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Suikoden IV features the return of the 108 Stars of Destiny, as well as an enhanced interface in a new oceanic environment. You'll follow a young knight while he struggles with Rune, which slowly steals the life of its bearer. The game's strategic battle systems let you attack or cast magic spells with help from other party members. Recruit members of the Stars of Destiny and create a base from the ground up. With a brand-new storyline, characters, and cutscenes, Suikoden IV takes the series to the next level.
Suikoden V, like its predecessors, features unparalleled in-depth gameplay, a riveting storyline as well as the series' trademark 108 Stars of Destiny.
Beyond Zork: The Coconut of Quendor is an interactive fiction computer game written by Brian Moriarty and released by Infocom in 1987. It was one of the last games in Infocom's Zork series It signified a notable departure from the standard format of Infocom's earlier games which relied purely on text and puzzle-solving: among other features, Beyond Zork incorporated an on-screen map, the use of character statistics and levels, and RPG combat elements. The game, Infocom's twenty-ninth, was available on the Amiga (512kb), Apple (128kb), Atari ST, Commodore 128, and IBM (192kb), and the Macintosh (512kb) computers The player explores the Southlands of Quendor somewhat aimlessly at first. Soon, however, a task is bestowed by the Implementors, a group of godlike creatures jokingly based on Infocom's game designers. The Coconut of Quendor, an incredibly powerful artifact that embodies the whole of Magic, has fallen into the claws of an unspeakably foul beast: an Ur-grue. Rumoured to be the spirits of fallen Implementors, Ur-Grues can surround themselves in a sphere of darkness that only sunlight can pierce. The player must recover the Coconut from this monster's grasp or face the unthinkable consequences.
Dragon Quest XI continues the gameplay of previous games in the series, in which players explore worlds and fight against various monsters, including the ability to explore high areas. Before entering battle, players can also toggle between the 3D and 2D graphical styles. The game features the series' traditional turn-based battle system.
The Guild of Thieves is an interactive fiction game by Magnetic Scrolls first published by Rainbird in 1987. The game also takes place in Kerovnia like the previous game The Pawn. The player's character is "an aspiring member of the infamous Guild of Thieves" and is to steal all the valuables that can be found in and around an island castle. The game features "extremely atmospheric" descriptions and 30 artistic renditions of key locations. Included in the game package are a faux newsletter of the Guild of Thieves titled What Burglar providing instructions and hints for the game, a Bank of Kerovnia Trading Account Card, a guild contract detailing the arrangement between the player's character and the Guild of Thieves and small dice.
An early and rare role-playing game released for the TRS-80 and Apple II in 1980. Contrary to the sequels this entry in the Maces and Magic series was just a teaser and therefore much shorter than its follow-ups.
The third and final game in the LiEat trilogy.
The next game in the Atelier franchise and the start of a new series of games. The collection system has been redesigned, the items found are the same but different tools or actions will be required to find them at collection points. The crafting system has been updated and a new item making system has been added, to be revealed at a later date. The turn-based combat is getting changed in some fashion to make it more tense, also to be revealed later.
In order to make up for the corruption committed by her father, Silvia had to help the development of the border city as an alchemist. But if she wants to use alchemy, she must convert the spiritual power of residents into energy.
This game is a brand-new entry in the Octopath Traveler series. It takes the series’ HD-2D graphics, a fusion of retro pixel art and 3DCG, to even greater heights. In the world of Solistia, eight new travelers venture forth into an exciting new era. Where will you go? What will you do? Whose tale will you bring to life? Every path is yours to take. Embark on an adventure all your own.