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Ball Raider
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An arcade game by Gameloft. Break on through to the next generation of Block Breaker! Experience deeper, more intricate levels that take you beyond a single screen full of blocks. Grab power-ups, trigger switches and blast through gateways to reach new areas as you push your way towards the top. Try to keep up with multiple balls on the same screen, or even multiple pads! The thrill never stops thanks to the level generator. Enemies and epic boss battles await you each step of the way, so stay focused and have a blast!
Destroyer is Konami's second video game. Like their first game, Block Yard, and its sequel, Super Destroyer, it is a Breakout clone.
Block Yard is Konami's first video game. It is the first of a string of Breakout clones the company would produce in its early years.
Super Destroyer is Konami's third ever video game. Like its first two games, Blockade and Destroyer, it is a clone of Atari's Breakout, which had become a phenomenom in Japan at the time.
ZunZun Block is the third game in Taito's Block series. Again, the gameplay is similiar to Breakout's ball-and-paddle block breaking.
A sequel to Taito's arcade game Block. Like it's predecessor it is a ball-and-paddle game in the style of Breakout.
A successful arcade game released by Taito in 1977. It is essentially a Breakout clone/variation. The game was originally released in a tabletop format, known as T.T Block in black-and-white with a color overlay, similiar to the original Breakout. A color version and a pure black-and-white version of the tabletop both followed in 1978, as well as a stand-up cabinet. The game would also recieve sequels in 1978's Super Block and 1979's ZunZun Block.
A bat and ball\Breakout\Arkanoid style game crated by SoftTouch and released by Rainbow Arts in 1988. Many hacked versions are out there with different background images, mostly of racing cars and naked women.
Color TV-Game Block Kuzushi is a Color TV Game title released in 1979 only in Japan. The first home console game to be created exclusively by Nintendo (the other Color TV Games were created with the assistance of Mitsubishi), Block Kuzushi is also known as being designed by legendary game developer Shigeru Miyamoto. Block Kuzushi is basically a home console version of Breakout. Block Kuzushi sold over 400,000 units in Japan, quite the success for Nintendo. Several things made Color TV-Game Block Kuzushi slightly unique when compared to other block-breaking games at the time. The player could choose from several different options, such as the number of balls present during a game and the speed of the ball/balls. Different game modes were present, such as Block Lighter, in which the player must destroy blinking blocks, and Block Through, which would have the ball eliminating every block in its way up to the top (without destroying a block and heading downwards). In department stores, managers would hold Block Kuzushi competitions with the winner obtaining a special medal to confirm their expertise in the game.