Popular games built on game engine Doom engine
Impping is the imp rocketing community project. Built for Doom II this mod contains 32 levels made by various doomworld members who sought to make the perfect imp rocketing experience
Original Zombies total conversion for Doom, released by T.C.H.G. in 1997.
A custom Doom 1 level pack released in 2019 that takes over the Episode 4 slot of The Ultimate Doom. Created by various mappers from the Doom modding community, 'Ultimate Doom the Way id Did' is an attempt at replicating the style of the various mappers that contributed to the original Episode 4 of Doom and its difficulty. This level pack is 9 maps long, and occupies the entirety of Episode 4. No other new maps occupy the first 3 episodes, and this can be seen as an expansion to 'Doom the Way id Did', released in 2011.
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Rekkr is a 4-episode total conversion, created by Matthew Little (Revae), with a full soundtrack created by Tom Jensen (HexenMapper), sound effects provided by TerminusEst13, additional textures by Chris Kassap (lupinx-Kassman), and additional mapping by Angry Saint, Brayden Hart (AD_79), Bzzrak Ktazzz, Chris Kassap, James Paddock (Jimmy), Jaws in Space, SuperCupcakeTactics, TerminusEst13, and Velcrosasquatch. The mod is distributed as both a PWAD for Ultimate Doom (or Freedoom, since all content is replaced it does not matter which one) and a stand-alone IWAD version.
******** Techbase is a new apolitical version of THATCHER'S TECHBASE that everyone can enjoy!
Alcázar is a collection of six Halloween-themed, Boom-compatible maps by General Roasterock, Ravendesk, and Jizzwardo, inspired by the Wormwood series. The maps range in style from tight combat challenges to medium-sized slaughter, intended as a love letter to a delightfully eccentric series of WADs.
AOL Girls Museum (AOLGIRLS.WAD) is a PWAD for Doom II. The museum displays erotic images of women that were shared in AOL chatrooms between the years of 1994 and 1998.
THE DEAD SPEAK! The world has heard a mysterious broadcast, a threat of revenge in the sinister voice of the late BARONESS MARGARET THATCHER. Faced with the return of one of humanity's greatest threats, you have no choice but to head to THE TENTH CIRCLE OF HELL: THE UNITED KINGDOM OF GREAT BRITAIN AND NORTHERN IRELAND And investigate the underworld fortress known as... THATCHER'S TECHBASE!
Freedoom is a project aiming to create open content for the free and open source software Doom engine. The project distributes three IWAD files: the two single-player campaigns named Freedoom: Phase 1 and Freedoom: Phase 2, and FreeDM, which contains a collection of deathmatch levels. The project presents itself as complementary to the free and open source code of the Doom engine released by id Software in 1997 under the GNU GPL license. The content is licensed under the permissive 3-clause BSD license. It allows custom levels and other customizations designed for Doom, Doom II or Final Doom (e.g. PWAD files) to be used with Freedoom.
Not Even Remotely Fair is a limit-removing Doom II megaWAD project lead by Peter "MegaSphere" Lawrence designed around Doom's Nightmare difficulty setting.
An attempt for an artists project using the well known doom engine and wellhacked internal formats. No blood-feast! About 20 artists have been invited to exhibit in the virtual museum located in the Brucknerhaus in Linz, where every year an exhibition for the worlds greatest computer art contest, the prix ars electronica is celebrated. So people around the world who cannot come to Linz this time participate at the exhibition in the virtual Brucknerhaus. All the artists are there virtually (at least there heads and projects). Some personally, some computer generated. Max. 4 of them on the net, the other 20 as monsters. And have fun interacting with the different projects, be an artist like Arnulf Rainer, Hermann Nitsch, Baselitz or Nam June Paik.
An arcade version of Thatcher's Techbase created for the Living Rent organisation, debuting at Liverpool's The World Transformed Festival in 2022. This new version of Thatcher's Techbase runs on arcade hardware and has redesigned gameplay, along with a new storyline, fast-paced maps and a scoring system.
The Classic Episode is a nine-level Doom PWAD that replaces episode 2. It was made by Jan Van der Veken, Anthony Soto, Nick Baker, and Travers Dunne who also worked on The Darkening series. The Classic Episode is one of the few PWADs that Compet-n allows recording on. Two versions of WAD exist: the original version from 2000, which must be used for Compet-n demos, and version 2.0 released in 2002. Only the latter is uploaded on the idgames archive.
Castle Bloodstone is a labyrinthine puzzle adventure set in a big castle of stone, dirt, and blood. The two maps are primarily inspired by Barbuta from UFO 50, while also makes plenty use of vanilla mapping tricks and exploits.
The Ultimate Simpsons Doom is a graphics and sound mod made by Myk Friedman & Walter Stabosz and released in 1998. In the modification, you play as Homer Simpson killing evil clones of his friends, family, neighbors, and co-workers (they replace the normal monsters). As it only replaces graphics and sounds it can be used with either Doom or Doom II.
You Dig is a single-level PWAD for Doom II using a Boom-compatible source port. The focus is on the destructible environment, which you are tasked to excavate.
RoboCop Doom is a total conversion for Doom II, recapitulating the events of the first RoboCop movie, with many bosses' battles taken from the action scenes of the movie.
Equinox is a limit removing 13-level mapset for Doom II created by B.P.R.D in 2001. It is listed as one of the Top 100 WADs of All Time by Doomworld. Equinox is known for its large scale architecture, which had a tendency to crash some source ports at the time of its release.
1 massive slaughtermap in the 04 slot, or 3 smaller (but not small) slaughtermaps in 01-03.
This 1993 DOOM mod lets you visit Five Nights at Freddy's 1, FNaF 2, and FNaF 3 pizzerias.
Goldeneye Doom2 is a popular total conversion for Doom II reimagining the classic GoldenEye 007 Nintendo 64 game. Goldeneye Doom2 includes the following: Single-player maps (based on locations from the GoldenEye movie and other James Bond movies), new weapons, new mechanics, and Multiplayer maps. Multiple versions: including one with Doom levels only.
The highly anticipated sequel to Doom, this GOG release brings not only Doom II, but also introduces the Master Levels for Doom II. Twenty never-before-seen levels all with the same acid drenched, hell spawned horror of the originals. Each was created by independent designers and supervised by the demented minds of id Software. You might as well forget about seeing the light of day ever again.
A sequel to Wormwood: Expanded Universe by Grain of Salt and Ribbiks.