Popular games for franchise JumpStart
A JumpStart game released by Knowledge Adventure in 1998. It is a part of the JumpStart Learning Games series. It focuses on teaching math skills for ages 5-8.
Educational game for teaching kids about wild animals.
JumpStart Reading for Second Graders is a game released in 1999 that focuses on a second grade reading curriculum. In the game, CJ and Edison are on a quest to find the lost city of Ursulab. They find an ancient tablet that holds the secrets of Ursulab, but it needs to be powered by rubies and diamonds. CJ and Edison travel to different locations around the world to find the jewels they need. They must also confront the villainous Dr. Listick, who wants to find the lost city for his own selfish gain.
JumpStart Kindergarten is a grade-based JumpStart game released by Knowledge Adventure in 1997. It teaches a kindergarten curriculum. It is an updated version of JumpStart Kindergarten (1994), and in 2002 it was succeeded by JumpStart Advanced Kindergarten.
JumpStart Explorers is a personal 3D computer game released by Knowledge Adventure in 2001. It focuses on history concepts for ages 5-8.
JumpStart 1st Grade Math, later released as JumpStart Math for First Graders, is a game released in 1997 that focuses on teaching a first grade math curriculum. Frankie loves to mess up his backyard, especially by digging holes for bones. But this disturbs the bugs who inhabit the yard, so as punishment, the Queen Bee shrinks Frankie down to their size. As penance, he can play activities that involve assisting the backyard bugs in various ways. This enables him to earn back some of his bones, which he can now use to make staircases leading him to the magical dog tags he needs to return to normal size.
JumpStart Junior (also styled as JumpStart Jr.) is intended to teach various subjects to children ages 3-5.
JumpStart Toddlers is a game released by Knowledge Adventure in 1996 that focuses on educational concepts for toddlers. It would later be replaced by JumpStart Toddlers (2000). It is also known as Jump Ahead Toddlers in Europe. The player's guide and mascot for the game is Giggles the gopher. In the game, the player can click on many different items in a playroom and play seven different activities. During an activity, the player can use the Button Bar at the bottom of the screen to access the other activities or return to the playroom.
In this game, the player participates in the JumpStartville Scooter Tournament. The player can collect power-ups to add to any of the seven main characters' scooters by playing activities around JumpStartville. Once the player has gathered enough power-ups, they can move to the arena to compete against the other racers.
Introduce children to art fundamentals with a complete set of easy-to-use design and media tools that include 40 printable activities and 60 project starters. Your child will meet famous artists, explore artistic style, and discover different genres while learning art basics including line, shape, color, texture, and pattern. A robust art kit, with an animation feature, lets kids paint, draw, and design unique masterpieces. Encourage your budding artists while helping them meet the National Standards for the Arts.
JumpStart Deep Sea Escape is a game for the Nintendo DS released in 2011. It teaches various concepts mainly for ages 5-8. In this game, players explore an underwater world to rescue a stranded submarine. Along the way, players must collect oxygen tanks, solve puzzles, and defeat water monsters.
JumpStart ABC's (also sometimes referred to as JumpStart Learning Games: ABC's) is a JumpStart game in the JumpStart Learning Games series released by Knowledge Adventure in 1999. It is based on the video JumpStart Preschool: Who Left the Juice in the Caboose?. In the game, Eleanor wants to find out who spilled his or her drink in the caboose and didn't clean up the mess. The player accompanies her to visit each of her friends and find out was responsible for the spilled drink through a series of mini-games.
JumpStart Spy Masters: Unmask the Prankster is the first-half of the JumpStart Spy Masters series & the predecessor to JumpStart Spy Masters: Unmask the Prankster.
JumpStart Baby is a game released by Knowledge Adventure in 1998. It focuses on learning concepts for ages 9-24 months. It was later succeeded by JumpStart Baby (2000). In this game, the player engages in eight different activities around a house with a stuffed bear named Teddy.
JumpStart Preschool is a game released by Knowledge Adventure in 1995 (USA) that focuses on educational concepts for preschoolers ages 2 to 4. It would later be replaced by JumpStart Preschool (1998). It is also known as Jump Ahead Preschool in Europe (UK). In the game, the player accompanies four animal children to preschool. The player can engage in many activities in the preschool classroom.
JumpStart Spelling is game released by Knowledge Adventure in 1998. It focuses on teaching spelling skills for ages 5-8. It is a part of the JumpStart Learning Games series. In this game, CJ must venture through a prehistoric land to save Edison from some cavemen who have captured him to use him as a light source.
JumpStart Advanced Preschool is a game that was originally released in 2002, then titled Jumpstart Advanced Preschool. It has since been released alongside other JumpStart Advanced Preschool games. It is intended to teach a preschool curriculum.
JumpStart Adventures 6th Grade: Mission EarthQuest is a JumpStart game released by Knowledge Adventure in 1998. It is designed to cover a full curriculum for sixth grade. In this game, an organization known as EarthQuest must stop a spacecraft's artificial intelligence, A.R.T., from wreaking havoc on the ecosystems of the world in his quest to redesign Earth.
Join the JumpStart friends on a learning adventure designed for little hands and big imaginations! The first learning game for preschoolers ever offered for Wii, JumpStart Pet Rescue is packed with over 80 fun-filled lessons and activities designed for 3-6 year olds. As players explore five worlds on a mission to rescue lost pets, they practice over 75 essential skills including pre-reading, memory, listening and more.
JumpStart Learning Games Phonics is an educational game released by Knowledge Adventure in 1999, based on the JumpStart Kindergarten: Why Did the Bus Stop? video. Players explore three main locations - the Barn, Fire House, and Train Station - collecting clues to solve the mystery of why a bus stopped. The game's core mechanics involve completing activities at each location, gathering clues that appear in the Look and Listen window, collecting objects from different areas, and deducing the bus stop reason from four randomized clues. Upon successfully solving the mystery, players earn a certificate and can print game characters and objects. Each game features multiple possible explanations for the bus stop, with clues randomized at the start, ensuring a unique experience each time.
JumpStart Advanced Kindergarten is a game originally released in 2002 as JumpStart Advanced Kindergarten. It is intended to cover various essential kindergarten skills.
JumpStart 2nd Grade (known as Jump Ahead Year 2 in the United Kingdom) is a personal computer game released in 1996 by Knowledge Adventure. As its name suggests, it was made to teach second grade students. It was replaced by JumpStart Advanced 2nd Grade in 2002. Like the previous JumpStart products, the game takes place in a school setting, but begins after school hours when a giant anthropomorphic frog named C.J. enters the classroom and frees a firefly named Edison. C.J. and Edison (Newton in the United Kingdom) form a double act of sorts with C.J. being an ardent, self-styled "adventurer" while Edison is the more pragmatic straight man, who frequently makes sardonic comments in response to C.J.'s grandiosity. The duo have appeared in many other JumpStart products, such as JumpStart Advanced 2nd Grade; however, their looks and personalities have both undergone enormous changes throughout the years.
When a little brat girl named Polly Spark sends 25 of her fathers robots in time to change history, it's up to you and a robot boy named Botley to capture the Robots and bring history back to normal. In Polly's mystery Mountain Mansion you must go around the Mansion playing games and Logic puzzles that teach 2nd, 3rd and 4th grade subjects, to save the world from crazy history.
A game that focuses on preschool curriculum. It serves as an updated version of JumpStart Preschool (1995). In the game, the player can explore and play in an interactive schoolhouse which contains many activities in the classroom. The player is rewarded with train tickets for completing activities. When the player collects four train tickets, they can go on a magical train ride to one of ten different locations. After visiting a location, the player gets a stamp in their passport book.