Popular games built on game engine Doom engine
Alcázar is a collection of six Halloween-themed, Boom-compatible maps by General Roasterock, Ravendesk, and Jizzwardo, inspired by the Wormwood series. The maps range in style from tight combat challenges to medium-sized slaughter, intended as a love letter to a delightfully eccentric series of WADs.
Equinox is a limit removing 13-level mapset for Doom II created by B.P.R.D in 2001. It is listed as one of the Top 100 WADs of All Time by Doomworld. Equinox is known for its large scale architecture, which had a tendency to crash some source ports at the time of its release.
The fifth entry in the Wormwood series of Doom II wads, featuring maps by Grain of Salt and Ribbiks.
Solve et Coagula is a limit-removing replacement for Doom Episode 2: The Shores of Hell created by Nicolas Monti that was a runner-up for the 2023 Cacowards.
The Ultimate Simpsons Doom is a graphics and sound mod made by Myk Friedman & Walter Stabosz and released in 1998. In the modification, you play as Homer Simpson killing evil clones of his friends, family, neighbors, and co-workers (they replace the normal monsters). As it only replaces graphics and sounds it can be used with either Doom or Doom II.
Eviternity II is a 37-level megawad for Doom II using MBF21-compatible source ports, created by a team lead by Joshua O'Sullivan (Dragonfly). It was released on December 10, 2023, the 30th anniversary of Doom's release and the 5th anniversary of the original Eviternity. Making extensive use of a newly updated build of the OTEX texture pack (to be released as a standalone texture pack in the future), Eviternity II’s six chapters explore a series of unique and varied themes, continuing on from where you left off after the Archangelus’ defeat! The 37 maps are split in six episodes that each have five regular maps and one secret map, plus one credit map.
An attempt for an artists project using the wellknown doom engine and wellhacked internal formats. No blood-feast! About 20 artists have been invited to exhibit in the virtual museum located in the Brucknerhaus in Linz, where every year an exhibition for the worlds greatest computer art contest, the prix ars electronica is celebrated. So people around the world who cannot come to Linz this time participate at the exhibition in the virtual Brucknerhaus. All the artists are there virtually (at least there heads and projects). Some personally, some computer generated. Max. 4 of them on the net, the other 20 as monsters. And have fun interacting with the different projects, be an artist like Arnulf Rainer, Hermann Nitsch, Baselitz or Nam June Paik.
The Classic Episode is a nine-level Doom PWAD that replaces episode 2. It was made by Jan Van der Veken, Anthony Soto, Nick Baker, and Travers Dunne who also worked on The Darkening series. The Classic Episode is one of the few PWADs that Compet-n allows recording on. Two versions of WAD exist: the original version from 2000, which must be used for Compet-n demos, and version 2.0 released in 2002. Only the latter is uploaded on the idgames archive.
Doomer7 is a specialized Doom mod based on Suda51's cult classic Killer7. The project translates the unique visual style and characters of the Smith Syndicate into the classic shooter.
"Lonesome Road" is a vanilla compatible set of 8 levels for Doom 2 Created by Tourniquet,
A sequel to Wormwood: Expanded Universe by Grain of Salt and Ribbiks.
Goldeneye Doom2 is a popular total conversion for Doom II reimagining the classic GoldenEye 007 Nintendo 64 game. Goldeneye Doom2 includes the following: Single-player maps (based on locations from the GoldenEye movie and other James Bond movies), new weapons, new mechanics, and Multiplayer maps. Multiple versions: including one with Doom levels only.
Rekkr is a 4-episode total conversion, created by Matthew Little (Revae), with a full soundtrack created by Tom Jensen (HexenMapper), sound effects provided by TerminusEst13, additional textures by Chris Kassap (lupinx-Kassman), and additional mapping by Angry Saint, Brayden Hart (AD_79), Bzzrak Ktazzz, Chris Kassap, James Paddock (Jimmy), Jaws in Space, SuperCupcakeTactics, TerminusEst13, and Velcrosasquatch. The mod is distributed as both a PWAD for Ultimate Doom (or Freedoom, since all content is replaced it does not matter which one) and a stand-alone IWAD version.
Not Even Remotely Fair is a limit-removing Doom II megaWAD project lead by Peter "MegaSphere" Lawrence designed around Doom's Nightmare difficulty setting.
RoboCop Doom is a total conversion for Doom II, recapitulating the events of the first RoboCop movie, with many bosses' battles taken from the action scenes of the movie.
GothicDM II is the sequel to GothicDM, released on May 2, 1998. It uses the same gothic architectural themes, and was followed by Gothic 99.
A 1-level wad for Doom II created by Bernard "B.P.R.D" de Windt, Grove was one of the winners of the 2004 Cacowards and placed 97th in Doomworld's "Top 100 Most Memorable Maps," receiving recognition for its puzzles and atmosphere.
The 'Master Levels for Doom II' is a grab-bag collection of various unstructured, unorganized WAD files, all made by various map authors with a wide variety of styles and design conventions. Most of the authors involved in the project, made these maps with the intention of them being a part of larger episode or campaign overarching a certain theme even before being contacted by id Software for this project of theirs. However, not all maps made by these authors were accepted by id Software, being later released freely by their creators after the fact, with some of them even continuing their work further, beyond the original submitted level sets. The Masterpack works by taking everything made by the authors past, present and future to the original Master Levels release and bringing it together in a single WAD file for your enjoyment. All 45 relevant (plus 1 bonus) map are now fully playable as 5 separate, organized episodes. And with this, you can now properly enjoy the works of Doom's early great authors, some of early Doom's most timeless work.
27 100% vanilla-compatible maps for Doom I, replacing the three original episodes. Focus is on short, compact maps with a low to moderate difficulty curve; a secondary aim being more consistent visuals within episodes.
Freedoom is a project aiming to create open content for the free and open source software Doom engine. The project distributes three IWAD files: the two single-player campaigns named Freedoom: Phase 1 and Freedoom: Phase 2, and FreeDM, which contains a collection of deathmatch levels. The project presents itself as complementary to the free and open source code of the Doom engine released by id Software in 1997 under the GNU GPL license. The content is licensed under the permissive 3-clause BSD license. It allows custom levels and other customizations designed for Doom, Doom II or Final Doom (e.g. PWAD files) to be used with Freedoom.
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Sonic Doom 2: 'Bots on Mobius is a mod of Doom II with elements from the Sonic the Hedgehog franchise developed by SSNTails.
Castle Bloodstone is a labyrinthine puzzle adventure set in a big castle of stone, dirt, and blood. The two maps are primarily inspired by Barbuta from UFO 50, while also makes plenty use of vanilla mapping tricks and exploits.
A sequel to 2019's Wormwood, Expanded Universe is another Halloween-themed collaboration between Grain of Salt and Ribbiks