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Baby Jack is a German action game for the Commodore 64.
Players must collect three blue balls per level whilst avoiding any obstacles.
The game features teams of one or two players (depending on the platform) shaped like balls with legs who hit the volleyball with their heads. The game is played from a side-view perspective, and the ball can be bounced off of the walls and ceiling without penalty. Scoring is based on the original volleyball scoring rules, where only the serving team can score on each volley, and 15 points are required to win the game. The same head is permitted to hit the ball multiple times, but the team may only hit the ball three times while the ball is on their side.
A game developed by John Romero where players control Mike the Explorer as he navigates Egyptian pyramids.
Play as a fly swatter and kill waves of flies. After enough flies have been killed, a 'SuperFly' will appear; progress to the next level by killing the SuperFly on each level.
Incredible Shrinking Fireman was a budget platform adventure title
Diggger is an action game in which the player digs tunnels, attempting to collect all of the emeralds on each level without being caught by monsters. The regular 'Nobbin' monsters are easily outwitted at first since they can't dig tunnels for themselves. However the game becomes more difficult as the amount of dug tunnels increases, and superior 'Hobbin' monsters begin to appear.
Players hop around a pyramid of plates to change their colors in this Q*Bert-inspired game from Sierra.
Paratrooper is a single screen arcade action game where the player controls a stationary machine gun turret trying to shoot down all incoming enemies. The turret has unlimited ammo but a limited angle of fire (up to 90 degrees left and right). At first, helicopters start appearing from both sides of the screen's upper part. Paratroopers are jumping down from those helicopters; if four or more of them touch the ground, they will form a human ladder, climb up to the turret, and destroy it. To avoid that, the player has to shoot either the paratroopers themselves or their parachutes - for different effects but the same results. After the player has withstood several waves of helicopters, bomber planes start appearing. These planes shoot bombs directly at the turret, which do not miss and destroy it right away. To counter that, the player can either eliminate the plane before it has the chance to drop the bomb, or destroy the bomb itself in mid-air. Shooting bombs scores the most points (50). Surviving this stage effectively puts the game on an indefinite loop, with more helicopter and bomber plane stages alternating with increased difficulty. There are no continues and the player has to start over if the turret was destroyed.