded with vehicles that could hover one foot above the track. These Grand Prix races were soon named "F-Zero" after a rise in popularity of the races. The game introduced the first set of F-Zero racers: Captain Falcon, Dr. Stewart, Pico, and Samurai Goroh.

31.01.1992

Soul Blazer, known in Japan as Soul Blader, is a Super Nintendo Entertainment System action role-playing game developed by Quintet and published by Enix (now Square Enix). Soul Blazer was released on January 31, 1992 in Japan, on November 27, 1992 in North America, and on January 27, 1994 in Europe. Similar to the company's previous game ActRaiser, the player takes the role of a divine angel, deity or lesser-deity, or avatar, sent by a divinity, called The Master, to destroy monsters and release the captured souls of a world's inhabitants. Soul Blazer was scored by Yukihide Takekawa.

03.02.1996

Radical Dreamers is the little-known sequel to the popular and critically acclaimed Chrono Trigger. Unlike Chrono Trigger and the other games in the Chrono series, Radical Dreamers is a menu-driven text adventure/visual novel, with sparse visuals and atmospheric music. The game was released only in Japan for the Super Famicom's Satellaview satellite radio service. In this game, three thieves - Kid, a young girl famous for her age, Magil, a mysterious wizard with an unknown past, and Serge, a rather cowardly young man - head to Lord Lynx's manor to steal the Frozen Flame, a legendary jewel. But Kid's not just there for the jewel - she has a personal vendetta against Lynx. Many elements from this game were carried over to Chrono Cross, including characters, music, and parts of the story. In fact, Chrono Cross implies Radical Dreamers takes place in one of many alternate versions of the main game world. The game was later localized and bundled in the remaster Chrono Cross: The Radical Dreamers Edition, under the newly localized title of "Radical Dreamers: Le Trésor Interdit".

09.09.1994

The fire is alive - and it's racing straight towards you! A fire has broken out in a high-tech chemical factory, where a highly explosive chemical, MDL, is being developed. It's up to you and your fire-fighting team to save the people trapped in the building, and stop the fire from reaching the MDL. Because if it does, the whole building is going to blow... -An action shooting game with a gripping storyline and 2D overhead perspective. -Evade sudden hazards and save survivors. -Multi-level action - crawl along the ground to advance, and hose the fire from both high and low levels.

29.12.1995

Ys V: Kefin, The Lost City of Sand is the fifth game of the series. It was released for Snes in 1995. A remake was released for PS2 in 2006. Adol is travelling through new lands, in search of more adventure, when he hears of the vanished desert city of Kefin. He sets off to investigate this ancient city's disappearance. The RPG-style statistical elements and the overhead view of most of the previous games are retained in Ys V. As in Ys III, there is no auto-attack; the player must press a button to swing Adol's sword. Adol is also given the ability to jump and defend with his shield. A new magic system is introduced in Ys V as well, which requires the player to charge up spells by holding a button before they can be cast.

13.12.1991

Let's play soccer - the world's favorite sport! In Super Soccer you can choose between an Exhibition mode and a Tournament mode. While the first mode lasts a single game only the Tournament mode challenges you with 16 consecutive games, facing the Nintendo Allstar Team in the final round. The field is shown in a top-down perspective. Scrolling is done by Mode 7 chip. Difficulty varies with the opponent team, ranging from easy to hard in later games in the tournament. After winning a match in the tournament mode, you will be rewarded witch a code in order to pick up the game in the same round of the tournament later on.

31.12.1996

Scrapped Super Nintendo game that was reworked into Kirby's Dream Course. The game was later released for one week on the Satellaview.

30.11.1997

This is the second act of the mystery sound novel R no Shosai, a downloadable 4-part Soundlink game for the Satellaview that was broadcast in at least 2 distinct runs between June 1, 1997 and February 21, 1998. The voice actor was Koyama Takeshi.

07.10.1995

Satella-Q (「サテラQ」) is a series of quiz game events for the Satellaview, an add-on for the Super Famicom. The game features Kinopio (Toad in English translations) as the primary character, guiding players through the quizzes and minigames. The game was distributed as a Periodic Soundlink release. During the Satellaview's early years, St.GIGA broadcasted quiz events called Waiwai de Q (「わいわいでQ」), which would phase into being called Satella-Q after the third event. These aired in periodic intervals, unlike their traditional Soundlink broadcasts wherein the episodes were played week-by-week until the conclusion. In October 1995, Satella-Q would be merged with another earlier sound magazine called WaiWai Check (「わいわいチェック」) to again form WaiWai de Q. The game used the Satellaview's Soundlink technology to give the presentation of a quiz game show, with announcers presenting the questions for players to answer and music ranging from various sources ranging from classical to J-Pop to British Rock given use, sometimes playing key roles in the quizzes themselves. Each episode was split into "rounds" that consisted of various types of quizzes, both in "multiple-choice" and "type-out the answer" forms, which ranged from Japanese cultural trivia to guessing the contents of obscured photo-realistic pictures. Sometimes non-quiz mini-games would also be played, including one where players must move Toad through an area resembling a pool table, collecting the balls that the on-screen HUD requests. Another one features a game of cards that uses Poker cards with Yoshi on their backs.

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26.08.1996

Table Game Daishuugo!! Shogi Mahjong Hanafuda is a Miscellaneous game, published by Varie, which was released in Japan in 1996.

26.05.1995

Super Nazo Puyo: Rulue no Roux is the sequel to Nazo Puyo: Arle no Roux. It was succeeded by Super Nazo Puyo Tsu: Rulue no Tetsuwan Hanjouki. A Nuisance Puyo variation known as Iron Puyo was introduced in this game. Super Nazo Puyo: Rulue no Roux uses the basic rules of Puyo Puyo. The game controls like a normal Puyo Puyo game with all five colors available and the ability to roate clockwise and counter clockwise, except the ability to double rotate and climb is not possible. Each puzzle gives the player different objectives to clear. The objectives range from clearing all of a specific color of Puyo, clearing all Nuisance Puyo, creating a specific chain length, clearing a certain amount of Puyo simultaneously, or simply clear the whole board. Every time the player fails to complete a puzzle, the player's health will deplete, as indicated by Arle or Rulue's expression gradually getting more distressed. If the player's health depletes completely, they'll receive a Game Over and can either choose to continue from the last save or quit back to the title. The player can recover completely if the gauges on the right side of the screen fills completely and rank up, with each cleared puzzle filling it gradually. On the pause menu, the player has the option to skip a puzzle at the cost of health. There are five game modes: Arle's Roux, Rulue's Roux, Road to Chains, Endless Puyo, and Editor. In the first three modes, the player must solve the presented tasks with a set of available Puyo. Arle's Roux focuses on a scenario with Arle, acting as the normal course with her puzzles only involving standard Puyo. Rulue's Roux is the mode that focuses on Rulue and acts as the expert mode, with her puzzles including Iron Puyo and Blocks. In both modes, the objective is to clear puzzle sets from varies characters within an area, with one character acting as a boss that cannot be challenged until the others are beaten. Once the boss of a given area is beaten, the player will progress to the next area. Road to Chains acts as a challenge mode where the player is given a series of puzzles to solve at a gradually increasing difficulty, with the player being unable to restore health. The Endless Puyo mode is a regular endless mode except that 6 next Puyo are shown instead of 1 next Puyo, and that nuisance Puyo will fall in the higher levels of difficulty. The Editor mode allows you to place Puyo freely in a manner similar to Practice Notebook in Puyo Puyo 7. You can also set a list of next Puyo and the task to be solved.

31.12.1995

BS Parlor! Parlor! is a Downloadable 2-part Soundlink game for the Satellaview that was broadcast between March 1, 1998 and March 14, 1998. At various times throughout 1995, the game was accompanied by full-day broadcasts of a strategy magazine entitled BS Parlor! Parlor! Kouryaku Magazine.