Popular games built on game engine Build

19.04.1996

Aliens have landed in futuristic Los Angeles and it's up to the Duke to bring the pain and show them the door. After the initial entries of side-scrolling platform games, Duke Nukem 3D introduces a first-person perspective to the series and turns the game into a full-fledged shooter with 2.5D graphics. Duke's arsenal includes pistols, pipe bombs, laser trip mines, Nordenfelt guns, a chain gun and various rocket launchers, but also his mighty foot to kick enemies. The game sports a high level of interactivity. Many objects in the environment can be broken or interacted with, such as pool tables, arcade machines, glass, light switches and security cameras. The protagonist is also able to hand strippers a dollars to have them remove their top.

31.05.1997

You carved your soul to shreds in servitude to a dark god, but false promises and betrayal were your only reward. Now you have a score to settle and it will be measured in blood! Experience the madness in one carnage-soaked package! All the gore, all the unholy war! Zombies, gargoyles, hellhounds and blood-crazed hordes of horrors await! Crush loathsome evil of the mighty Tchernobog! Or condemn yourself to eternal damnation in this leviathan of unhallowed gaming action! Visit a dark near-future world populated by hundreds of bloodthirsty enemies. You'll engage in a nightmarish battle against the minions of an ancient god bent on wiping humanity from the face of the earth. With cultists, gargoyles, zombies, hellhounds, and an unholy host of other terrors, Blood immerses you in a world of horror unlike any you've experienced before.

13.05.1997

Shadow Warrior is a first-person shooter video game developed by 3D Realms and released on May 13, 1997 by GT Interactive. Shadow Warrior was developed using Ken Silverman's Build engine and improved on 3D Realms' previous Build engine game, Duke Nukem 3D. Mark Adams ported Shadow Warrior to Mac OS in August 1997. The game's improvements included introduction of true room-over-room situations, the use of 3D voxels instead of 2D sprites for weapons and usable inventory items, transparent water, climbable ladders, and assorted vehicles to drive (some armed with weapons). Although ultra-violent, the game emphasized tongue-in-cheek humor and contained some sexual themes (although less blatantly than in Duke Nukem 3D). A combination of Duke Nukem 3D and Shadow Warrior was published by GT Interactive in March 1998, titled East Meets West.

06.05.1996

A first-person hack & slash.

30.04.1997

Well, we crash-landed that UFO in the desert and Bubba says he wants to go home. Heck, I don't blame him 'cause there ain't no place like Hickston. But according to my map, we're gonna have to blast our way through jack o' lope farms and a riverboat as well as a brothel 'fore we get home again.

31.07.1998

You are Alan 'The Bear' Westmoreland, Marine Corps sergeant. The trouble starts on a deadly Viet Cong raid. Here the jungle is your battleground. Your mission, survive.

01.03.1999

WWII GI is the invasion of Normandy. The paranoia. The fear. the intensity that was D-Day. You will experience it first hand.

31.05.1998

This stand-alone sequel to Redneck Rampage finds Leonard and Bubba shooting their way back to Hickston after crash-landing the UFO at the end of the first game. Using the same engine and most of the same graphics as the original, RRRA adds vehicles, some new weapons (including a sling blade), new alien clones (a Dennis Hopper-ish biker and an evil cheerleader), and fourteen levels of ass-whuppin'.

01.01.1970

Corridor 8: Galactic Wars was the planned sequel to Corridor 7, a first-person shooter by Capstone Software. The sequel used the Build engine and was supposed to be released in early 1997. However, Capstone and its parent company Intracorp Entertainment went bankrupt in 1996. One of the former developers published an early prototype including the source code and a design document of this game. According to the document, Corridor 8 was planned to have 6 episodes with 10 maps each. The episodes were broken up into two sides: the human "Allied" and the alien "Axis", three episodes for each side. This game was also supposed to feature 18 characters plus 6 aliens redone from Corridor 7, 20 weapons to choose from and a secret weapon, and multi-player network gaming for up to 8 players.

01.01.1970

01.10.1995

William Shatner's TekWar is a 1995 first-person shooter video game derived from the TekWar series of novels created by William Shatner and ghost-written by science-fiction author Ron Goulart.

02.10.2022

The AMC Squad is an epic story-driven FPS running on the Build Engine. It combines gameplay mechanics of retro-shooters with aspects of modern titles, complete with a story-driven narrative that spans over several episodes.

20.10.1998

Advertised as "The 1st Non-Violent 3D Shooter", Extreme Paintbrawl is the first game in the first-person shooter genre to be based on the sport of paintball. It is cross-promotional with the Sheridan and Crosman brands of gear.

31.12.1997

Deer hunting, redneck style! Join Leonard, a redneck native, and do your hunting four different animals (deer, duck, razorback, and wild turkey) in 8 acres of wilderness with different weapons in Redneck country. This is hunting with attitude!

30.09.1995

Witchaven is a medieval fantasy first-person shooter video game with action role-playing game elements. Its sword and sorcery style story tasks the knight Grondoval with a quest to seek out and kill a powerful evil witch in her titular fortress.

02.12.2014

Hey! My name is Martin and I want to become popular on YouTube. Would you help me?

31.12.1994

A taiwanese first person shooter and one of the first build engine games released worldwide.

01.08.1999

He's all that stands between us and a Time-Spanning Alien invasion. He's Duke Nukem. Gaming's Greatest Action Hero. And this is his finest hour! Zero Hour! Awesome new enemies! Hilarious gags and one-liners! Same blood and guts attitude! Over 30 gut-wrenching levels set in four action-packed time eras! Incredible Teamplay and Deathmatch modes for up to 4 players! Over 20 all-new weapons of high-octane annihilation.

07.04.2013

Sonic the Hedgehog 3D is a free fan game about a famous SEGA mascot, Sonic, and it is made on Build Engine with additional EDuke 32 port. The game was inspired by two classic Sonic series: Mega Drive/Genesis and Sonic Adventure series.

31.12.1998

Liquidator is an unlicensed Russian Action FPS game. This game made on the Build engine and looks like addon or mod for Duke Nukem 3D.

01.01.1970

Legend of the Seven Paladins is a finished but unreleased game set to be released in 1994 by Taiwanese studio Accend built on 3D Realms' Build engine (of Duke Nukem 3D, Blood, etc.). While the game was cancelled as Accend never actually licensed the Build engine, it was leaked and released to various pirate BBSes as well as licensed out to a Korean developer that turned their early version into a full release. A fan translation has become available in 2019. The game is set in medieval China, where the main character is transported from the modern world and finds themselves becoming a hero of the Shaolin Temple and has to uncover a conspiracy to topple the ruling dynasty.