Popular games published by company Tehkan

31.12.1984

The player controls Jack, a superhero who can leap and glide. Someone has planted 24 bombs at famous tourist sites (the Sphinx and Great Pyramids, the Acropolis, Neuschwanstein Castle in Bavaria, and two cityscapes resembling Miami Beach and Hollywood, which appear only as screen backgrounds rather than unique game locations). Jack must fly around the screen to collect the bombs. Each screen uses a different configuration of platforms upon which Jack may run and jump. Eventually, the levels reoccur a number of times with increasing difficulty.

31.12.1984

In the game, the player pilots a starship called the Final Star, while shooting various enemies and destroying enemy structures for points. Unlike later vertical scrolling shooters, like Toaplan's Twin Cobra, the Final Star had only two levels of weapon power, and no secondary weapons like missiles and/or bombs. Each stage in the game was named after a letter of the Greek alphabet. In certain versions of the game, there is an additional level called "Infinity" (represented by the infinity symbol) which occurs after Omega, after which the game repeats indefinitely.

11.11.1986

Super Star Force: Jikuureki no Himitsu is a video game developed and published by Tecmo on November 11, 1986 for the Family Computer only in Japan. The game was featured in episode 111 (14th Season) of GameCenter CX. While this video game was originally assigned by Hudson Soft to be the publisher, Tecmo (then known as Tehkan) decided to both develop and publish the game as they were the official copyright owners

02.02.1985

Gridiron Fight is a two-dimensional top-down scrolling American football game in which the player(s) control the virtual player on their team who is closest to the ball, with the trackball determining the speed and direction at which the player runs. A single push-button labelled "Kick" causes the virtual player in possession to release the ball with the same force and direction in which he is currently running. (This button is duplicated on either side of the trackball for left or right-handed players.) The Player 1 (red trackball) side contained two additional push-buttons for choosing between Single or Two-Player games. Before each play, players are invited to select from a variety of formations, e.g. "Sweep" or "Draw". The formation selected is displayed on a seven-segment LED on the player's control panel.

31.12.1981

Horizontally scrolling shooter

01.04.1983

Guzzler is a coin operated arcade maze game developed and manufactured by Tehkan Ltd., and licensed to Centuri for United States distribution in 1983. It was released as a conversion kit, including a new marquee and control panel.

01.07.1982

Venture up stream gathering fruits while avoiding various water-bound pests and obstacles. Eat power pills to attack critters.

31.12.1983

The title of this game translates from Japanese as 'Battlefield'. The simple gameplay involves the player controlling a fixed turret on a tank shooting oncoming alien enemies through a cross-hair target. A certain number of enemies must be destroyed to progress to the next stage. The original arcade cabinet was a cocktail table.

01.04.1981

Pleiads is a multi-stage space shoot 'em up in which enemy ships fly at the player in waves in a similar fashion to games like Galaxian and Phoenix. Ships emerge from a mothership at the top of the screen and swoop downwards in a series of patterns which players must anticipate as they shoot the ships and avoid being obliterated by the Martian onslaught. There are four stages in the game. In the first stage the Earth space ship must defend the space station from Martian invaders who have the ability to transform from flying invaders, to walking invaders who build walls across the Earth city; these barriers must be destroyed. At the end of stage one the Earth space ship flies to the top of the screen to prepare to meet stage two. In the second stage the player encounters eight space monsters who must be hit directly on center to be destroyed before moving onto stage three. In this stage invaders emerge form a space ship at the top of the screen and swoop down on the player in sweeping attacks. In the final wave the player has to navigate through parked spaceships to dock on a landing pad as the screen scrolls downwards. Extra points can be gained in this stage by collecting flags as the player moves towards the landing corridor.

31.12.1982

Vertical space shooter