Popular games built on game engine Aseprite
Eastward is a beautifully detailed and charming adventure RPG, from Shanghai-based indie developers, Pixpil and published by Chucklefish. Escape the tyrannical clutches of a subterranean society and join Eastward’s unlikely duo on an exciting adventure to the land above! Discover beautiful yet bizarre settlements and make new friends as you travel across the world by rail. Inspired by 90s Japanese animation, the visual style of Eastward has been brought to life using a combination of a modern, innovative 3D lighting system and a rich retro-pixel artwork.
Help Madeline survive her inner demons on her journey to the top of Celeste Mountain, in this super-tight platformer from the creators of TowerFall. Brave hundreds of hand-crafted challenges, uncover devious secrets, and piece together the mystery of the mountain.
Don’t enter the Forest is a short sci-fi exploration game about getting lost in a forest. Your car breaks down in the forest and you get lost. Very quickly you discover that there is more going on than in an ordinary forest. You decide in which direction you walk. But your decisions could lead you to various places and endings! Discover a sci-fi short story! Get lost in the forest! Discover 3 different endings! 18 achievements! Playtime 30min - 2h!
Elbe is an exploration game about a cool lizard man in a swamp.
The Third Wish is a sci-fi point & click adventure about a family and fate and consequence. Full voice acting.
Get settled into the town of Gear Springs! Craft items for the townsfolk, gather materials, go fishing, and fight in card battles in the facility below the ruins.
This is a tribute to OHRRPGCE community, aimed to recreate the aesthetics surrounding amateur game development 20 years ago. Explore barren wastelands of dying world and free three sources of power circulating through Universe to bring renovation. Use keys in the text file to decipher special messages from characters in this small adventure quest.
Explore a desert without running out of water
Play as The Noise in this one level fan-game, inspired by the Crash Bandicoot and Rayman franchises. Jump, slide, dash and bash through a 2.5D world while collecting pumpkins to save the Halloween festivities!
Return to the battlefield, sea, and sky with a cast of new Commanders, using your wits to wage turn-based war! An all-new Wargroove adventure for new recruits & veteran wardogs alike! Trouble stirs on the shores of Aurania. An ambitious new faction has unearthed forbidden relics capable of catastrophic consequences. But how far will they go to achieve glory? Take to the battlefield, sea, and sky with a cast of new Commanders, using your wits to wage turn-based war!
Earn and sell badges in an idle game to earn money and pay off a debt. Game made in 48 hours for for Ludum Dare 58
The Thirteenth Floor is a PlayStation 1 inspired first person horror experience, take control of the unsuspecting protagonist as you guide him through the thirteenth floor of the Underlook Hotel to discover what horrific events unfolded there.
Players take on the role of the titular Captain Commander, piloting a spaceship to combat hordes of enemy ships in SHMUP mode. When boarding or being boarded, the gameplay shifts to FPS mode, where players must defend against or take over enemy vessels.
Explore an archipelago, encounter fellow explorers, and seduce and haggle with them to help you complete your map! There is no time constraint, no danger, there's no gameover. Instead, this game proposes a calming experience of exploration and encounters. You can just stop playing when you feel satisfied. A play session will usually last 15 to 30 minutes.
You are participating in a study that aims to determine the effects of low-frequency sounds on the human body. Previous studies have shown that these frequencies can cause odd sensations that people attribute to Paranormal Encounters. What will you experience?
Night at the Harbor is a short, ultra-retro, psychological horror/horror game about a fisherman who lost his phone. Synopsis: After a long day of fishing, Hopper returns to the harbor to dock his boat and head on home. He gets back to his truck and realizes he left his phone on the boat, his decision to go back and get it might be the last choice he ever makes.
A first person walking simulator where you need to get out of an island, but you are not alone, and this is a good thing!
A turn-based pixel-art RPG with a dantesque story and an elaborate skill system
Play a ghost that doesn't know he is one. Solve puzzles, and help him remember what happened. Hopefully you will meet a cute friend along your way.
A sound engineer's daily adventure in court. Help Marco juggle sullen judges, quirky colleagues and bosses always on his heels.
Ryan's Veeder's Mud Warriors is a narrative adventure game with a focus on story and exploration. It is also a Gameboy adaptation of Ryan's original text adventure game.
Falling balls, rare buffs, and steady upgrades unlock colorful, cozy stages and immersive environments.
Help Mima get ready for a hot date. Or maybe it's for a job interview? Maybe it's for protesting on the streets. Who knows?
Every few years, in the face of poor harvests, pestilence, or mysterious disappearances, the villagers in this remote country must make a sacrifice to restore balance and prevent the destruction of their society. The entity to which they make this offering has been called many things: monster, demon, or beast. The villagers do not know the true name or origins of the beast, nor do they care to. They know enough: if allowed to slake its thirst for the blood of the innocents, it will spare them and perhaps even favor them with a bountiful harvest in the fall. The children to be sacrificed are left deep in the woods, or sometimes on an island nearby. Sometimes they are drugged, sometimes they are bound, sometimes they simply accept their grim fate. An elder of the village draws a symbol in the dirt and chants strange words into the night sky. Once finished, the elder departs quickly, lest the beast devour him or her along with its quarry. The beast hunts the child sacrifices. Sometimes it glides silently through the air, sometimes it sprints along the ground like an animal. No child left to the monster in this way has ever returned to the village. This year, you are among those to be sacrificed. You don't know if this monster can be hurt, let alone killed. You're sure that if you run far enough and fast enough that you can survive the night without being caught and devoured.