Aeon Flux

Genre: ?
A cancelled adaptation of the iconic cult animated series of the same name. Not to be confused with the other cancelled adaptation in 2000, nor the released movie tie-in in 2005. A game based on the original animated series was announced on April 9, 1996 for the PlayStation. The game, which was loosely based on "The Demiurge" episode, was being developed by Cryo Interactive and published by Viacom New Media. The game first made an appearance at E3 that same year, with Æon Flux creator Peter Chung on hand to promote it, and commercial advertising was even included in the 1996 VHS release of the animated series. Viacom was dissolved when Spelling Entertainment realized it had two video game divisions. Spelling folded Viacom into Virgin in 1997, which then canceled all working and planned Viacom titles – Aeon Flux being one of them. Meanwhile, Cryo reworked the game into a title called PAX Corps, which was released in Europe to poor reviews. No US publisher has signed on to bring the game here. Also worth mentioning is the fact the GT Interactive has acquired the rights to the Aeon Flux license, though no game has been announced to date.

Part of franchise:
Aeon Flux

15.11.2005

This is the 2005 release, not to be confused with the other two prior cancelled attempts at an adaptation. In order to coincide with the release of the upcoming film, developer Terminal Reality was tasked with creating a game to tie-in with the film. The team was only given ten months to finish the game, a relatively short time for a non-sequel console game (especially in 2005), as it had to be out in time for the movie's theatrical premier. Still, Terminal Reality rose to the task and managed to create a complete Æon Flux game in less than a year, due in part to the fact that the developer created much of the game using an engine they had already built for their previous title, BloodRayne 2, which cut down on development time dramatically. Nine years after the first ill-fated attempt and five years after the second, an Æon Flux game was finally completed and released to the market in November 2005.

01.01.1970

A third-person action title based on Peter Chung's animated series. The game, developed by The Collective, was shown at E3 '98, but canceled before release.

01.01.1970

A cancelled adaptation of the iconic cult animated series of the same name. Not to be confused with the other cancelled adaptation in 2000, nor the released movie tie-in in 2005. A game based on the original animated series was announced on April 9, 1996 for the PlayStation. The game, which was loosely based on "The Demiurge" episode, was being developed by Cryo Interactive and published by Viacom New Media. The game first made an appearance at E3 that same year, with Æon Flux creator Peter Chung on hand to promote it, and commercial advertising was even included in the 1996 VHS release of the animated series. Viacom was dissolved when Spelling Entertainment realized it had two video game divisions. Spelling folded Viacom into Virgin in 1997, which then canceled all working and planned Viacom titles – Aeon Flux being one of them. Meanwhile, Cryo reworked the game into a title called PAX Corps, which was released in Europe to poor reviews. No US publisher has signed on to bring the game here. Also worth mentioning is the fact the GT Interactive has acquired the rights to the Aeon Flux license, though no game has been announced to date.

Could be interesting

01.01.1983

Gameplay consists of two modes, a vertical shooting part and an action part. In the shooting part, the VF-1S (Fighter Mode) has to navigate through waves of Regults with a Thuverl-Salan moving back and forth at the top of the screen. After some time, the ship will temporarily open up and start flashing, signaling that it can be infiltrated. If the player fails to enter within the allotted period, the shooting part will continue until it occurs once again. Upon successful entry, the VF-1S shifts to Battroid Mode and the action part begins. The Thuverl-Salan's interior consists of two maze-like corridor screens with Glaugs patrolling the area. The objective is to reach the ship's core in the second screen and destroy it. After doing so, the BGM will be superimposed by an alarm signal and a 100-second countdown will start. The VF-1S must escape before the Thuverl-Salan explodes. The Glaugs in the first screen will respawn, making things difficult. The game will then cycle back to the shooting part and go in the same looping sequence until all VF-1S units are lost.

22.11.2000

Role-Playing game, developed and published by Tomy Corporation, which was released in Japan in 2000.

17.12.2021

Cosmic Commute is a surreal space comedy set in a world stranger than fiction: the public transport system. Playing as everyone's least favourite discount cop - a ticket inspector - discover that even unfathomable creatures have relatable problems.

01.01.1970

23.04.2017

A short conversation with the moon.