Atomic Cannon
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Grow RPG is a cool turn based RPG game in which you must build up your kingdom and fight against the evil demon who is trying to destroy your world.
Grow Tower is another great strategy game straight out of the popular Grow series. As its name already suggests, it is your objective to build a giant tower and enable the little man to reach airy heights in order to ring the colorful bell at the top of the screen. But which element to put first? A piece of a wall? A rock or a flowerpot? In this tricky game, the sequence is the key to your goal. It is absolutely essential to put the elements on the screen in the correct order, so every object levels up to the maximum and your tower grows to the highest of its potential.
Grow Cube is an awesome turn-based game in which you must turn your cube into a beautiful habitation complete with a gorgeous garden and plants.
Enter War Plan Orange: Dreadnoughts in the Pacific 1922-1930, where you will command the pacific fleet for either power in four different campaigns. The two major campaigns will take you from 1922 - 1926 and from 1926 - 1930. With incredible attention to detail and historical accuracy, War Plan Orange is the perfect modification to War in the Pacific for anyone who loves the time period between World War 1 and World War 2. The lack of airpower and inefficient fuels, as well as the natural resources required by both sides make War Plan Orange a completely different experience.
The Sengoku Bushou - Tenka Touitsu no Yabou is a strategy game that takes place in the Warring States period, the player can choose between 3 possible characters and three different time periords to start the conquer.
Heal the little blue man by picking the objects in order
One of many grand war simulations in Daisenryaku series, Daisenryaku for Famicom is a turn-based strategy with quite modern armies, the abstract "Blue" and "Red" countries (controlled by the player or AI), are at war with each other. Three basic phases make up each turn: production, movement and combat. Like in other Daisenryaku games, each side has to produce units such as infantry, several types of tanks, helicopters, etc. Attack is possible, when enemies are near. The game includes 30 maps with varied types of locations and terrains (islands, deserts, mountains, etc.) Each terrain type has different movement and defence values. This version uses "fake hexagons" for battlefields; the hexagons are in fact squares, with six neighbours. As opposed to most other versions, it has round-based combat, i.e. a turn ends when the player has moved all the units. It also has a less complex management system than the computer versions.
Power: The Game is an turn-based wargame in boardgame style. The objective of the game is to defeat your opponents in by capturing their Flag with infantry. Tanks, planes and ships can be used to help cover your position and give you sufficient power. Available are tanks, planes, ships and infantry. The game is divided into timed rounds of combat, with the entire conflict lasting two hours or less. During each round all players make their moves simultaneously. You are allowed to issue up to five commands during each round. At the end of each round all movement is seen, all conflicts are resolved and all power units when they occupy a foreign country with any piece through an entire round.