Popular games built on game engine id Tech 1
The complete megahit game that set the world afire. Plus All-New Episode IV: Thy Flesh Consumed. The demons came and the marines died. Except one. You are the last defense against these hell-spawned hordes. Prepare for the most intense mutant-laden, blood-splattered action ever! The texture-mapped virtual world is so real, you don't just play Doom - you live it.
Doom II: Hell on Earth is a first-person shooter developed by id Software and released in 1994 as a sequel to the original Doom. The game continues the story, with players battling through Earth after it has been invaded by demonic forces. Gameplay remains similar to its predecessor, featuring fast-paced combat, maze-like levels, and an array of weapons, including the introduction of the powerful Super Shotgun. Doom II also adds new enemy types, such as the Arch-vile and the Mancubus, increasing the game's challenge. Initially released for MS-DOS, Doom II has since been ported to numerous platforms, becoming a cornerstone of the FPS genre.
In the future, humans have left Earth and settled throughout the galaxy. On Mars, the Union Aerospace Corporation has established a radioactive waste facility and allowed the military to conduct teleportation experiments on the nearby moons of Deimos and Phobos. Hours ago, the base on Mars began receiving incoherent distress messages from Phobos, while Deimos has disappeared completely. With all attempts to establish contact failing, you and your team have been dispatched to investigate. Upon arrival, you secure the perimeter as the rest of your team enters the facility. As you stand guard, your radio crackles with the sound of gunfire, cracking bones and blood-curdling screams and eventually falls silent. Alone, with no way off the planet or means to defend yourself other than your trusty pistol, there’s only one way out - into the complex of death and the horrors that await you within. If you plan to get out of here alive you must fend off the hordes of demonic imps, haunting spectres and your undead, former comrades waiting to tear you limb from limb. So, grab the nearest shotgun and blast your way out of this fragging madness!
No Rest for the Living is the title of the new Doom II expansion pack developed by Nerve Software. It is also included in the Doom 3 BFG Edition.
Hailed as the original FPS-RPG game that spawned countless imitators, Strife: Veteran Edition is a love letter to the classic from 1996.
Set on a distant planet named Bazoik, the game follows the Chex Warrior, a humanoid in an anthropomorphic piece of Chex cereal armor, as he fights to eradicate the Flemoid invasion. These slimy, green creatures have infested the planet and captured many helpless citizens whom the Chex Warrior must save. His only weapon is a device called a "zorcher", which teleports his enemies instead of killing them. The game starts at the landing pad of the research facility on Bazoik, after which the protagonist is teleported to the storage facility. The other levels include the laboratory, the arboretum, and finally, the underground caverns of Bazoik, where the Flemoids seem to be making a home for themselves.
Final Doom is a compilation of two standalone episodes: TNT: Evilution and The Plutonia Experiment, which include full sets of new levels (both of them use the same level structure as Doom II with 30 regular levels and 2 secret levels), new graphics and textures, and new text interlude screens in addition to most of the resources from Doom II and some from Doom.
Three brothers, known as the Serpent Riders, have used their powerful magic to possess seven kings of Parthoris into mindless puppets and corrupt their armies. The Sidhe elves resist the Serpent Riders' magic. The Serpent Riders thus declared the Sidhe as heretics and waged war against them. The Sidhe are forced to take a drastic measure to sever the natural power of the kings destroying them and their armies, but at the cost of weakening the elves' power, giving the Serpent riders an advantage to slay the elders. While the Sidhe retreat, one elf, sets off on a quest of vengeance against the weakest of the three Serpent Riders, D'Sparil. He travels through the "City of the Damned", the ruined capital of the Sidhe, then past Hell's Maw and finally the Dome of D'Sparil.
You killed the Demons once, they were all dead. Or so you thought... A single Demon Entity escaped detection. Systematically it altered decaying, dead carnage back into grotesque living tissue. The Demons have returned - stronger and more vicious than ever before. You mission is clear, there are no options: kill or be killed!
In a twisted medieval dimension, undead creatures and bestial horrors have done the unthinkable--callously slaughtering your entire race. Your friends. Your family. Eliminated. But the nightmare has just begun. Wielding ungodly weapons such as the Firemace and Hellstaff and casting spells from the Tomes of Power, you must seek your vengeance. Or die trying.
While you were battling the evil forces of D'Sparil, the other Serpent Riders were busy sowing the seeds of destruction in other dimensions. One such dimension is the decaying world where Hexen takes place. A world littered with the mangled corpses of nonbelievers and inhabited by the undead followers that executed them. Only three humans; a warrior, a mage and a cleric; have escaped the leaders' vicious spell. Now these brave souls have sworn to crush the evil regime that threatens to destroy the world forever. Separated upon entering the mystical portal, the three are forced to attempt on their own what they had hoped to do together: find Korax's stronghold, destroy him and restore order in the physical world. Become one of 3 heroes. Wield superhuman powers and lethal weapons. Walk. Run. Fly. Look all around. Inflict serious pain. Pillage your way through earthquakes, crumbling bridges and fog. Track down powerful artifacts and cast wicked spells. Four sick individuals can wreak havoc via network, two by modem.
Introducing the Master Levels for Doom II. Twenty never-before-seen levels all with the same acid drenched, hell spawned horror of the originals. Each was created by independent designers and supervised by the demented minds of id Software. You might as well forget about seeing the light of day ever again.
Where HeXen Ends, the True Nightmare Begins. Deathkings of the Dark Citadel is the only official expansion of the original HeXen game. This add-on pack features 20 new single player levels from the original HeXen team as well as a host of new multiplayer options. Deathkings of the Dark Citadel was the first true game expansion that Raven Software ever produced. In addition to providing three new hubs for the original HeXen, the Deathkings expansion was the first multiplayer game that allowed eight players to connect to a LAN simultaneously.
You are a wandering mercenary, lead to the small town of Tarnhill by rumors of conflict between The Order, a well-equipped religious monarchy, and The Front, the rag tag resistance movement. The town is under martial law. Framed for looting, you have been disarmed and hauled away by a couple of Order Acolytes to the local sewage plant for questioning. Actually, they intend to execute you quickly and dispose of your remains in the muck. What they didn't expect, though, is the knife you keep concealed for situations just like this one...
Egyptoagula is a Large Egyptian-themed space map by Qmaster, with floating pyramids of surrealist dimensions, oases, and traps in elaborate mazes. While the map itself is short, built like a Rubik's cube in many aspects, with intertwined puzzles opening abstract moving parts of its mechanical pyramids. It runs on the Keep mod and includes a patch for it. This map should last an experienced player at least an hour on the first playthrough.
Prelude to Apocalypse (most commonly known as mexx8) was an extensive two-map wizmetal medieval map pack, with tense gameplay. While a little dated or "blocky" by modern standard, used the cutscene engine that first debuted in "Vision of Hatred", this time, the cutscenes have been used in moderation in a way that doesn't break immersion. The maps used custom models and sounds, a rare occurrence in 1997. Another of Marcus Dromowicz's (mexx) very early works, and one of his most notable ones.
A 1997 medieval and base-themed classic episode with four medium-sized maps as well as a start-map and a small secret level. Quite hard and challenging at times. Made by the Casali brothers, of Final DOOM fame.
Func Map Jam 2 - IKblue/IKwhite Theme - a community project at Func_Msgboard. The pack features 8 medium to large ikblue / ikwhite-themed maps. It comes with a couple of modified models and custom skyboxes. The map sources are included. Note: Some of the maps require an engine port with increased limits.
A very large brick-style dungeon with wind tunnels from Arcane Dimension's "sock". It has a built-in skill selection area and comes with custom medieval items. The source is included in the PAK. Note: Maps requires an engine port with increased limits.
Community map pack with 12 level and start map using unused id textures from timfixed.wad. It comes with two custom skyboxes and a music track. The map sources are included.
The Troopers' Playground is a single-player episode replacement for Doom II. It was created by Matthias Worch and uploaded to the idgames archive on March 29, 1996. The Trooper's Playground contains nine regular levels in TTP.WAD, one bonus level in TTPBONUS.WAD, and two deathmatch-only maps in TTPDEATH.WAD. The episode features a custom status bar and new textures.
Halloween Jam was the first Halloween-themed community map pack held on QuakeAddicted in 2018, featuring six mostly Halloween/Horror-themed levels including haunted houses and graveyards. It also comes with a start map and lots of pumpkins and runs on a slightly stripped-down version of Arcane Dimensions that is included. The map sources are included as well.
Rubicon Rumble Pack is four very large industrial/base maps released in 2014 by Hrimfaxi, ijed and mfx. Rubicon Rumble Pack includes a start map and introduces some new gameplay elements. This challenging map pack should last an experienced player about two hours of playtime.
Q25 Limits Jam is a vanilla Quake collaborative jam made for Quake's 25th anniversary which reads; a great collection of maps made in the spirit of "Maximum DOS Performance". 16 small to large Old-School levels in varying classic themes, and a start hub map, all keeping within the original game's technical and stylistic restraints.