Gradius ReBirth

02.09.2008
Critic 80/100
Genre: Shooter
Blast your way through levels filled with alien spaceships and otherworldly creatures in this retro side-scrolling shooter. Pick your weapons carefully and upgrade them to create a devastating arsenal of space-aged weapons that will aid you in your challenging mission. Players can post their high scores to worldwide leader boards via Nintendo Wi-Fi Connection and see where they rank against all the other Gradius ReBirth players. Test your skills with Gradius ReBirth and see if you have what it takes to beat this action-packed arcade shooter.

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Part of collection:
Gradius (last 3 games)

21.04.2011

Otomedius Excellent is an Xbox 360 game and the sequel to the 2007 arcade game Otomedius by Konami, which is a spin-off of the side-shooting game Gradius series. It was released in March 2011 in Japan and early November of 2011. Otomedius Excellent features a single player campaign with a new story, and a Multiplay mode in which 2 other players can play in. Players with an Xbox Live subscription can play online with other players in Score Attack mode and check their scores against other players on the Leaderboard. Alternate costumes and new stages were made available after release.

20.11.2008

Otomedius Gorgeous is the Xbox 360 port of Otomedius Arcade, a side scrolling shooter by Konami which featured personification of space fighters from various Konami games like Gradius, Xexex, Salamander and Parodius. The name is a pun, being a portmanteau of the terms "otome" (meaning "maiden" in Japanese) and "Gradius". It was released for the Japanese Xbox 360 in November 20, 2008.

02.09.2008

Blast your way through levels filled with alien spaceships and otherworldly creatures in this retro side-scrolling shooter. Pick your weapons carefully and upgrade them to create a devastating arsenal of space-aged weapons that will aid you in your challenging mission. Players can post their high scores to worldwide leader boards via Nintendo Wi-Fi Connection and see where they rank against all the other Gradius ReBirth players. Test your skills with Gradius ReBirth and see if you have what it takes to beat this action-packed arcade shooter.

Part of franchise:
Gradius (last 3 games)

18.04.2019

8 Konami arcade classics of the 80s, from Nemesis to TwinBee. Including bonus eBook packed with new information never before revealed to the public.

27.11.2015

Arcade Archives: Life Force is a port of the shooting game Life Force. The player will challenge against the aggressions from the Bacterian special force known as Salamander. This title will include Salamander which is the Japanese version of the game, and Life Force which is rearranged as the Japanese version of Life Force that was released in 1987 in Japan.

29.01.2015

Arcade Archives: Gradius is a port of the shooting game Gradius. Players control the Super Dimension fighter Vic Viper and fight Bacterian with the aid of devastating power-ups. This shooting game is the first of a masterpiece series from Konami that had a major impact on later shooters.

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11.12.1989

In the darkest reaches of infinite space, pure evil lies in wait ... The Dark Forces led by the god of destruction, Bacterian, prepare to launch a massive onslaught against the planet Gradius. Possessing unstoppable power, the Dark Forces threaten to plunge the Universe into total war and complete annihilation. Their invasion force smashes the Gradius defenses, and the surrounding planets soon fall like dominoes. Now Bacterian's evil grasp reaches for the heart of the resistance...planet Gradius itself... To counter the oncoming threat the United Gradius World Forces gather all their fighter craft. Half of them form a defensive net - the other half a strike team. But they are badly outnumbered and The Dark Forces easily tear through their thin frontline. No fighters survive the slaughter.... In a last gasp move, the United Gradius World Forces send out two fighters, previously considered too dangerous for combat missions: The InterDimensional VIC VIPER fighters. The Fighters take off for the heart of darkness to join the fray that will decide the fate of the Universe...

22.07.2004

Gradius V is the fifth entry in Konami’s Gradius series, originally released for PlayStation 2. It introduces new mechanics while retaining core side-scrolling shooter gameplay. One notable addition is the ability to control the firing direction of "Options" (the yellow support pods) using the analog stick. While adjusting direction, the player’s ship remains stationary, adding tactical risk and challenge. The rest follows standard Gradius mechanics: avoid collisions and enemy fire while collecting power-up capsules to upgrade weapons. Gradius V was later released on PlayStation 3 as a PS2 Classic but has since been delisted and is no longer available for purchase.

09.08.1991

Gradius: The Interstellar Assault retains the traditional horizontal scrolling gameplay from the Gradius series. Once again the player takes control of the Vic Viper and flies through five different stages destroying Bacterion's army. The game retains the traditional power-up bar from the original Gradius. The player can speed-up multiple times, use missiles, shoot double firepower or lasers, use several options at a time and use the classic shield (although it is referred to as a forcefield). However, before each game is started or continued, the player is given a "Weapon Select" screen. Here the player can choose between one of three settings for the missiles, double firepower, and lasers.

28.08.1997

Gradius Gaiden is a horizontal scrolling shooter set between Gradius III and Gradius IV that includes ships and weapons new to the series. It is the first Gradius-named title to incorporate 3D graphics

01.03.1988

Vulcan Venture (also known as Gradius II: Gofer no Yabo) is a side-scrolling shoot ’em up developed by Konami and released in arcades in 1988. Players control the Vic Viper spacecraft as it battles the Bacterion Empire, now led by Gofer. The game builds on the original Gradius by retaining the power-up bar system while introducing selectable weapon configurations and expanded abilities such as different missiles, double, and laser options. It also incorporates elements from Salamander (Life Force) and introduces a stage focused entirely on consecutive boss encounters.

23.02.1990

Nemesis is an Action game, developed by Konami and published by Ultra, which was released in Japan in 1990.

04.02.1999

Gradius IV is the fourth arcade installment in a series of scrolling shooter video games developed by Konami Computer Entertainment Tokyo. It was preceded by Gradius III, released in 1989, although spinoffs had been released prior to it such as Gradius Gaiden. This title brings a considerable graphical upgrade, particularly with the use of colored lighting. In addition, there have been several additions and removals to the vaulted weapons system; specifically, the edit mode has been removed and an online ranking system was added.

01.07.1987

R-Type is set in the 22nd century, and the player flies a futuristic fighter craft called the R-9a "Arrowhead", named for its shape, and because it is the ninth model in the 'R' series of fighter craft (but it is the first of the series to actually be used in combat; the previous models were all prototypes). The mission is to 'blast off and strike the evil Bydo Empire'. The R- in the series title originally stood for "ray", as in a ray of light. It was a reference to the many different types of ray-like weapons in the first R-Type. his was later retconned in R-Type Final to refer specifically to the production code as well as a term of endearment for the player fighter craft, the "Round Canopy". The original R-Type was well received by most gaming critics. However, it was also infamous for its relentless difficulty. It earned 7th place in IGN's Top 10 most difficult games to beat. The gameplay of R-Type is noticeably distinct among shoot 'em ups. Invariably the player will lose, not because of an inequality in firepower, but because of the design of the levels themselves. There is usually a 'correct' way to get through a level, but players must learn these by experience - i.e. by losing and restarting from earlier in the level. The game innovated with its weapon system compared to contemporary shooters, featuring a chargeable shot (beam-meter), and detachable 'force' pod; levels were designed to require different tactics and ideal weapons (air-air, diagonal, or air-ground laser).

29.10.2009

Sin & Punishment: Star Successor is an arcade style rail shooter that allows for a range of movement around the immediate level as the player is funneled along their path. Players can assume the role of either the male or female character, Isa and Kachi. Each can fight on the ground or in the sky with the right equipment, and utilize a diverse mix of evasive maneuvers, melee attacks in close quarters and unique special attacks. The world of Sin & Punishment: Star Successor is packed with enemies ranging from swarms of low to mid-level enemies to over-the-top bosses. In battling all these, players must use their particular mix of offensive and defensive skills to continually build point multiplier bonuses as they cash in on the enemies that they conquer. The game supports a variety of controller/controller configurations, two-player play and an online international leaderboard.

31.12.1990

Turrican is a 1990 video game programmed and designed by Manfred Trenz. It was first developed for the Commodore 64 by Rainbow Arts, but was ported to other systems later. In addition to concept design and character creation, Trenz personally programmed Turrican on the Commodore 64. A sequel, Turrican II, followed 1991 for the Commodore 64 and other platforms.

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