Battleship
Buy
Could be interesting
Order of Battle: World War II is breath of fresh air for all strategy fans. It is a game that takes wargaming to a new level by upgrading every single game element and rebooting the genre for a new generation of players.
Fire Emblem: Three Houses is a tactical role-playing game developed by Intelligent Systems and Koei Tecmo for the Nintendo Switch. Players take the role of a professor at Garreg Mach Monastery, where they teach and guide one of three student houses. Gameplay combines turn-based battles, character development, exploration, and relationship-building.
Langrisser mobile retains the classic turn-based strategic gameplay of the original series, with class suppression, terrain effects, and unique class trees for a customizable battle experience. Featuring more than 300 classic levels, an unforgettable score by original series composer Noriyuki Iwadare, and all of the heroes from the main series, Langrisser fans, new and old alike, can experience the epic showdown between light and dark with other players around the world in real-time.
Enter War Plan Orange: Dreadnoughts in the Pacific 1922-1930, where you will command the pacific fleet for either power in four different campaigns. The two major campaigns will take you from 1922 - 1926 and from 1926 - 1930. With incredible attention to detail and historical accuracy, War Plan Orange is the perfect modification to War in the Pacific for anyone who loves the time period between World War 1 and World War 2. The lack of airpower and inefficient fuels, as well as the natural resources required by both sides make War Plan Orange a completely different experience.
The Sengoku Bushou - Tenka Touitsu no Yabou is a strategy game that takes place in the Warring States period, the player can choose between 3 possible characters and three different time periords to start the conquer.
One of many grand war simulations in Daisenryaku series, Daisenryaku for Famicom is a turn-based strategy with quite modern armies, the abstract "Blue" and "Red" countries (controlled by the player or AI), are at war with each other. Three basic phases make up each turn: production, movement and combat. Like in other Daisenryaku games, each side has to produce units such as infantry, several types of tanks, helicopters, etc. Attack is possible, when enemies are near. The game includes 30 maps with varied types of locations and terrains (islands, deserts, mountains, etc.) Each terrain type has different movement and defence values. This version uses "fake hexagons" for battlefields; the hexagons are in fact squares, with six neighbours. As opposed to most other versions, it has round-based combat, i.e. a turn ends when the player has moved all the units. It also has a less complex management system than the computer versions.
Power: The Game is an turn-based wargame in boardgame style. The objective of the game is to defeat your opponents in by capturing their Flag with infantry. Tanks, planes and ships can be used to help cover your position and give you sufficient power. Available are tanks, planes, ships and infantry. The game is divided into timed rounds of combat, with the entire conflict lasting two hours or less. During each round all players make their moves simultaneously. You are allowed to issue up to five commands during each round. At the end of each round all movement is seen, all conflicts are resolved and all power units when they occupy a foreign country with any piece through an entire round.