Barney Bear Goes Camping

31.12.1991
Genre: ?

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Part of collection:
Barney Bear (last 3 games)

31.12.1991

It's the first day of school for Barney Bear! Barney Bear Goes To School is a colorful, musical game for children ages 3-8. Barney Bear begins on the morning of the first day of school. The player must help Barney wake up, get dressed, eat breakfast and make his way to school. Once through this short, interactive story, Barney enters the school room. Here, the room itself is a menu of activities and games for a child. There are the numbers and counting games, the alphabet and letter games, colors, shapes, toys, and objects all with accompanying sounds and descriptions. There is also a painting easel that allows children to fill-in the colors over a dozen different pictures. This delightful game allows even very young children to play without any adult supervision.

31.12.1990

Join Barney Bear on his adventure in space! Barney Bear Goes To Space is a colorful, musical game for children ages 3-8. Barney Bear and his class are on a trip to Cape Canaveral, Florida to watch the shuttle launch. While touring mission control, Barney Bear falls asleep on a conveyor and finds himself inside the shuttle! This short interactive story takes Barney Bear to the control panel of the shuttle, where there are stories, facts, and games to play. This subject-oriented educational game uses animation, games and stories to present facts about space in a way that young children will enjoy, while playing without any adult supervision. Barney Bear includes a history of space travel, a repeat-the-pattern sound game, a tour of the planets, and a complete painting program.

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01.01.1970

Pony Friends 2 is a horse-care simulation game. Once the player's profile is created, a pony, either custom or chosen from pony market, can be acquired and named. More ponies can eventually be acquired from the pony market.

01.02.1992

Counting fun with the Sesame Street gang.

14.11.2005

Franklin the Turtle is a Miscellaneous game, developed by InterActive Vision Games and published by The Game Factory, which was released in 2005.

01.01.1970

Magic on Sesame Street is a 1988 Sesame Street interactive home video released for the View-Master Interactive Vision video game system.

01.01.1998

The first Teletubbies videogame.

31.12.1999

Disney's Winnie the Pooh Preschool is a point and click educational game based on characters and material created by the author/illustrator team of A.A. Milne and E.H. Shepard. It is a companion game to Disney's Winnie the Pooh Toddler and Disney's Winnie the Pooh Kindergarten.

31.12.2002

Stanley wants to bring his shark model and real shark tooth to school for Show and Tell, but the model pieces are scattered all around the house and he can't find his shark tooth or his friend Lester's animal cards. In this point and click game, the player takes Stanley through the house and out into his backyard to hunt for the missing things. There are many clickable animations and walk-on characters who dole out snippets of information about sharks and other sea creatures. As in Playhouse Disney: Stanley Tiger Tales, clicking on some objects takes Stanley into his imagination, where he pretends to be anything from a penguin sliding on the snow to a sting ray navigating around obstacles on the ocean floor.

31.12.2001

Stanley's Mom wants him to get ready to go to the beach and Stanley has to collect some beach items; hat, sunscreen, sunglasses, water bottle, and his tiger swim tube, Theodore (which he suspects his brother has taken). He's also looking for some stickers he has misplaced, and the player is encouraged to click on everything and visit every room in the house to find all the missing items. As he uncovers animations and plays games, the player will sometimes be directed to Stanley's "Big Book of Everything", which he totes around in a wagon along with the items he finds. This book has a page and at least one animal for every letter of the alphabet except X - each page tells a few facts about the animal and offers a printable picture. As the player uncovers Stanley's stickers, they will appear in the book as well. Sometimes Stanley will seize upon an object the player has clicked and use it in imaginative play; for instance, finding his bear slippers makes Stanley pretend to be a bear reaching for a hive full of honey, and upon finding a cardboard tube Stanley puts it on his nose and pretends to be an anteater. These play scenes are accompanied by interesting tidbits about whatever animal he is being.

26.10.2005

A game for young children to help them learn number and letter skills, with also colors and shapes.

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ESRB: EC

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