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Starting development in 2005 under the codename "Rapture", FINAL FANTASY XIV ONLINE was announced in 2009 for Windows and the PlayStation 3. It ran on Square Enix's Crystal Tools middleware engine, which was adjusted to suit the game's specifications. During development, the team carried over multiple aesthetic elements from FFXI while creating something that stood on its own. Due to several factors, the development was beset by problems that would later have drastic effects on the game. Attempts to bring the game to Xbox 360 consoles fell through due to disagreements with Microsoft about the use of Xbox Live. After its alpha test and a delayed beta test, the game went live on September 30, 2010, remaining active until its servers were closed on November 11, 2012. At launch, the game received a mixed to negative reaction: while the graphics and music met with general praise, other aspects were unanimously panned, including the gameplay, interface, and the general impression of the game being unfinished at launch. Critic and fan backlash caused Square Enix to pull subscription fees, indefinitely postpone the PlayStation 3 version, and eventually develop an entirely new version of the game called FINAL FANTASY XIV ONLINE: A REALM REBORN. The poor reception has had a serious impact on the FINAL FANTASY series, with both staff and company officials saying that the brand had been damaged.
In revealing this project, IOI stated, “We are building a new world, a new IP – an online fantasy RPG. A world and a game built from the core to entertain players and expand for many years to come.” IOI added: “For many, this journey is also a deeply personal one that began long before we started making games for a living – and it started with the fantasy genre. From the ‘Fighting Fantasy’ books compelling you to choose your path, alone, against wizards, lizards, and thief kings. To the togetherness, camaraderie, agony, and delight found around the tabletop." “For some it meant taking the role of a game master: Part storyteller, part AI opponent, part guide, part villain. For everyone around that table it meant creativity, imagination, building a world together, and a shared goal in creating a great game experience." “This idea – that a diverse group of individuals with different skills and strengths can work together and become more than the sum of their parts – is what inspires us. It inspires the fantasy world we are building – and it inspires how we build it.”
Monsters and Memories is an independently created, niche Fantasy MMORPG that harkens back to the classic MMO era of the late '90s and early '00s.
"The oldest and most abhorrent Prophecy has become reality. This is endless and merciless warfare for Buriedbornes, army can revive forever." The long-awaited sequel to the easy-to-play turn-based dungeon RPG series is finally here!
Rogue like, steady progression. Gain 1000 levels and more in one fight ! An RPG in the heritage of "Inflation RPG" with his own atypical universe. A lot of Items, a lot of weapons ! Optimise your stuff to reach the end in a limited numbers of fight !
Beyond Dreams is the twelfth mainline title in the Dragon Quest series.
The Primordial World (ThePW) is an action-adventure MMORPG (open world).Fly freely to access new horizons and new adventures
Last Chaos is an on-line role playing game where thousands of players can simultaneously be connected, fight and upgrade their courage and battle skills through adventures, quests and crafting skills with fellow adventurers.
From legendary designer Steve Jackson, co-founder of Lionhead Studios (with Peter Molyneux), and Fighting Fantasy and Games Workshop (with Ian Livingstone); and inkle, the studio behind the award-winning Frankenstein app, Sorcery! is an interactive adventure like never before.
In Legend of Edda, players must choose sides between Olympus or Titans as they engage in PVP and RVR battles.