Baroque Shooting

17.06.2000
Genre: Shooter Arcade
Baroque Shooting is a vertical scrolling shoot-’em-up. It serves as a spin-off from the dark, post-apocalyptic roguelike Baroque, reimagined as an arcade-style shooter. In the game, you control an angelic character flying through desolate ruins populated by grotesque enemies from the Baroque universe.

Buy

Part of collection:
Baroque (last 3 games)

28.06.2007

An updated remake of Baroque, a post-apocalyptic RPG game in which all hell has literally broke loose on earth. As the game starts, the world has been devastated by a heat wave and left nothing but demon infested ruins and a mysterious "Nerve Tower" which many claim that holds the answers to the apocalypse. You play as an amnesiac survivor who decides to enter the tower in search for clues to both your identity and the reasons behind the apocalypse. The game plays as an RPG dungeon-crawler, in which you control your character and attempt to clear each floor in the tower from monsters, earning experience and items and only occasionally journeying outside the tower to get weapons and equipment from a few NPCs. The PS2 remake adds additional floors, items and creatures and updates the whole game with a completely polygonal engine (the original used 2D sprites to depict characters and monsters). Furthermore, the point of view has been changed from first person to third person and the gameplay has been modified accordingly to make the game more of an action-RPG than the original.

22.05.2002

Baroque Typing is a spin-off of the dark fantasy roguelike RPG Baroque, developed by Sting Entertainment. Released for PC, this title reimagines the post-apocalyptic world of the Neuro Tower as a typing game. Similar to The Typing of the Dead, players must defeat grotesque enemies and progress through the distorted environment by accurately typing words and phrases that appear on screen. The game features characters and assets from the original Baroque universe, blending the series' signature grim atmosphere with educational typing mechanics.

27.07.2000

The game is played as an interactive novel, with 2D still pictures of settings and characters being the main graphic elements, and all actions being described via scrolling texts. At several intervals you will have to make a choice that branches the plot in different directions, but that's all the interaction you get to make.

Part of franchise:
Baroque (last 3 games)

18.12.2025

This ported edition of Baroque Syndrome presents the visual novel depicting the events before the main Baroque story. Play as Kitsune, owner of the Baroque Shop, and experience a branching narrative shaped by your choices. Fonts, stills, animations, and UI have been remastered for smoother play.

18.12.2025

Baroque-Ya is a collection from Japanese developer and publisher Sting, bringing together four titles from the company's post-apocalyptic Baroque series for the Nintendo Switch. This collection brings together four distinct titles from the series' history: BAROQUE: Original Version: The game that started it all. This is the original 1998 version of the 3D dungeon-crawling RPG, where players guide an amnesiac protagonist through the ever-changing Neuro Tower to atone for a forgotten sin. BAROQUE Syndrome: A prequel to the main story, originally released as a visual novel in 2000. This game delves into the lives of the characters and the events that led to the world-altering catastrophe known as the Great Heat Wave. BAROQUE Shooting: Reversed: An updated release of the 2000 PC spin-off. This title is a 2D side-scrolling shoot 'em up, offering a fast-paced, action-oriented take on the Baroque universe. BAROQUE Become a Meta-Being Revive: An updated version of the 2022 arcade-style game. In this Frogger-esque title, players take on the role of a Meta-Being, navigating obstacles to survive in the distorted world.

17.12.2025

Become a Meta-Being and head for the Neuro Tower… The protagonist is a Meta-Being! A jumping action game set in the world of BAROQUE.

Could be interesting

01.02.1996

Air Gallet, released in Japan as Akuu Gallet is a vertically scrolling shoot 'em up arcade game developed by Gazelle (one of the offshoots of Toaplan) and released by Banpresto in 1996. It runs on the Cave MK 1 hardware. It features the voice of narrator of Lenne Hardt and Jeff Manning.

01.11.1995

DonPachi is a 1995 vertical manic shoot-'em-up originally in arcades and was the first game from the developer Cave. Settings are mainly woodland and enemies are military vehicles and robots, culminating in the final boss, a huge robotic bee. One of three weapon configurations is chosen at start and then leveled up through dropped power-ups. DonPachi was ported to the Sega Saturn and Sony Playstation in 1996.

31.12.1989

No-one likes a and loser. And no-one comes more universally despised than Xenites. For a thousand years they have been plotting revenge for their humiliating defeat in the last Galactic Conflict. Now the very fabric of time is in danger. The Xenites have planted five Time Bombs through history. Only you can save the day - not to mention the Universe. The last time you met it was a playground scrap. This time it is war.

18.01.2001

Giga Wing 2 (ギガウイング2?) is a 2000 vertical scrolling shooter arcade game developed by Takumi and published by Capcom on Sega's NAOMI arcade system board and later ported in 2001 to the Dreamcast console. The arcade version is notable both for its excessive scores (scores in the quintillions are not unheard of), and for using a horizontally aligned monitor (much like Treasure Co. Ltd's Radiant Silvergun), something that is considered rare for a vertical shooter.

01.04.2000

A prediction is that before human civilization, there was once an advanced civilization on Mars. A sorceress destroyed the civilization and everything that was remembered of it, except a chip called "INFINITY". In 2100, millions of people were starving due to massive food shortages and has caused civil wars around the world. Centuries later, however, the world government had sent colonists to Mars which began to solve these problems. At a nearby farm, the Infinity chip was discovered and it revealed all the technology of the advanced civilization. In 2309, a Declaration of Independence has been sent to Earth. Large armies have been amassed on Mars, and a gigantic armada was waiting for any attack from Earth. The Earth government sends out a fleet of battleships followed by a special air raid unit called ACID; ACID is equipped with a new fighter ship known as the Mosquito. Their mission is to enter Mars, stop the rebel violence, locate and destroy the rebel leader, whoever... or whatever it may be...

21.10.2022

Blast hordes of alien ships into junk. Collect the scrap to upgrade your ship into an unstoppable force of destruction. Unlock new characters and weapons and upgrade your stats between runs.

01.01.1988

Xenon is a 1988 vertical scrolling shooter computer game, developed by The Bitmap Brothers and published by Melbourne House which was then owned by Mastertronic. Xenon was followed in 1989 by Xenon 2: Megablast. The player assumes the role of Darrian, a future space pilot called into action by a mayday report from his superior on a nebula space station. As of late, the colonies of mankind have been under attack by mysterious and violent aliens called the Xenites and it is finally time for Darrian to engage them. Unlike most scrolling shooters, the player can move in any direction instead of straight up. The player craft has two modes, a flying plane and a ground tank. The transition between crafts can be initiated at almost any time during play (except during the mid- and end-of-level boss sections, as well as certain levels where a certain mode is forced), and the mode chosen depends on the nature of the threat the player faces. Destroying some enemies released power-ups the player could catch to enhance their ship.

06.06.2014

Crimzon Clover: World Ignition is a fast-paced, top-down bullet-hell shooter where players command one of three unique ships through relentless waves of enemy fire. The game expands on the original with multiple play modes: Boost (adaptive difficulty), Original (classic arcade-style), Unlimited (brutal bullet chaos), and Time Attack (speedrun challenge), plus a Novice setting for beginners. Core to the experience is the Break Meter, which fuels powerful bombs and temporary power-ups: Break Mode amplifies firepower, while a full meter unleashes the devastating Double Break Mode, turning the tide against even the toughest bosses. A robust Training mode lets players customize scenarios to hone their skills. With vibrant visuals, precise controls, and escalating intensity, World Ignition delivers a thrilling test of reflexes and strategy

01.02.1990

The year: 1941. The place: 20,000 feet in the air over the North Atlantic. Lightning flashes across the skies of war-torn Europe. Your mission: beat back the imperial forces before they can use their new weapon! In 1941: Counter Attack, the goal is to shoot down enemy airplanes and collect weapon power-ups. It is the prequel to 1942, and the third game in the 19XX series.

28.05.1998

Unlike in most other shoot 'em ups, there are no power-ups. All weapons are available from the start. Weapons can 'level up', however, becoming more powerful as the player uses them to score points. There are a selection of 7 weapons that can be used at any given time: The game is designed so that there is almost always a 'right' weapon for any situation. The bosses in the game are designed so that they have multiple 'sections' which, if all destroyed before the 'core' of the boss, will award the players with point bonuses. Being able to apply the right weapons on any different boss is key to obtaining these bonuses. For example, a boss may have two sections located on either side of the screen. You could immediately go up to one and begin shooting it with a vulcan, or you could hover in the centre and hit both at the same time with the side bombs. This would increase your chance of obtaining the bonus before the time limit runs out and the boss self-destructs. The game rewards players for "chaining" enemies of just one of three colors, red, blue, or yellow. Whenever the player kills three enemies that are of the same color, who can obtain a points bonus. This also facilitates faster upgrading of weapons.