Popular games built on game engine Doom engine

Freedoom is a project aiming to create open content for the free and open source software Doom engine. The project distributes three IWAD files: the two single-player campaigns named Freedoom: Phase 1 and Freedoom: Phase 2, and FreeDM, which contains a collection of deathmatch levels. The project presents itself as complementary to the free and open source code of the Doom engine released by id Software in 1997 under the GNU GPL license. The content is licensed under the permissive 3-clause BSD license. It allows custom levels and other customizations designed for Doom, Doom II or Final Doom (e.g. PWAD files) to be used with Freedoom.

The fifth entry in the Wormwood series of Doom II wads, featuring maps by Grain of Salt and Ribbiks.

a Killer7 themed Doom mod

Two "orange and vaguely spooky maps" made by Grain of Salt and Ribbiks for Halloween.

A sequel to Wormwood: Expanded Universe by Grain of Salt and Ribbiks.

Goldeneye Doom2 is a popular total conversion for Doom II reimagining the classic GoldenEye 007 Nintendo 64 game. Goldeneye Doom2 includes the following: Single-player maps (based on locations from the GoldenEye movie and other James Bond movies), new weapons, new mechanics, and Multiplayer maps. Multiple versions: including one with Doom levels only.

RoboCop Doom is a total conversion for Doom II, recapitulating the events of the first RoboCop movie, with many bosses' battles taken from the action scenes of the movie.

Eviternity II is a 37-level megawad for Doom II using MBF21-compatible source ports, created by a team lead by Joshua O'Sullivan (Dragonfly). It was released on December 10, 2023, the 30th anniversary of Doom's release and the 5th anniversary of the original Eviternity. Making extensive use of a newly updated build of the OTEX texture pack (to be released as a standalone texture pack in the future), Eviternity II’s six chapters explore a series of unique and varied themes, continuing on from where you left off after the Archangelus’ defeat! The 37 maps are split in six episodes that each have five regular maps and one secret map, plus one credit map.

Rekkr is a 4-episode total conversion, created by Matthew Little (Revae), with a full soundtrack created by Tom Jensen (HexenMapper), sound effects provided by TerminusEst13, additional textures by Chris Kassap (lupinx-Kassman), and additional mapping by Angry Saint, Brayden Hart (AD_79), Bzzrak Ktazzz, Chris Kassap, James Paddock (Jimmy), Jaws in Space, SuperCupcakeTactics, TerminusEst13, and Velcrosasquatch. The mod is distributed as both a PWAD for Ultimate Doom (or Freedoom, since all content is replaced it does not matter which one) and a stand-alone IWAD version.

Imagine a world where Doom II was never released, and the only information that ever came to light was the level titles. Then imagine that nearly 20 years later, some people decided to make some levels based on how they interpreted the level name. Those very levels are in this WAD file.

THE DEAD SPEAK! The world has heard a mysterious broadcast, a threat of revenge in the sinister voice of the late BARONESS MARGARET THATCHER. Faced with the return of one of humanity's greatest threats, you have no choice but to head to THE TENTH CIRCLE OF HELL: THE UNITED KINGDOM OF GREAT BRITAIN AND NORTHERN IRELAND And investigate the underworld fortress known as... THATCHER'S TECHBASE!

The 'Master Levels for Doom II' is a grab-bag collection of various unstructured, unorganized WAD files, all made by various map authors with a wide variety of styles and design conventions. Most of the authors involved in the project, made these maps with the intention of them being a part of larger episode or campaign overarching a certain theme even before being contacted by id Software for this project of theirs. However, not all maps made by these authors were accepted by id Software, being later released freely by their creators after the fact, with some of them even continuing their work further, beyond the original submitted level sets. The Masterpack works by taking everything made by the authors past, present and future to the original Master Levels release and bringing it together in a single WAD file for your enjoyment. All 45 relevant (plus 1 bonus) map are now fully playable as 5 separate, organized episodes. And with this, you can now properly enjoy the works of Doom's early great authors, some of early Doom's most timeless work.

27 100% vanilla-compatible maps for Doom I, replacing the three original episodes. Focus is on short, compact maps with a low to moderate difficulty curve; a secondary aim being more consistent visuals within episodes.

A 10-level Halloween-themed wad for Doom II, Wormwood IV features maps by Ribbiks, Grain of Salt, and dannebubinga.

AOL Girls Museum (AOLGIRLS.WAD) is a PWAD for Doom II. The museum displays erotic images of women that were shared in AOL chatrooms between the years of 1994 and 1998.

Alright Here Is The Description For My New Game This New Game That I've Been Working On Gameplay Experience And Is Trends And Topics And Assorted And News Cabin Empty Promise You I Can’t Aneurysm And Seizures Complete Constriction Of Limbs And Extremities Ambulance With Shattered Windows Marketplace Of Ideas Exiled Politician Tree With Wires Ambiguous Shape Format And Style Respectful High Risk Interactions With A Calm Disposition Mold On Bread Muffled Howl And There’s Nothing To Do But Heart Rate Crisis Width Impotent Vapid Conversation Injured By Spear Brief And Understanding Words Single Handed Arified Soaking Tarp Draped Over You Never Really Listen Virulent Soldier Common Ground My Pension Loan Apathetic Business-People Engaged In Growth And Trealistic Learning Meetings Penchant And Street Sweepstakes Important Care Don’t Free Parking For Members And One Time We Pallets Clumsily Stacked Solitary Barrier Crushed By Camp Wheel Three World Listener Purchase For Only Glass Jacket Empty Pill Bottle Soft Weeping Coming From Junk Window Beach Source But I Get Sick When I’m Around People And Cold Book Free Labor Tiled Floor

The highly anticipated sequel to Doom, this GOG release brings not only Doom II, but also introduces the Master Levels for Doom II. Twenty never-before-seen levels all with the same acid drenched, hell spawned horror of the originals. Each was created by independent designers and supervised by the demented minds of id Software. You might as well forget about seeing the light of day ever again.

Not Even Remotely Fair is a limit-removing Doom II megaWAD project lead by Peter "MegaSphere" Lawrence designed around Doom's Nightmare difficulty setting.
Solve et Coagula is a limit-removing replacement for Doom Episode 2: The Shores of Hell created by Nicolas Monti that was a runner-up for the 2023 Cacowards.

The Ultimate Simpsons Doom is a graphics and sound mod made by Myk Friedman & Walter Stabosz and released in 1998. In the modification, you play as Homer Simpson killing evil clones of his friends, family, neighbors, and co-workers (they replace the normal monsters). As it only replaces graphics and sounds it can be used with either Doom or Doom II.

GothicDM II is the sequel to GothicDM, released on May 2, 1998. It uses the same gothic architectural themes, and was followed by Gothic 99.

A sequel to 2019's Wormwood, Expanded Universe is another Halloween-themed collaboration between Grain of Salt and Ribbiks

A 1-level wad for Doom II created by Bernard "B.P.R.D" de Windt, Grove was one of the winners of the 2004 Cacowards and placed 97th in Doomworld's "Top 100 Most Memorable Maps," receiving recognition for its puzzles and atmosphere.

A Boom-compatible port of the exclusive levels found in the PSX port of DOOM.