Popular games published by company Stern Electronics

12.11.1980

Maneuver your humanoid through the electrified mazes of robot filled rooms. You many kill off the first group of robots but initial success does not mean survival...future groups begin firing at your! Added danger lurks when Evil Otto enters. He can jump the maze walls and squash you if you linger too long!

01.10.1982

Pooyan is a classic arcade game manufactured by Stern Electronics under license from Konami in 1982. In it, the player controls "Mama", a pig whose babies have been kidnapped by a group of wolves.

31.12.1981

Amidar is an arcade game programmed by Konami and published in 1981 by Stern. Its basic format is similar to that of Pac-Man: the player moves around a fixed rectilinear lattice, attempting to visit each location on the board while avoiding the enemies. When each spot has been visited, the player moves to the next level. The game and its name have their roots in the Japanese lot drawing game Amidakuji. The bonus level in Amidar is a nearly exact replication of an Amidakuji game and the way the enemies move conform to the Amidakuji rules - this is referred to in the attract sequence as 'Amidar movement'.

01.02.1981

The player controls an aircraft, referred to in the game as a "Jet," and has to guide it across a scrolling terrain, battling obstacles along the way. The ship is armed with a forward-firing weapon and bombs; each weapon has its own button. The player must avoid colliding with the terrain and other enemies, while simultaneously maintaining its limited fuel supply which diminishes over time. More fuel can be acquired by destroying fuel tanks in the game. The game is divided into six sections, each with a different style of terrain and different obstacles. There is no intermission between each section; the game simply scrolls into the new terrain. Points are awarded based upon the number of seconds of being alive, and on destroying enemies and fuel tanks. In the final section, the player must destroy a "base". Once this has been accomplished, a flag denoting a completed mission is posted at the bottom right of the screen. The game then continues by returning to the first section once more, with a slight increase in difficulty.

01.07.1982

Tutankham is a combination of the maze, action and shoot 'em up genres. Taking on the role of an explorer grave robbing Tutankhamun's tomb, the player is chased by creatures such as asps, vultures, parrots, bats, dragons, and even curses, all that kill the player on contact. The explorer can fight back by firing lasers at the creatures, but he can only cover the left and right directions. The player is also endowed with a single screen-clearing "flash bomb" per level or life. Finally, each level has warp zones that teleport the player around the level, which enemies cannot use. To progress, the player collects keys open locked doors throughout the levels, searching for the large exit door. Optional treasures can be picked-up for bonus points. Each level has a timer; when it reaches zero the explorer can no longer fire lasers, and once a level is cleared the remaining time is converted to bonus points.

01.08.1981

You're a helicopter gunship pilot on a daring and dangerous mission: air surveillance of enemy territory. Success depends on how far you can penetrate enemy airspace. Can you handle the pressure? Because the further you go, the more difficult the mission becomes. Show that you've got what it takes by maneuvering your chopper around craggy mountain peaks, through deep dark tunnels, and over tall city buildings. All while you face enemy tanks and missiles and weird sky-flying weapons. But you can fight back with high-flying, quick-thinking, fast-reaction moves. Good luck and good flying!

31.12.1981

You drive a money van (the armoured car) through as it scrolls from right to left. Some intersections are marked with directions. You pick up money to deliver to banks while avoiding criminals by dropping saw horses on the road. Fuel levels must be replenished at gas stations along the way.

31.12.1982

Frenzy followed the basic paradigm set by Berzerk: the player must navigate a maze full of hostile robots. The goal of the game is to survive as long as possible and score points by killing robots and travelling from room to room. The game has no end other than the player losing all of his or her lives. The player has a gun with which to shoot the robots, and simple intelligence of the robots means that they can often be tricked into shooting one another. If the player lingers too long in a room, a bouncing smiley face (known as "Evil Otto") appears, and relentlessly chases the player. Evil Otto will destroy any robots in his way, and can move through walls.

31.12.1981

In Jungler, the player controls a white, multi-segmented animal inside a blue maze. Also inside the maze are three enemy creatures similar to that of the player. The object of the game is to eliminate the enemy creatures before one of them eliminates the player. When all three enemies are defeated, the player advances to the next maze. The enemy creatures appear in one of three colors: red, yellow or green. Red creatures are longer in length than the player, and as such a collision with the creature will cost the player one life. Yellow creatures are the same length as the player, thus posing no harm upon a collision. Green creatures are shorter than the player, and will be devoured by the player's creature if they collide. The player can shoot at the creatures, with each hit reducing the number of segments by one. As segments are removed, the creatures are able to move faster, thus making them harder to catch and eliminate. Points are scored for shooting the creatures, as well as for collecting pieces of fruit that appear in the maze at random locations. These fruits will also add an extra segment to the player's creature.

01.02.1982

You control a Q*bert-style character with a machine gun. The object of the game is to shoot all the "hoppers" (small non-moving characters) in room and then move onto the next. Each room has its own unique monster type that attacks you and the room is named accordingly. For instance, the first two are: The Face Room - Square face monsters that chase you The Evil Eyeball Room - Eyeball monsters that bounce around The Smart Bomb kills all the monsters currently on-screen and stops the walls that are slowly closing in from the left and the right. Every third screen is a bonus room containing two Smart Bombs and numbers that can be collected in ascending order to gain points. The walls in the bonus rooms close in much faster. Use an eight-direction machine to kill the hoppers. Hold the fire button down for rapid fire, but you will be unable to move while doing so. Bullets have a limited range and also bounce off of the walls. Running into hoppers or monsters will kill you. When all the hoppers are killed the top and bottom walls disappear and you must run out to proceed onto the next room.

31.12.1984

31.12.1983

Go for as long as you can destroying assorted enemy ground and air vehicles. Avoid hitting a mine while picking up missiles from the ground. Missile attack ground installations for extra points.

06.06.1981

A top-down tank shooter from Konami where you control a circular tank.

01.05.1980

The player controls a small spaceship is at the bottom of the screen. Like most Space Invaders-type games of the period, the ship can move left and right (but not up or down), and can fire one bullet at a time. The ship may not fire again until its previous shot has detonated.

31.12.1983

Cliff Hanger is a laserdisc video game that was released by Stern Electronics in 1983. It is an interactive movie which requires the player to press a button or move the joystick in a particular direction when prompted by the game to progress the storyline. The game uses animation from two Lupin III films, most prominently The Castle of Cagliostro, as well as The Mystery of Mamo.

31.12.1982

Is a arcade game released in 1982 by Stern Electronics. The game has maze-like levels that feature game play that some say feels like the game known as Berzerk which was also released by Stern Electronics.

01.11.1981

Scattered throughout the maze are boxes with question marks on them. When the player walks over a question mark, a baby turtle crawls onto the main turtle's back, a house will appear at a random location on the map, and the player will have to bring the baby turtle to its house while avoiding beetles. Other times, however, beetles will come out of the boxes, which the player will have to quickly run away from. The player's only offensive move is the ability to drop bombs (which behave more like mines) to temporarily stun the beetles. Additional bombs can be picked up in the middle of the maze. Each maze represents a floor of the building. After eight floors, there's a cutscene showing the baby turtles following their rescuer out of the building, and gameplay begins again on the ground floor.

01.06.1983

A game of shooting. Contains many different levels including circus, prehistoric, and wizard scenes. Targets move and both players aim their guns at the screen and shoot.

01.12.1982

The objective of the game is to maneuver the bagman through various mine shafts, picking up money bags and placing them in a wheelbarrow at the surface of the mine. The player must avoid pursuing guards, moving ore carts, and descending elevators. The player may temporarily stun the guards by striking them with a pickaxe or by dropping money bags on them when they are below the player on the same ladder. The player may move between the three screens which make up the level via shafts and on the surface.

31.12.1984

The objective of the game is to maneuver the bagman through various mine shafts, picking up money bags and placing them in a wheelbarrow at the surface of the mine. The player must avoid pursuing guards, moving ore carts, and descending elevators. The player may temporarily stun the guards by striking them with a pickaxe or by dropping money bags on them when they are below the player on the same ladder. The player may move between the three screens which make up the level via shafts and on the surface.

31.12.1983

A laser disc arcade game from Stern Electronics. Control the plays and watch them develop onscreen.

31.12.1982

You are the pilot of a helicopter flying over dangerous waters. Your mission is to rescue a varying number of paratroopers from the water below and you must do this before they are eaten by sharks. Beware of enemy submarines, ships and helicopters. You must avoid or destroy them. After have have rescued a certain number of paratroopers, you must let them off safely on an island. The game uses multi-level parallax scrolling to give the illusion of depth. The game may have even been the inspiration for Choplifter.

01.01.1983

Dark Planet is a very rare arcade game by Stern released in 1983 using a 3D perspective.

01.01.1981

There are two ways to lose. The primary and most familiar is to exhaust ships, but the player guards ranks of blocks which are stolen and placed to spell the words "The End". The game is over when this happens.