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On one of your patrols in deep space you encounter an abandoned base whose self-defense mechanisms are still functional. Upon detecting your presence the base launches several drones to destroy you. After having conquered three of these attack waves a force field containing of three layers will form at the bottom auf the screen protecting a SAM crawler. Your objctive now ist to shoot a gap into the horizontally moving force field in order to eliminate the SAM crawler while still being under attack by hostile drones. As soon as you breached the force field you have to pay attention not being shot down by the SAM crawler which will exploit the fact of you destroying the force field. The game comes with 16 game variations, some of them allowing you to use rapid fire while others make the attack drones invincible for your missiles or produce drones which clone themselves. Still some variants create a force field which will descend from above and is minimzing the space you are able to move in.
Once in the game, using the arrow keys you can move the 'Scanner' ship around the 'Shield Line' at the parameter of the playing area. While moving around this edge the ship is protected from the aliens by a shield indicated by a glowing circle around the ship. This shield is not infinite and care should be taken to complete each level as quickly as possible. A counter indicates the level of shield that you have: when it reaches zero then any contact with an alien is deadly whether you are on the 'Shield Line' or not. The idea of the game is to cut areas out of the screen without touching any of the aliens. This is done by pressing the SPACE key which initiates the 'Laser Cutter' and moving off the 'Shield Line' and rejoining it somewhere else. While you are in the process of drawing a line, your shield is inactive and touching an alien is fatal. Similarly, if one of the aliens touches the line then it will send a charge down the line towards you and you must quickly return to the safety of the edge before it reaches you. When you rejoin the 'Shield Line' the area that does not contain the 'Boss' alien will be filled (points are gained by trapping the other aliens) and the 'Shield Line' will be adjusted to surround the area that is left. The level is completed when a certain percentage of the total area has been filled in. This percentage starts at 80% but may increase in the later levels.
Akka Arrh is a previously unreleased prototype game created 1982 for the arcade. It saw it's first release in 2022 as part of the the Atari 50: The Anniversary Celebration.
A small, fast-paced game inspired by SEGA’s "Fantasy Zone" series. Play through four worlds in frenetic arcade action as you help the hero, Opbot, evade aliens, enemies, and things from another dimension on their way to freedom!
Warblade is a shareware computer game for Microsoft Windows and OS X, written by Norwegian developer Edgar M. Vigdal. The Windows version runs well on Linux under Wine. It is also available for retail in the App Store for iOS devices (in iPhone/iPod Touch and iPad versions). The game is a 2D space shooter in the vein of the perennial classic Galaga. It is a rewrite and modernization of a popular Amiga shareware game, Deluxe Galaga, which was written by the same author back in the mid-1990s. Where technically possible, the graphics and sounds are respectful to their Amiga origins.
Bubble Trouble is a 1994 action-adventure scrolling shooter video game developed by Lore Design Limited and published by Telegames in North America and Europe exclusively for the Atari Lynx. In the game, the players assume the role of Travis, a scientist whose experiments go wrong as he becomes trapped in a bubble world.
Moon Patrol is a side-scrolling shooter that puts players at the controls of a six-wheeled moon rover that can jump and shoot. The goal is to move through the entire course as quickly as possible while shooting enemies for additional points. Cannons are mounted on the front and top of the vehicle, and both fire simultaneously when the fire button is pressed. Rocks, mines, and pits in the course prevent you from just holding to the right for maximum speed. Rocks and mines can be shot, but pits must be jumped. Some enemies fire shots that create new pits in the course, forcing players to react quickly.
Blazing Star is a scrolling shooter video game for the Neo Geo home game system. It is the sequel to the acclaimed Neo Geo shooter Pulstar, which was itself a close cousin to the R-Type franchise. A typically hefty Neo Geo ROM at 346 Mb, the game makes extensive use of pseudo-3D prerendered sprites, brief anime and CGI cutscenes (mostly during the intro sequence), and frequent Engrish voice samples and captions. While Blazing Star was superior in many respects to previous shooter games, some fans compare it unfavorably with Pulstar on the basis that Blazing Star was overly easy and there are those that prefer the simpler 2D sprite look over the prerendered sprites that came to dominate many of the more recent shoot-em-ups.
Salamander is a scrolling shooter arcade game released by Konami as a spin-off to Gradius. It introduced a simplified power-up system, two-player cooperative gameplay and both horizontally and vertically scrolling stages. Some of these would later become the norm for future Gradius games.
When you shoot rock, gem fall out. Get gem. More gem got without shoot = more combo point. Get 10000 point to become master of shoot rock. This was an entry for PICO-1K Jam 2022. The whole game fits in exactly 1024 bytes of compressed PICO-8 code.