Beatsplosion! for Kinect

30.12.2015
Genre: Music Sport
A rhythm and fitness game for Xbox One Kinect by Virtual Air Guitar Company.

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11.11.2011

Dance Dance Revolution II, later released in Europe as Dance Dance Revolution Hottest Party 5, is a music video game in the Dance Dance Revolution series by Konami. It was released on October 11, 2011[1] for the Nintendo Wii in North America and on November 24, 2011 for Europe. Dance Dance Revolution II is the direct sequel to Dance Dance Revolution for the Wii. This game shares songs with the arcade version of Dance Dance Revolution X3 vs 2ndMix. It features characters from the arcade versions of Dance Dance Revolution.

20.12.2022

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31.12.1993

Mario Undoukai (Mario Sports Festival) is a Mario arcade game released only in Japan. Like Buzzing Mario, very little is known about it. The game is a dancing game geared toward small children. It is one of the only two dancing games in the Mario series and is very similar to the other one, Dance Dance Revolution: Mario Mix, but there are two neutral foot spaces and no 2-player mode.

21.02.2016

'Jam It' is an arcade style 2-on-2 basketball game for the Commodore 64 and C64 emulators.

12.12.2004

Lumines is a block-dropping game, that may seem at first to be similar to Columns and Tetris. A 2 x 2 square (an O tetromino) made of four smaller block pieces is dropped into the playing field, which may appear different as the player advances through levels or skins. The small blocks that comprise the larger blocks will be one of two different colors. The objective is to rotate and align the blocks in such a way as to create 2x2 squares of the same color, which may span multiple blocks and, indeed, share blocks. For example, if one should get a 2x3 area of matching blocks, the middle portion will "share" itself with both the left and right halves and create two 2x2 squares. After the "timeline", which is synchronized to the music, sweeps over the matching blocks, they disappear. When too many unmatched blocks pile up to the point where no more blocks may be dropped in the playing field, the game ends. When part of a falling block hits an obstruction, the unobstructed portion of the block will split off and continue to fall. More points are scored by creating the largest number of squares during one "timeline" sweep. Increasing score multipliers are earned by repeatedly clearing squares on consecutive timeline sweeps. Bonuses are also awarded by reducing all remaining tiles to one single color or for removing all non-active tiles from the screen altogether. Occasionally, a block falls with a special square of one of the two colors with a "jewel" in the center. This square, when cleared as part of a matched 2x2 square, will cause all individual blocks of the same color that are horizontally or vertically adjacent to the matched 2x2 square, or to an adjacent square, to be cleared without score. These can be used for both generating large bonuses, since generally several blocks of the other color will be formed once these are removed, as well as to help the player recover if the field becomes too cluttered.