Popular games built on game engine Virtual Theatre

14.10.1996

Circle of Blood is a 2D adventure game played from a third-person perspective. The player uses a point-and-click interface to interact with the environment and to guide protagonist George Stobbart through the game's world. To solve puzzles and progress in the game, the player collects items that may be combined with one another, used on the environment, or given to non-player characters. The protagonist converses with NPCs via dialogue trees presented through "conversation icons" to learn about the game's puzzles and plot. Clues and other information are obtained by clicking on items in the inventory and on objects in the environment. The player navigates with a map, to which new locations are added as the story unfolds. Unlike in most adventure games at the time, the protagonist's death is possible, after which the player starts from the last save point.

01.03.1994

Beneath a Steel Sky is a cyberpunk, point and click, adventure game. You assume the role of Robert Foster and embark on a quest to make the world a better place, along with your robot companion Joey.

31.12.1992

Lure of the Temptress is an Adventure game, developed by Revolution Software and published by Konami, which was released in 1992.

04.12.2013

Broken Sword 5: The Serpent's Curse is a classical point & click adventure. It abandons 3D graphics and direct control which were used in the two predecessors and returns to the style of the first two games. The only major technical differences are a higher resolution and that the characters are modelled instead of drawn. The game uses an intelligent mouse cursor: a right click on a hotspot results in looking at the item and a left click triggers an item-specific action. Of course this is the main ingredient of the puzzles: collecting items and using them on other items in order to solve problems. On some occasions there are also logic puzzles from a zoomed-in view on an object, e.g. connecting cables of an engine in order to repair the car's horn. Another important part of the game are conversations with the various characters, some of them known from previous instalments. During the course of the game the controlled character switches between George and Nico. A help function supports players who are stuck.