Arkanoid: Doh It Again

15.01.1997
Users 79/100
Genre: Puzzle
Much like the game Breakout, the player controls the "Vaus", a space vessel that acts as the game's "paddle" which prevents a ball from falling from the playing field, attempting to bounce it against a number of bricks. The ball striking a brick causes the brick to disappear. When all the bricks are gone, the player goes to the next level, where another pattern of bricks appear. There are a number of variations (bricks that have to be hit multiple times, flying enemy ships, etc.) and power-up capsules to enhance the Vaus (expand the Vaus, multiply the number of balls, equip a laser cannon, break directly to the next level, etc.), but the gameplay remains the same.

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Part of collection:
Arkanoid (last 3 games)

17.05.2017

Two of Taito's most beloved arcade classics combine with cameos from their other releases to produce one frantic title.

26.05.2009

Relive the old school days of Arkanoid… ARKANOID Plus! is an updated version of the original arcade blockbuster. Players must destroy colored blocks by guiding an Energy Ball around the screen using a spaceship called a VAUS. The game features a host of new modes and settings which radically alter the gameplay experience: "Arcade Mode" consists of 61 Rounds divided into left and right versions with two types of boss characters appearing in the last Round; "VS Mode" lets players face off against a friend or the CPU; and the unfailingly frantic "Time Mode" challenges players to clear Rounds within a strict time limit. Factor in the subtle differences arising from the choice of “Lives” or “Barrier” rules, along with a plethora of exciting items, and it’s clear you’re in for hours and hours of blockbusting fun!

06.05.2009

First appearing in the 1980’s as a new style block-breaking game, ARKANOID, appears on Xbox LIVE Arcade having accomplished even further evolution. Enjoy Arkanoid in high-definition with beautifully choreographed background movies and background music. Loaded with 120 stages in all and colorful cooperative and versus modes.

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01.02.1995

Fast-paced action-puzzle game where the player eliminates colored shapes that are approaching his alter ego, another colored shape, before they reach the top, ala Tetris. In order to eliminate the other shapes, you must point your piece at it and 'fire'. If the shape is the same color as your piece, the shape is eliminated, as well as all of the shapes of the same color behind it, until your piece hits a piece of a different color. If the shape is of a different color, or it is hit when collecting a line of similar shapes, your piece exchanges colors with the shape.

28.01.1994

ARE YOU THE BRAIN LORD? Beyond your memory lies a time filled with Dragons and men riding the skies together. The Dragon Warrior blood flows deeply through your family. Now. you are the only one left. Your father has spent a life time searching for the Ancient Dragons, a life lived in vain. It is up to you to find the Dragons. Before you lies a world filled with puzzles and riddles, enough to drive even the most 'rational insane. There are too many unanswered questions in your mind. What lies ahead? Where do I start? What will I find? There is a Dark Presence that awaits you. Can you unlock the secret? Are you strong enough to survive? ARE YOU A BRAIN LORD? We shall see...

10.03.2005

An evil planet named Meteo is sending storms of world-ending meteors across the galaxy, and only your puzzle skills can stop them. As blocks drop down on the lower screen, you must use the DS's stylus to match up blocks of the same color. Once you have enough blocks connected, they'll shoot back into the sky to form planets on the upper screen.

25.10.1991

The game is an action RPG, a dungeon crawler with plenty of creatures to defeat and many weapons, armor, and other treasure to collect. You can also use magic spells. The camera rotates automatically according to your movements. You also have the ability to jump forwards.

01.10.1981

Draw boxes to claim as much screen as possible without getting in the path of the "Qix" and "Sparx". Draw slower for more points and hope that you have enough coins. Simple but very addicting!

25.12.1993

Keeper is an action/puzzle game developed by Fupac and published by Bullet-Proof Software, and released only in Japan for the Super Famicom.

04.07.2008

The player controls the "Vaus", a space vessel that acts as the game's "paddle" which prevents a ball from falling from the playing field, attempting to bounce it against a number of bricks. The ball striking a brick causes the brick to disappear. When all the bricks are gone, the player goes to the next level, where another pattern of bricks appears. There are a number of variations (bricks that have to be hit multiple times, flying enemy ships, etc.) and power-up capsules to enhance the Vaus (expand the Vaus, multiply the number of balls, equip a laser cannon, break directly to the next level, etc.), but the gameplay remains the same.

01.02.1995

This is yet another updated version of Tetris which was released for PlayStation, Saturn, and Game Boy. This version features Classic mode, Puzzle mode, Versus mode, and Edit mode. In Puzzle mode, you must save the professor who climbs his way to the top. In order to do that, you must clear the blocks away and bring him to the bottom. Versus mode brings you head to head with another player. Edit mode allows you to create and save your own custom levels.

01.03.1985

Everyone's a Wally was the first arcade adventure game to feature multiple playable characters - a revolutionary feature at the time. Players began in control of Wally (a builder and handyman), but could switch to Wilma (his wife), and their friends Tom (a punk mechanic), Dick (a plumber) and Harry (a hippie electrician) - these last three names drawn from the placeholder phrase Tom, Dick and Harry. Herbert (their baby son) also appeared in the game as a mobile hazard NPC. The player cannot freely change character; the player begins in control of Wally and in order to switch must be on the same screen as the desired character. Those not being controlled by the player wander randomly around the map controlled by extremely simple AI - another feature that at the time had never been seen before. Lives and health (called "endurance") were tracked independently for each character, but the game ended if any character died. The aim of the game is to complete a day's worth of work for each character; each character has a job to do stereotypical of their skill - for instance, Wally has to build a wall, Wilma has to take back three books to the library, etc. Completing the job awards the character with a letter, which spells out a password to open a safe holding everyone's wages. The eventual password is "BREAK" - knowing this does not spoil the game since most of the letters can be seen before jobs are complete; the game requires them to be actually collected before allowing the safe to open.

31.12.2005

Build a skyscraper by stacking floors on top of each other. You do this by dropping them from a crane.