Popular games for franchise Gradius

22.08.1987

The Director General of Space Science Agency Dr. Venom was exiled to Planet Sard for a failed coup d'état. In the year 6665, he escapes and invades Planet Nemesis and the seven planets it controls with the help of Bacterion. The Nemesis High Council sends James Burton, ex-pilot of the Vic Viper, to pilot Metalion and attack Dr. Venom and the Bacterion invaders.

26.08.1988

Life Force is an action-packed shooter where there are six levels which alternate between side and vertical scrolling, each of them ending with a powerful guardian. Throughout the game, destroying certain enemies will release power ups which can be used to equip your ship with more powerful weapons, extra speed, and shields. Gameplay is for one player or two players simultaneously.

22.07.2004

Gradius V is the fifth entry in Konami’s Gradius series, originally released for PlayStation 2. It introduces new mechanics while retaining core side-scrolling shooter gameplay. One notable addition is the ability to control the firing direction of "Options" (the yellow support pods) using the analog stick. While adjusting direction, the player’s ship remains stationary, adding tactical risk and challenge. The rest follows standard Gradius mechanics: avoid collisions and enemy fire while collecting power-up capsules to upgrade weapons. Gradius V was later released on PlayStation 3 as a PS2 Classic but has since been delisted and is no longer available for purchase.

18.04.2019

8 Konami arcade classics of the 80s, from Nemesis to TwinBee. Including bonus eBook packed with new information never before revealed to the public.

01.03.1988

Vulcan Venture (also known as Gradius II: Gofer no Yabo) is a side-scrolling shoot ’em up developed by Konami and released in arcades in 1988. Players control the Vic Viper spacecraft as it battles the Bacterion Empire, now led by Gofer. The game builds on the original Gradius by retaining the power-up bar system while introducing selectable weapon configurations and expanded abilities such as different missiles, double, and laser options. It also incorporates elements from Salamander (Life Force) and introduces a stage focused entirely on consecutive boss encounters.

11.12.1989

In the darkest reaches of infinite space, pure evil lies in wait ... The Dark Forces led by the god of destruction, Bacterian, prepare to launch a massive onslaught against the planet Gradius. Possessing unstoppable power, the Dark Forces threaten to plunge the Universe into total war and complete annihilation. Their invasion force smashes the Gradius defenses, and the surrounding planets soon fall like dominoes. Now Bacterian's evil grasp reaches for the heart of the resistance...planet Gradius itself... To counter the oncoming threat the United Gradius World Forces gather all their fighter craft. Half of them form a defensive net - the other half a strike team. But they are badly outnumbered and The Dark Forces easily tear through their thin frontline. No fighters survive the slaughter.... In a last gasp move, the United Gradius World Forces send out two fighters, previously considered too dangerous for combat missions: The InterDimensional VIC VIPER fighters. The Fighters take off for the heart of darkness to join the fray that will decide the fate of the Universe...

04.07.1986

Salamander is a scrolling shooter arcade game released by Konami as a spin-off to Gradius. It introduced a simplified power-up system, two-player cooperative gameplay and both horizontally and vertically scrolling stages. Some of these would later become the norm for future Gradius games.

09.08.1991

Gradius: The Interstellar Assault retains the traditional horizontal scrolling gameplay from the Gradius series. Once again the player takes control of the Vic Viper and flies through five different stages destroying Bacterion's army. The game retains the traditional power-up bar from the original Gradius. The player can speed-up multiple times, use missiles, shoot double firepower or lasers, use several options at a time and use the classic shield (although it is referred to as a forcefield). However, before each game is started or continued, the player is given a "Weapon Select" screen. Here the player can choose between one of three settings for the missiles, double firepower, and lasers.

29.05.1985

One of the defining characteristics of the Gradius series is the use of a "power meter." The power meter is powered by a power-up item, whose purpose, when collected, is to move a highlight to the next power-up on the power meter. When a power-up that the player wants becomes highlighted, he or she may activate it, also causing the highlight to reset.

26.12.1988

The Famicom port of Gradius II.

25.04.1986

The NES port of Gradius.

18.12.2003

A fledgling television program has been suffering from poor audience approval, and the station that carries the show has informed its producers that they will have to rectify the situation or face inevitable cancellation. An unorthodox plan is implemented: broadcast a contest pitting various superstars from differing realities in physical combat in order to increase ratings.

04.02.1999

Gradius IV is the fourth arcade installment in a series of scrolling shooter video games developed by Konami Computer Entertainment Tokyo. It was preceded by Gradius III, released in 1989, although spinoffs had been released prior to it such as Gradius Gaiden. This title brings a considerable graphical upgrade, particularly with the use of colored lighting. In addition, there have been several additions and removals to the vaulted weapons system; specifically, the edit mode has been removed and an online ranking system was added.

07.02.1992

The Sharp X68000 port of Gradius II.

25.09.1997

A remaster of the game previously released as Nemesis.

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01.01.1970

PC-8801 port of Gradius.

02.09.2008

Blast your way through levels filled with alien spaceships and otherworldly creatures in this retro side-scrolling shooter. Pick your weapons carefully and upgrade them to create a devastating arsenal of space-aged weapons that will aid you in your challenging mission. Players can post their high scores to worldwide leader boards via Nintendo Wi-Fi Connection and see where they rank against all the other Gradius ReBirth players. Test your skills with Gradius ReBirth and see if you have what it takes to beat this action-packed arcade shooter.

02.02.2004

Is a horizontally-scrolling shooter game developed and published by Konami in February 2, 2004 for mobile phones, and was released on NTT DoCoMo's FOMA 900i line of phones in Japan and has been released in North America through Verizon Wireless as part of their Get It Now service.

01.03.2004

Is a horizontally-scrolling shooter game developed and published by Konami on March 1, 2004 for mobile phones, and was released on NTT DoCoMo's FOMA 900i line of phones in Japan.

31.12.1985

The North American version of Nemesis features a considerably increased difficulty compared to the Japanese and European version. To balance this, the game spawns a fleet of orange enemies when the player loses a life to provide as many power-up capsules as possible to recover as many upgrades as possible. Also the North American version presents a continue feature (but only for three times). The title screen was also updated, showing an in-game reproduction of the promotional artwork behind the logo.

06.12.1991

A version for the PC Engine was released on December 6, 1991. Based on the arcade version of Salamander, changes on this port include starting from a pre-defined checkpoint upon death in 1 Player mode, faster enemy animations, and improved music.

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31.12.1987

ZX Spectrum port of Gradius.

09.02.2006

Gradius Collection is a compilation of five beloved games in the Gradius series available for the first time on the PSP system. Spanning more than 20 years, the five games--Gradius, Gradius II, Gradius III, Gradius IV, and the long-awaited Gradius Gaiden--deliver hours of classic 2-D shooting action on the go.

01.12.1987

The MSX port of Salamander (沙羅曼蛇, Saramanda) is significantly different from the original and any other ports. New to this port is a graphical introduction that introduces human pilots for each ship, as well as names for each stage. The levels are notably longer than the arcade original, and the player is forced to start from a pre-defined checkpoint upon death of either pilot, instead of starting where he left off. After level two, the player can choose the order of the next three stages. In addition, the player can collect "E" capsules by destroying certain enemies. Collecting fifteen will permanently upgrade one of the available weapons on the power-up bar. Some weapons allow the player ships to merge, one player controlling movements and the second player controlling weapons. Instead of the Vic Viper and the Lord British Space Destroyer, the ships are known as the Sabel Tiger and the Thrasher; piloted by human characters named Iggy Rock and Zowie Scott. The story takes place in the year 6709 A.D and has 2 different endings. The MSX version was re-released for the Wii's Virtual Console in Japan on January 12, 2010. It was later released for the Wii U's Virtual Console on July 20, 2016. They were also made available for the Project EGG on Windows Store on May 19, 2015.