Alien Breed: Special Edition 92
31.12.1992
Expanded game
Genre:
Shooter
An interrim between Alien Breed and its sequel. Gameplay is the same as its predecessor - each level is a maze to be navigated through, while fighting off hordes of aliens. The Special Edition 92 includes 12 new levels and a bunch of new features: "dark missions" in which only the glowing blue eyes of the aliens are visible, and the ability to jump to a level by means of a code.
2191 .. and the galaxy stands unwittingly on the brink of war.
The colonisation, it happened so fast, first the breakthroughs, initial tentative steps and finally the stampede. People rushing from the smog ridden, claustrophobic earth bases to the freedom and promise of the enterprising stellar colonies.
But the dawn of widespread and economical space travel brought with it new legacies, new crimes and a new era of greed. As tension inevitably spiralled, the Interplanetary Corps were born as a peace-keeping force.
Johnson and Stone were crack members of an elite IPC patrol unit, returning back to Federation HQ after a six month spell in the outer spiral arm, nothing had troubled them, but nothing usually did in such a remote section of the galaxy, they were relieved to be going home.
Then came the orders to check out a distant space station in the Intex network. ISRC-4 had ceased transmitting on all Federation wavelengths. It could be a magnetic storm or another fickle revolt against authority. Whatever it was, they were ordered in.
Stone logged the stations co-ordinates into Miraculous's navcomp and initiated the engines for the small ion-drive. The craft's engines shuddered as it picked up the pace and within a couple of hours they were in orbit around the gas-giant Gianor, where the station was located.
Johnson and Stone shrugged their shoulders, everything looked fine, sure things seemed a little quiet, but there was evidence of magnetic activity. Miraculous fired her retros and began her approach into one of the stations three landing bays. They were going in.