Axis & Allies

02.11.2004
A WWII real-time-strategy game based on the popular board game and Timegate Studios previous game series, Kokan.

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12.09.2006

Command the company that changed the face of history! Battle your way across Europe as your troops make intuitive use of the terrain and buildings for cover and mount attacks on an equally intelligent enemy. Your Mission. Your Men. Your Decisions.

28.09.1999

Homeworld is a 3D real-time strategy game set in space and focusing on the conflict between the Kushan, who are attempting to locate their long-lost homeworld, and the Taiidan Empire which is trying to destroy them.

26.04.2005

Relive the complete span of human history! Lead the great nations of Korea, Germany and America in the base game and Egypt, Russia and the Masai in the add-on. Take part in the greatest battles in history of mankind. From quests for independence or rises to power, to the Civil and Wold War, Empire Earth 2 will show you all the faces of ancient and modern warfare. Choose your path from clear military dominance to a complicated diplomatic approach and look at the world from the perspective of famous leaders. We are inviting you to a great journey into the history of great nations with the best instalment of this famous series. Along with small episodes of sci-fi, when the creators wanted to predict what will come in the future, it is one of the best RTS and historical game ever created. Besides this is the only way to check out what would have happened when one tank would attack XV century Heavy Cavalry!

12.11.2001

Epochs are the ages a player passes through in Empire Earth. Each of these epochs represents an age within history. In Empire Earth, the last two ages (Digital and Nano Ages) are set into the moderate future. In the Art of Conquest, a third future age, the Space Age, is available. It deals with space colonization. Each epoch brings new technologies and units. Epoch advancement requires additional buildings to be built and the costs of advancing increases as more epochs are attained, although the ability to gather the required resources greatly increases as well. With new epochs, some new units are available at the cost of having to abandon the ability to produce old units, though any old units still alive are kept. The epochs in Empire Earth are the Prehistoric Age, the Stone Age, the Copper Age, the Bronze age, the Dark Age, the Middle Ages, the Renaissance, the Imperial age, the Industrial age, the Atomic World War I age, the Atomic World War II Age, the Atomic Modern Age, the Digital Age and the Nano Age. An extra epoch, the Space Age, is available in Empire Earth: The Art of Conquest.

30.09.1997

What began as a conflict over the transfer of consciousness from flesh to machines escalated into a war which has decimated a million worlds. The Core and the Arm have all but exhausted the resources of a galaxy in their struggle for domination. Both sides now crippled beyond repair, the remnants of their armies continue to battle on ravaged planets, their hatred fuelled by over four thousand years of total war. This is a fight to the death. For each side, the only acceptable outcome is the complete elimination of the other.

20.08.1999

The sequel to 1995's genre defining Command & Conquer, Tiberian Sun takes place in a bleak future where the tiberium infestation has spread across the world, and made large regions uninhabitable, and the long dormant Brotherhood of NOD starting a surprise offensive against the GDI forces.

12.05.2009

Experience one war through two epic sagas where you will be a part of history or change it. Feel the power of the historically authentic and decisive battles of the Pacific War.

20.05.2003

Combining the deep tactical elements of turn-based strategy games with the rapid gameplay of real-time strategy, Rise of Nations puts you in command of one of 18 civilizations over the course of thousands of years of history.

30.06.2004

The player can take control of American, British, Russian, or German forces to play out battles that are set in World War II. The game is primarily a strategy game, but the player can take control of his or her forces and direct them with the keyboard and mouse for additional depth of control.

17.03.2006

Commandos: Strike Force is a first-person shooter video game and the fifth installment of the critically acclaimed Commandos series. It is developed by Pyro Studios and published by Eidos Interactive. Released during the first months of 2006, the game makes a departure from the first four games. Although the missions are set up in a similar fashion (several different objectives, some to be achieved through stealth, others through use of force) and in most occasions the player is allowed to change between different characters, this is the first game in the series to apply a first-person perspective, like many other World War II-inspired games, in contrast to the overhead view of the earlier games. Hence, the game is far more similar to the Medal of Honor or Call of Duty games than to earlier entries of the series.