Super Star Force: Jikuureki no Himitsu

11.11.1986
Genre: Shooter
Super Star Force: Jikuureki no Himitsu is a video game developed and published by Tecmo on November 11, 1986 for the Family Computer only in Japan. The game was featured in episode 111 (14th Season) of GameCenter CX. While this video game was originally assigned by Hudson Soft to be the publisher, Tecmo (then known as Tehkan) decided to both develop and publish the game as they were the official copyright owners

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Part of collection:
Star Force (last 3 games)

01.10.1992

The gameplay of Final Star Force goes back to the formula of the original Star Force, but with updated graphics and some extra power-ups. Other things that have been changed from the original are the style of the title screen's logo, the background, and some enemies. Players control the two space fighter ships Blue Nova and Red Nova. There are three different power-ups to choose from called "Pulsators". Each name of a Pulsator has a letter at the beginning of it (e.g. A-Pulsator, B-Pulsator, C-Pulsator). The power-up system is similar to the one seen in the 1990 Raiden arcade game. Unlike other games that requires players to obtain powerups to enhance their ships, the power meter itself charges up automatically to increase their fighters' power.

11.11.1986

Super Star Force: Jikuureki no Himitsu is a video game developed and published by Tecmo on November 11, 1986 for the Family Computer only in Japan. The game was featured in episode 111 (14th Season) of GameCenter CX. While this video game was originally assigned by Hudson Soft to be the publisher, Tecmo (then known as Tehkan) decided to both develop and publish the game as they were the official copyright owners

20.06.1985

The Family Computer port of Star Force. In the game, the player pilots a starship called the Final Star, while shooting various enemies and destroying enemy structures for points. Unlike later vertical scrolling shooters, like Toaplan's Twin Cobra, the Final Star had only two levels of weapon power, and no secondary weapons like missiles and/or bombs. Each stage in the game was named after a letter of the Greek alphabet. In certain versions of the game, there is an additional level called "Infinity" (represented by the infinity symbol) which occurs after Omega, after which the game repeats indefinitely.

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