Popular games built on game engine id Tech 1

30.04.1995

The complete megahit game that set the world afire. Plus All-New Episode IV: Thy Flesh Consumed. The demons came and the marines died. Except one. You are the last defense against these hell-spawned hordes. Prepare for the most intense mutant-laden, blood-splattered action ever! The texture-mapped virtual world is so real, you don't just play Doom - you live it.

30.09.1994

Doom II: Hell on Earth is a first-person shooter developed by id Software and released in 1994 as a sequel to the original Doom. The game continues the story, with players battling through Earth after it has been invaded by demonic forces. Gameplay remains similar to its predecessor, featuring fast-paced combat, maze-like levels, and an array of weapons, including the introduction of the powerful Super Shotgun. Doom II also adds new enemy types, such as the Arch-vile and the Mancubus, increasing the game's challenge. Initially released for MS-DOS, Doom II has since been ported to numerous platforms, becoming a cornerstone of the FPS genre.

10.12.1993

In the future, humans have left Earth and settled throughout the galaxy. On Mars, the Union Aerospace Corporation has established a radioactive waste facility and allowed the military to conduct teleportation experiments on the nearby moons of Deimos and Phobos. Hours ago, the base on Mars began receiving incoherent distress messages from Phobos, while Deimos has disappeared completely. With all attempts to establish contact failing, you and your team have been dispatched to investigate. Upon arrival, you secure the perimeter as the rest of your team enters the facility. As you stand guard, your radio crackles with the sound of gunfire, cracking bones and blood-curdling screams and eventually falls silent. Alone, with no way off the planet or means to defend yourself other than your trusty pistol, there’s only one way out - into the complex of death and the horrors that await you within. If you plan to get out of here alive you must fend off the hordes of demonic imps, haunting spectres and your undead, former comrades waiting to tear you limb from limb. So, grab the nearest shotgun and blast your way out of this fragging madness!

31.12.1996

Set on a distant planet named Bazoik, the game follows the Chex Warrior, a humanoid in an anthropomorphic piece of Chex cereal armor, as he fights to eradicate the Flemoid invasion. These slimy, green creatures have infested the planet and captured many helpless citizens whom the Chex Warrior must save. His only weapon is a device called a "zorcher", which teleports his enemies instead of killing them. The game starts at the landing pad of the research facility on Bazoik, after which the protagonist is teleported to the storage facility. The other levels include the laboratory, the arboretum, and finally, the underground caverns of Bazoik, where the Flemoids seem to be making a home for themselves.

31.05.1996

Final Doom is a compilation of two standalone episodes: TNT: Evilution and The Plutonia Experiment, which include full sets of new levels (both of them use the same level structure as Doom II with 30 regular levels and 2 secret levels), new graphics and textures, and new text interlude screens in addition to most of the resources from Doom II and some from Doom.

23.12.1994

Three brothers, known as the Serpent Riders, have used their powerful magic to possess seven kings of Parthoris into mindless puppets and corrupt their armies. The Sidhe elves resist the Serpent Riders' magic. The Serpent Riders thus declared the Sidhe as heretics and waged war against them. The Sidhe are forced to take a drastic measure to sever the natural power of the kings destroying them and their armies, but at the cost of weakening the elves' power, giving the Serpent riders an advantage to slay the elders. While the Sidhe retreat, one elf, sets off on a quest of vengeance against the weakest of the three Serpent Riders, D'Sparil. He travels through the "City of the Damned", the ruined capital of the Sidhe, then past Hell's Maw and finally the Dome of D'Sparil.

04.04.1997

You killed the Demons once, they were all dead. Or so you thought... A single Demon Entity escaped detection. Systematically it altered decaying, dead carnage back into grotesque living tissue. The Demons have returned - stronger and more vicious than ever before. You mission is clear, there are no options: kill or be killed!

31.03.1996

In a twisted medieval dimension, undead creatures and bestial horrors have done the unthinkable--callously slaughtering your entire race. Your friends. Your family. Eliminated. But the nightmare has just begun. Wielding ungodly weapons such as the Firemace and Hellstaff and casting spells from the Tomes of Power, you must seek your vengeance. Or die trying.

30.10.1995

While you were battling the evil forces of D'Sparil, the other Serpent Riders were busy sowing the seeds of destruction in other dimensions. One such dimension is the decaying world where Hexen takes place. A world littered with the mangled corpses of nonbelievers and inhabited by the undead followers that executed them. Only three humans; a warrior, a mage and a cleric; have escaped the leaders' vicious spell. Now these brave souls have sworn to crush the evil regime that threatens to destroy the world forever. Separated upon entering the mystical portal, the three are forced to attempt on their own what they had hoped to do together: find Korax's stronghold, destroy him and restore order in the physical world. Become one of 3 heroes. Wield superhuman powers and lethal weapons. Walk. Run. Fly. Look all around. Inflict serious pain. Pillage your way through earthquakes, crumbling bridges and fog. Track down powerful artifacts and cast wicked spells. Four sick individuals can wreak havoc via network, two by modem.

26.12.1995

Introducing the Master Levels for Doom II. Twenty never-before-seen levels all with the same acid drenched, hell spawned horror of the originals. Each was created by independent designers and supervised by the demented minds of id Software. You might as well forget about seeing the light of day ever again.

01.01.1996

Where HeXen Ends, the True Nightmare Begins. Deathkings of the Dark Citadel is the only official expansion of the original HeXen game. This add-on pack features 20 new single player levels from the original HeXen team as well as a host of new multiplayer options. Deathkings of the Dark Citadel was the first true game expansion that Raven Software ever produced. In addition to providing three new hubs for the original HeXen, the Deathkings expansion was the first multiplayer game that allowed eight players to connect to a LAN simultaneously.

31.05.1996

You are a wandering mercenary, lead to the small town of Tarnhill by rumors of conflict between The Order, a well-equipped religious monarchy, and The Front, the rag tag resistance movement. The town is under martial law. Framed for looting, you have been disarmed and hauled away by a couple of Order Acolytes to the local sewage plant for questioning. Actually, they intend to execute you quickly and dispose of your remains in the muck. What they didn't expect, though, is the knife you keep concealed for situations just like this one...

26.06.2011

Epic fantasy episode with three huge levels, hardcore horde battles with many new monsters and bosses, several new and modified weapons and items from the Drake mod (latest version is included). It also comes with a start map, custom skyboxes and background music. Note: This episode requires an engine port with increased limits. The max_edicts value has to be raised to 2048 if supported.

01.10.2025

Belot is a single level short adventure for Doom 2, set in the shell of an old monastery. Tested in Nugget Doom at MBF21 compatibility, with some extra features for Nugget Doom players (custom HUD, custom UI sounds). Designed to be played without mouselook, jumping, or crouching.

31.12.2008

Action Doom 2: Urban Brawl is a computer game released in September 2008 which runs using the ZDoom source port. It was mainly developed by Stephen Browning, with ACS scripting by Mike Watson and James Bauer. It is the prequel to the 2004 total conversion Action Doom, but has a different gameplay style. Whereas the original Action Doom was a sidescrolling shoot 'em up using Doom's first-person perspective, Action Doom 2 instead simulates a beat 'em up.

18.01.2001

Revolution! is a megawad made by Thomas van der Velden in 2001. It runs under Doom II, and features 32 new levels along with some sprite replacements. A 10-map sequel, Harmony, was released in 2009. In 2016, Doomworld musicians led by James Paddock (Jimmy) released the Revolution! MIDI Pack, providing the WAD with an optional soundtrack and a bonus level created by van der Velden.

27.04.2025

A 32 map megawad created by the Russian Doom community, featuring maps of various themes and gameplay styles, all centered around a single concept: The exit permanently closes after 30 seconds.

30.06.2021

First "alpha" version of a mod based on Copper with some new and modified weapons, such as a pistol and triple-barreled shotgun, and more challenging gameplay. It comes with two levels plus a start map: a medium-sized sewage facility and a large medieval castle dungeon. The map sources are included.

11.02.2011

Rubicon2 was a three-map large base/industrial campaign for Quake with new textures, three new monsters, and a few other additions.

12.06.2014

6 map hub for Hexen based around the world of Chronos

20.01.2021

"Blue"-themed community map pack with 15 mostly small to medium-sized levels including a start map. It comes with a few high-res textures, custom skyboxes, and music tracks. The map sources are included. Each of the maps have a "blue" palette to strands from the usual monotone brown palette of Quake. Note: These maps require Quoth 2.2 and a source port supporting the -quoth command-line switch. Additionally, for some of these maps, it must have increased limits and/or BSP2 support.

04.01.2002

Old two-episode pack from 2002. Two episodes! "Soul Of Evil is a primarily single-player Quake game, although it also supports deathmatch, cooperative, arena mode (a new type of gameplay), as well as bot matches." Two excellent Wizard-style SP episodes with modified and new monsters, many custom textures, and seven additional deathmatch maps. No doubt one of Dustin "Tronyn" Geeraert's best mapping expositions, especially for 2002.

31.10.2019

Second Halloween Jam community project featuring 14 levels of varying styles, and a start map. The levels run on the Arcane Dimensions mod (included). The map sources are included.

29.01.2019

Egyptoagula is a Large Egyptian-themed space map by Qmaster, with floating pyramids of surrealist dimensions, oases, and traps in elaborate mazes. While the map itself is short, built like a Rubik's cube in many aspects, with intertwined puzzles opening abstract moving parts of its mechanical pyramids. It runs on the Keep mod and includes a patch for it. This map should last an experienced player at least an hour on the first playthrough.