2 Player Co-op Quest!
Parent game
A 2D platformer and first entry on the SNES in the Super Mario franchise, Super Mario World follows Mario as he attempts to defeat Bowser's underlings and rescue Princess Peach from his clutches. The game features a save system, a less linear world map, an expanded movement arsenal and numerous new items for Mario, alongside new approaches to level design and art direction.
Could be interesting
A truly expansive Mario fangame based on Super Mario 64 that combines elements between it, Super Mario Sunshine, and Super Mario Galaxy. Released in 2009 and featuring 64 Shine Sprites and another 64 Star Coins to collect, it remains the largest-scale Flash-based Mario fangame to this day.
Sonic Classic 2 is a 2D fangame that is a sequel to Sonic Classic by Hez which will include: Brand New Levels 4 playable characters (Sonic, Tails, Knuckles, and Fang) New unique gimmicks Customizable shields SC1 revamped levels Online Play Extras & More!
Sonic the Hedgehog Classic is a fan game by Hez. It began as an offshoot of his earlier fan game Sonic 1 PC, with a variety of new levels. The game will allow users to play as three characters—Sonic, Tails, and Knuckles—and possibly a custom character of their own. The game features elements from the classic Mega Drive games, as well as new gimmicks. The game currently uses the MMF engine for Windows and has had three releases, with the latest revision (see Downloads) fixing some issues reported by players of the previous version. Moreover, it is Sonic Retro currently being converted to a hack for the Mega Drive by StephenUK. Finally, a few months after releasing the game, Hez Sonic Retro announced that he had started working on its sequel Sonic Classic 2, whose features include various new power-ups and level elements and a complete original soundtrack by Karl Brueggemann.
Super Mario 64 FPS is a fan game made in Unity which recreates Super Mario 64, but giving Mario guns and a first-person view.
New Super Mario Land is a recreation of Super Mario Land (Game Boy) using New Super Mario Bros. (Nintendo DS) assets and released for the SNES, with pseudo-3D graphics and a new co-op multiplayer mode.
Super Mario War is an open-source, cross-platform, platform-adventure video game and level editor released on 16 December 2006. It is based upon gameplay elements and audiovisual media that are cloned from Nintendo's Super Mario series. The game centers on players fighting each other by one player jumping on the other player's head, or by making use of items, which can be picked up during gameplay.
Super Mario features beautiful graphics courtesy of Bill Nagel, 13 unique enemies, 64 unique background tiles (some with animation), fast scrolling, powerups like growth or flower-power, fireballs, a somewhat-challenging boss, an animated ending scene, and an expansive easy-to-use World editor that can be run on a calculator.
Super Mario Construct is a browser-based Mario level editor focusing on ease of use and advanced editing tools at the same time.
A Unity-standalone 2-10 player remake of the Mario vs. Luigi gamemode from the New Super Mario Bros. DS download game. Includes the 5 default levels (Grassland, Bricks, Castle, Pipes, and Ice), along with a handful of custom levels to battle on! All power-ups are included and remain faithful to their original counterparts, along with the new addition of the Propeller Suit, Ice Flower, and Hammer Suit!
Super Mario 127 is a fan sequel of Super Mario 63. It is primarily based on the Super Mario Bros. franchise, and incorporates elements from various games in the series. Like the previous game, it features a level editor.