Candy Crush Saga Ticket Model

Candy Crush Saga Ticket Model is a video redemption, touch screen arcade machine based on the super addictive and phenomenally popular mobile/facebook app.

Parent game

12.04.2012

Candy Crush Saga is a free-to-play match-three puzzle video game released by King as a variation of their browser game Candy Crush. In the game, players complete levels by swapping colored pieces of candy on a game board to make a match of three or more of the same color, eliminating those candies from the board and replacing them with new ones, which could potentially create further matches. Boards have various goals that must be completed within a fixed number of moves, such as collecting a specific number of a type of candy.

Could be interesting

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Merge cats, discover new adorable kittens and reach the highest score possible!

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The goal is to move every tile (whose moves are determined by its links with another tiles) until create the pattern suggested.

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A mind-bending, block-swapping extravaganza!

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A trail-twisting, brainteasing puzzle game!

30.11.2023

A trail-twisting, brainteasing puzzle game!

01.01.1970

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Linea is a storyline puzzle game in which you can help the characters by drawing the line to the end of the path of light.

31.12.2004

McTetris is an online Tetris clone by McDonald's. It was accessible on McDonald's Spain's website.

26.10.2022

Escape String, is a 2D puzzle game set in an undefined time and place. A small humanoid robot wakes up in the debris of a landfill inside a large factory. He receives strange and enigmatic messages, from someone who apparently wants to help him. The robot's purpose is to explore the large factory where he is in search of answers about who he and his mysterious remote helper are. The player does not control the robot directly and in real time, but inserts movement commands above its display in order to tell the robot when it is time to jump, to crouch and more. It is therefore a puzzle game based on perspective: the player must calculate the spaces between the robot and the obstacles. The obstacles are initially totally static, but as they advance, they will be more and more dynamic and varied. For example, we will have guard robots that will perform the same actions as our robot in a mirrored manner. There are currently 40 levels, with 8 types of obstacles. The real challenge will consist in finishing the level with the minimum possible number of indications (input) and providing these commands in a single line (string), ending the level while simultaneously satisfying these conditions will unlock the ""gold chip"" of that particular level. The ""gold chip"" will be used to unlock new skins for our robot. This title is therefore suitable both for those looking for a relaxing puzzle, given the non-dynamic gameplay, and for those looking for a challenge given its arcade nature.

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