Popular games built on game engine Doom engine
Castle Bloodstone is a labyrinthine puzzle adventure set in a big castle of stone, dirt, and blood. The two maps are primarily inspired by Barbuta from UFO 50, while also makes plenty use of vanilla mapping tricks and exploits.
Alcázar is a collection of six Halloween-themed, Boom-compatible maps by General Roasterock, Ravendesk, and Jizzwardo, inspired by the Wormwood series. The maps range in style from tight combat challenges to medium-sized slaughter, intended as a love letter to a delightfully eccentric series of WADs.
A Boom-compatible port of the exclusive levels found in the PSX port of DOOM.
Solve et Coagula is a limit-removing replacement for Doom Episode 2: The Shores of Hell created by Nicolas Monti that was a runner-up for the 2023 Cacowards.
AOL Girls Museum (AOLGIRLS.WAD) is a PWAD for Doom II. The museum displays erotic images of women that were shared in AOL chatrooms between the years of 1994 and 1998.
Goldeneye Doom2 is a popular total conversion for Doom II reimagining the classic GoldenEye 007 Nintendo 64 game. Goldeneye Doom2 includes the following: Single-player maps (based on locations from the GoldenEye movie and other James Bond movies), new weapons, new mechanics, and Multiplayer maps. Multiple versions: including one with Doom levels only.
The highly anticipated sequel to Doom, this GOG release brings not only Doom II, but also introduces the Master Levels for Doom II. Twenty never-before-seen levels all with the same acid drenched, hell spawned horror of the originals. Each was created by independent designers and supervised by the demented minds of id Software. You might as well forget about seeing the light of day ever again.
"Lonesome Road" is a vanilla compatible set of 8 levels for Doom 2 Created by Tourniquet,
GothicDM II is the sequel to GothicDM, released on May 2, 1998. It uses the same gothic architectural themes, and was followed by Gothic 99.
******** Techbase is a new apolitical version of THATCHER'S TECHBASE that everyone can enjoy!
Original Zombies total conversion for Doom, released by T.C.H.G. in 1997.
Dead Sea Scrolls is a vanilla compatible (comp -3) episode replacement for Ultimate Doom. The "story" is a schlocky adventure with the real life mystery of the Dead Sea Scrolls and Abrahamic mythology sprinkled on top. Emphasis is on varied, approachable gameplay with anything from puzzle, stealth, horror, to light slaughter.
The Classic Episode is a nine-level Doom PWAD that replaces episode 2. It was made by Jan Van der Veken, Anthony Soto, Nick Baker, and Travers Dunne who also worked on The Darkening series. The Classic Episode is one of the few PWADs that Compet-n allows recording on. Two versions of WAD exist: the original version from 2000, which must be used for Compet-n demos, and version 2.0 released in 2002. Only the latter is uploaded on the idgames archive.
A 10-level Halloween-themed wad for Doom II, Wormwood IV features maps by Ribbiks, Grain of Salt, and dannebubinga.
Freedoom is a project aiming to create open content for the free and open source software Doom engine. The project distributes three IWAD files: the two single-player campaigns named Freedoom: Phase 1 and Freedoom: Phase 2, and FreeDM, which contains a collection of deathmatch levels. The project presents itself as complementary to the free and open source code of the Doom engine released by id Software in 1997 under the GNU GPL license. The content is licensed under the permissive 3-clause BSD license. It allows custom levels and other customizations designed for Doom, Doom II or Final Doom (e.g. PWAD files) to be used with Freedoom.
Not Even Remotely Fair is a limit-removing Doom II megaWAD project lead by Peter "MegaSphere" Lawrence designed around Doom's Nightmare difficulty setting.
Imagine a world where Doom II was never released, and the only information that ever came to light was the level titles. Then imagine that nearly 20 years later, some people decided to make some levels based on how they interpreted the level name. Those very levels are in this WAD file.
Two "orange and vaguely spooky maps" made by Grain of Salt and Ribbiks for Halloween.
Equinox is a limit removing 13-level mapset for Doom II created by B.P.R.D in 2001. It is listed as one of the Top 100 WADs of All Time by Doomworld. Equinox is known for its large scale architecture, which had a tendency to crash some source ports at the time of its release.
THE DEAD SPEAK! The world has heard a mysterious broadcast, a threat of revenge in the sinister voice of the late BARONESS MARGARET THATCHER. Faced with the return of one of humanity's greatest threats, you have no choice but to head to THE TENTH CIRCLE OF HELL: THE UNITED KINGDOM OF GREAT BRITAIN AND NORTHERN IRELAND And investigate the underworld fortress known as... THATCHER'S TECHBASE!
The fifth entry in the Wormwood series of Doom II wads, featuring maps by Grain of Salt and Ribbiks.
Sonic Doom 2: 'Bots on Mobius is a mod of Doom II with elements from the Sonic the Hedgehog franchise developed by SSNTails.
A sequel to 2019's Wormwood, Expanded Universe is another Halloween-themed collaboration between Grain of Salt and Ribbiks
27 100% vanilla-compatible maps for Doom I, replacing the three original episodes. Focus is on short, compact maps with a low to moderate difficulty curve; a secondary aim being more consistent visuals within episodes.