Gradius: The Interstellar Assault
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Part of collection:
Gradius
(last 3 games)
Otomedius Excellent is an Xbox 360 game and the sequel to the 2007 arcade game Otomedius by Konami, which is a spin-off of the side-shooting game Gradius series. It was released in March 2011 in Japan and early November of 2011. Otomedius Excellent features a single player campaign with a new story, and a Multiplay mode in which 2 other players can play in. Players with an Xbox Live subscription can play online with other players in Score Attack mode and check their scores against other players on the Leaderboard. Alternate costumes and new stages were made available after release.
Otomedius Gorgeous is the Xbox 360 port of Otomedius Arcade, a side scrolling shooter by Konami which featured personification of space fighters from various Konami games like Gradius, Xexex, Salamander and Parodius. The name is a pun, being a portmanteau of the terms "otome" (meaning "maiden" in Japanese) and "Gradius". It was released for the Japanese Xbox 360 in November 20, 2008.
Blast your way through levels filled with alien spaceships and otherworldly creatures in this retro side-scrolling shooter. Pick your weapons carefully and upgrade them to create a devastating arsenal of space-aged weapons that will aid you in your challenging mission. Players can post their high scores to worldwide leader boards via Nintendo Wi-Fi Connection and see where they rank against all the other Gradius ReBirth players. Test your skills with Gradius ReBirth and see if you have what it takes to beat this action-packed arcade shooter.
Part of franchise:
Gradius
(last 3 games)
8 Konami arcade classics of the 80s, from Nemesis to TwinBee. Including bonus eBook packed with new information never before revealed to the public.
Arcade Archives: Life Force is a port of the shooting game Life Force. The player will challenge against the aggressions from the Bacterian special force known as Salamander. This title will include Salamander which is the Japanese version of the game, and Life Force which is rearranged as the Japanese version of Life Force that was released in 1987 in Japan.
Arcade Archives: Gradius is a port of the shooting game Gradius. Players control the Super Dimension fighter Vic Viper and fight Bacterian with the aid of devastating power-ups. This shooting game is the first of a masterpiece series from Konami that had a major impact on later shooters.
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Nemesis is an Action game, developed by Konami and published by Ultra, which was released in Japan in 1990.
Gradius V is the fifth entry in Konami’s Gradius series, originally released for PlayStation 2. It introduces new mechanics while retaining core side-scrolling shooter gameplay. One notable addition is the ability to control the firing direction of "Options" (the yellow support pods) using the analog stick. While adjusting direction, the player’s ship remains stationary, adding tactical risk and challenge. The rest follows standard Gradius mechanics: avoid collisions and enemy fire while collecting power-up capsules to upgrade weapons. Gradius V was later released on PlayStation 3 as a PS2 Classic but has since been delisted and is no longer available for purchase.
In the darkest reaches of infinite space, pure evil lies in wait ... The Dark Forces led by the god of destruction, Bacterian, prepare to launch a massive onslaught against the planet Gradius. Possessing unstoppable power, the Dark Forces threaten to plunge the Universe into total war and complete annihilation. Their invasion force smashes the Gradius defenses, and the surrounding planets soon fall like dominoes. Now Bacterian's evil grasp reaches for the heart of the resistance...planet Gradius itself... To counter the oncoming threat the United Gradius World Forces gather all their fighter craft. Half of them form a defensive net - the other half a strike team. But they are badly outnumbered and The Dark Forces easily tear through their thin frontline. No fighters survive the slaughter.... In a last gasp move, the United Gradius World Forces send out two fighters, previously considered too dangerous for combat missions: The InterDimensional VIC VIPER fighters. The Fighters take off for the heart of darkness to join the fray that will decide the fate of the Universe...
Blast your way through levels filled with alien spaceships and otherworldly creatures in this retro side-scrolling shooter. Pick your weapons carefully and upgrade them to create a devastating arsenal of space-aged weapons that will aid you in your challenging mission. Players can post their high scores to worldwide leader boards via Nintendo Wi-Fi Connection and see where they rank against all the other Gradius ReBirth players. Test your skills with Gradius ReBirth and see if you have what it takes to beat this action-packed arcade shooter.
Gradius Gaiden is a horizontal scrolling shooter set between Gradius III and Gradius IV that includes ships and weapons new to the series. It is the first Gradius-named title to incorporate 3D graphics
Gradius IV is the fourth arcade installment in a series of scrolling shooter video games developed by Konami Computer Entertainment Tokyo. It was preceded by Gradius III, released in 1989, although spinoffs had been released prior to it such as Gradius Gaiden. This title brings a considerable graphical upgrade, particularly with the use of colored lighting. In addition, there have been several additions and removals to the vaulted weapons system; specifically, the edit mode has been removed and an online ranking system was added.
Vulcan Venture (also known as Gradius II: Gofer no Yabo) is a side-scrolling shoot ’em up developed by Konami and released in arcades in 1988. Players control the Vic Viper spacecraft as it battles the Bacterion Empire, now led by Gofer. The game builds on the original Gradius by retaining the power-up bar system while introducing selectable weapon configurations and expanded abilities such as different missiles, double, and laser options. It also incorporates elements from Salamander (Life Force) and introduces a stage focused entirely on consecutive boss encounters.
The Director General of Space Science Agency Dr. Venom was exiled to Planet Sard for a failed coup d'état. In the year 6665, he escapes and invades Planet Nemesis and the seven planets it controls with the help of Bacterion. The Nemesis High Council sends James Burton, ex-pilot of the Vic Viper, to pilot Metalion and attack Dr. Venom and the Bacterion invaders.
Hold it right there. Are you really ready for this one? Have you got the courage to load up the experience that makes all other games you've played seem prehistoric? Because Blood Money is simply the best arcade game you've ever seen. It has staggering graphics, amazing sound effects and music and the most gripping gameplay you've ever tackled in your life. Blood Money just leaves the competition for dead and takes you into new realms of arcade action. But it's going to be tough. From the instant you hear that driving soundtrack you'll be plunged into a maelstrom of sheer destruction, as you plunder the four Outer Planets in a kamikaze quest for gold and glory. The aliens in Blood Money set some vicious traps, and it will tale all your skills just to survive. Use your awesome firepower wisely and you'll turn those aliens into blood money that can earn you extra weapons and equipment. And you're going to need them, because there are no easy screens in Blood Money. It's a life and death struggle that demands all your tactical genius and shoot-em-up know-how before you battle through to confront the four planetary Guardians. With its vast bit-mapped graphics, superb animation, blistering sound, devilish obstacles, awesome firepower and 1 or 2 player options, Blood Money is the greatest challenge yet faced by any games player with a passport to outer space. Blood Money, It's here. It's in your trembling, sweaty hands. It's ready and waiting for you. But are you sure you're ready for Blood Money?
The game is the sequel to R-Type, which was first released as an arcade game in 1987 and profoundly influenced later shooting games with its charge shots, unique weaponry, and grotesque enemies. Hudson Soft ported the later 4 levels of the original R-Type to the PC Engine with the title R-Type II, but the Hudson release is unrelated to the game described in this article. The player controls a ship called the R-9C (or R-9 Custom), which is an improved version of its predecessor game's ship; the R-9. The ship's design was changed slightly, and the wave cannon was given homing capabilities. Two new types of weapons (the Search Laser and Shotgun Laser) were added, bringing the total number of weapon types up to five. A new anti-ground unit bomb was also added to the missile inventory. Though the number of levels was decreased from the prequel, the number of enemies, their durability, and the number of bullets they shoot were greatly increased. Enemy movements and terrain were also made trickier, bringing the game's difficulty up considerably. The same revival system is used as in the prequel, where the player is brought back to a checkpoint whenever their ship is destroyed. The controls are mostly unchanged from R-Type, where the 8-way joystick controls the ship's movement, and the shot button fires the ship's main beam. The other button is used to equip or unequip Force; the series' most unusual innovation. Pressing down the shot button causes the blue beam gauge to fill up, and releasing the button causes a wave beam to travel a certain distance depending on the length of time the button was pressed down. If the button is pressed down until the blue gauge is fully charged, a red gauge appears and fills up quickly. Filling up the red gauge causes it to flash blue and red, releasing the shot button at this point shoots an even more powerful beam. Unlike the normal beam that only travels in a straight line, the newly added Shotgun Laser beam explodes in multiple directions after traveling a short distance. This shot causes heavy damage if the player can target a single enemy with it. However, holding the button down after the gauge is flashing causes the beam to return to the normal transverse beam (the gauge alternates between flashing and returning to the normal state while the button is held down), so the player must release the button at the right timing in order to successfully target enemies. The other newly added beam, the Search Laser, is semi-homing, and can bend at angles up to 45°.