The Pyramids of Egypt
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Journey into an Aztec pyramid and survive the adventure of a lifetime! No other game forces you to die in order to complete it! That's just one of many incredible plot twists in this excellent puzzle-oriented arcade-adventure game. Guide Alabama Smith (Al) into a vast and dangerous Aztec pyramid. Confront traps of increasing perplexity and face unfathomable creatures in this innovative arcade game that tests your mind more than your finger speed.
Bouncing Babies is a computer game developed in 1984 by Dave Baskin for MS-DOS. The player is in control of a two-man team of fire fighters who rescue babies thrown from the windows of a building in flames into a bouncing stretcher and safely into an ambulance.
The game features teams of one or two players (depending on the platform) shaped like balls with legs who hit the volleyball with their heads. The game is played from a side-view perspective, and the ball can be bounced off of the walls and ceiling without penalty. Scoring is based on the original volleyball scoring rules, where only the serving team can score on each volley, and 15 points are required to win the game. The same head is permitted to hit the ball multiple times, but the team may only hit the ball three times while the ball is on their side.
Players hop around a pyramid of plates to change their colors in this Q*Bert-inspired game from Sierra.
A puzzle game that is the predecessor of Paganitzu.
Following a robot rebellion, humans have fled the Earth for the planet Nova. They have sent the robot OR-CABE-3 back to Earth to obtain the secret defense plans of the enemy robot base. The player takes control of OR-CABE-3 as it attempts to escape the enemy base with the plans and board a spacecraft for Nova.
Alley Cat is an early video game in which the player controls a cat, navigating an alley screen and various challenge rooms. The player must enter a room and complete the objective inside, while avoid hazards such as objects being thrown out of windows, wandering dogs, giant spiders and the broomstick.
Players control historical explorer, Henry Morton Stanley, as he searches for Dr. David Livingstone.
The object of the game was to collect gold cups to move on to the next level. Since the original 1988 publishing of Dangerous Dave on UpTime, there have been three sequels and three ports of the original to other platforms. The idea of Dangerous Dave came to John Romero under the influence of Super Mario. There are definitely similarities that are easily noticeable, such as the secret levels, the level design, the monsters, and the jumping. The mission is to guide Dave through ten levels, collecting trophies in the hideout of his enemy, Clyde. Romero says that among all Dangerous Dave sequels Dangerous Dave in the Haunted Mansion is "the best Dave ever created". In 2008 Dangerous Dave in the Haunted Mansion was ported to cell phones.