Buy
Could be interesting
Façade is an artificial intelligence-based art/research experiment in electronic narrative – an attempt to move beyond traditional branching or hyper-linked narrative to create a fully-realized, one-act interactive drama.
Planetfall is a science fiction interactive fiction computer game written by Steve Meretzky, and the eighth title published by Infocom in 1983. Like most Infocom games, thanks to the portable Z-machine, it was released for several platforms simultaneously. The original release included versions for the PC (both as a booter and for DOS) and Apple II. The Atari ST and Commodore 64 versions were released in 1985. A version for CP/M was also released. Although Planetfall was Meretzky's first title, it proved one of his most popular works and a best-seller for Infocom; it was one of five top-selling titles to be re-released in Solid Gold versions including in-game hints. Planetfall utilizes the Z-machine originally developed for the Zork franchise and was added as a bonus to the "Zork Anthology". The word planetfall is a portmanteau of planet and landfall, and occasionally used in science fiction to that effect. The book Planetfall written by Arthur Byron Cover, uses the game image on the cover, and is marketed "In the bestselling tradition of THE HITCHHIKER'S GUIDE TO THE GALAXY.[2] A sequel, Stationfall, was released in 1987. Planetfall teleports you 12,000 years into an outrageous future. You joined the Stellar Patrol to explore the galaxy, but all you've seen is the end of a mop - until your ship explodes and you're jettisoned onto a mysterious, deserted planet. Luckily, you have Floyd, a lovable multi-purpose robot with the personality of a mischievous 8-year-old. He's the ideal companion with whom to brave your new world, as you dare its dangers and uncover its secrets.
Memoir En Code: Reissue is an autobiographical game album. Designed to be experienced similarly to a music album, this short experimental game explores different bits of the author's life as a series of interactive tracks.
A group of friends are brainstorming ideas for their next big visual novel. How Visual Novels Changed My Life is a visual novel by Träumendes Mädchen.
Where the Bees Make Honey tells a story about reflecting on different moments from your childhood, which are played and experienced from an adult perspective. At its core Where The Bees Make Honey is a puzzle adventure game, but gameplay variation is filtered throughout.
Your quintessential construction simulator is here. Take a dodgy loan, restore a property, move in the locals, attend to their grievances, then celebrate with a pint in this fully-simulated, open-world 1980's Britain.
Across the Grooves is an interactive graphic novel for PC/Mac/Linux, set in a magical-realism universe, where your decisions affect the destiny of Alice, the main character, drastically changing her reality and allowing her to explore alternative destinies by modifying her past.
In dreams wings unclipped beaks unburdened by dark songs cold quips noise numb static love white creased light leaks purely kept flower heap pretty feather fall asleep side eyed glares burn my skin I can't escape the way you see me
Roll, jump, and dash around as a house on a date in this silly adventure game. Meet eccentric structures, romance eligible bachelorx pads, and uncover the meaning of life... or you could go fishing instead (though we replaced the fish with cars to make more sense).
Embark on an exciting journey in Only UP! Exploring a huge world full of secrets and mysteries, you have to get as high as possible, and the most interesting starts above the clouds...