Big Cat from Hell
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Necrobarista is a gorgeous 3D visual novel about a supernatural Melbourne cafe where the dead spend their last night on Earth. Utilizing a unique anime-inspired aesthetic, Necrobarista places a focus on the usage of animation and cinematography to provide a cinematic experience that draws players into a visually and narratively captivating adventure. Through a series of vignettes, Necrobarista presents a story told from the viewpoints of a diverse cast of characters, and explores the supernatural underworld of Melbourne's cafe scene.
Tens of millions of yen hidden in an Elementary school!? Lies, secrets, and underhanded tactics... Students and teachers struggle against one another.
Riza Wolfe is the kind of person often referred to as a daydreamer. With her high school days approaching an end quicker than she would like, and the threat of a mundane adult life looming over her, she’s always wondering if there’s something more out there. As it turns out, there is. After receiving an unassuming dream catcher as a gift one day, Riza soon finds herself following a character she thought she’d made up through a mysterious nexus realm and into a parallel world, where she is supposedly one of seven “Dreamers” of legend. She gets what she’s always wanted–an adventure, and a greater purpose…sort of. The problem is, no one seems to know exactly why the Dreamers are there, just that it means something very, very bad is coming. It’s up to Riza, her new werewolf guardian, Luna, and the assortment of companions they collect along the way to unite with the other Dreamers, and figure out why they were summoned…before it’s too late.
A short furry visual novel monologue about friendship.
Upon meeting Ezra, Zale, and Dandy, you discover that you don't remember who you are, where you came from, or why you're even there. The story unfolds as the residents of the town try and help you remember, and you learn what it truly means to be yourself.
Sublation. The moment when the old is negated, giving rise to the new. Red, yet not red. Blue, yet not blue. A love simulation that paints the clash of red and blue, exploring the theme of dialectics in romance. A pair of lovers living in reality, and two goddesses wandering through dreams. These two worlds, never meant to intersect, will intertwine through your intervention. Red and blue. Knowledge and folly. Mars and Earth. Passion and calm. Dreams and reality. Truth and illusion. Thesis and antithesis clash, simulating the process of their sublation. With dialectics as the core theme, this game is inspired by the In Praise of Folly and Chaos theory.
Clam and skunk. Waste of water. Wasted water.
A linear visual novel about two girls taking a train to "The Last Station" to start a new life away from the curses that have bound them in the past.
Nero is burning his drawings and sketchbooks after he received the news that he failed to enter his dream university. Fortunately, his best friend, Jin, comes just in time to stop his dumbass friend.
The World Tree was almost completely withered. The world was close to its ending. Many people came to a certain place, the funeral parlor, in order to seek 'salvation' from the Funeral Princess.