Aim for the Top! Gunbuster

03.02.2005
Genre:
A Japanese only PlayStation 2 adventure game which follows the story of the classic Gainax 1988 anime OVA. Top o Nerae! GunBuster is a video game released in Japan for the Playstation 2 on February 3, 2005. The game does not follow the events of the series, but instead tells a new story which builds on the themes of the original. The game is divided into roaming adventure scenes in which Noriko must converse with characters and collect items to advance the story, and action segments in which Noriko and Kazumi pilot the Gunbuster mecha.

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Part of franchise:
GunBuster

03.02.2005

A Japanese only PlayStation 2 adventure game which follows the story of the classic Gainax 1988 anime OVA. Top o Nerae! GunBuster is a video game released in Japan for the Playstation 2 on February 3, 2005. The game does not follow the events of the series, but instead tells a new story which builds on the themes of the original. The game is divided into roaming adventure scenes in which Noriko must converse with characters and collect items to advance the story, and action segments in which Noriko and Kazumi pilot the Gunbuster mecha.

26.03.1993

A PC-Engine only "digital comic" following the second half of the Gunbuster anime. Players can also enjoy a game of Rock Paper Scissors.

25.06.1992

An interactive "digital comic" for the PC-Engine, following the first half of the anime of the same name. Top o Nerae! GunBuster Vol.1 is based on the anime OVA series Gunbuster by Gainax. In the early 21th century humanity discovered a race of bug-like aliens while colonizing known space. The aliens steadily advance towards the Earth with the goal of eradicating it. To counter that, humans have developed giant mechas that ca be navigated by trained pilots. The story of the game follows closely the first chapter of the anime, focusing on the young pilot Noriko Takaya and her first steps towards the mastery of her dangerous profession. The game has a Japanese-style adventure-like interface (with Look, Talk, and other verb commands leading to sub-menus), but plays more like a cross between an interactive movie (with animated scenes and voice-overs) and a visual novel, where choices of actions and responses play a dominant role. Every wrong action raises the heroine's "stress meter"; once it is full, the game is over.

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