Ceremony of Innocence

31.12.1997
Genre: Puzzle Adventure
An interactive multimedia 'game' based on Nick Bantock's Griffin and Sabine trilogy of illustrated novels.

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04.03.2016

FINALLY! Fireboy and Watergirl is available! and it's ONLINE! Worldwide! Fireboy and Watergirl is an addicting TEAMWORK and fun game for two players. Help Fireboy and Watergirl to find the exit through the Forest Temple. Fireboy must avoid the water and Watergirl must avoid the fire, and be careful, the green mud kills them both! You can collect diamonds for extra points! Features: -Single player mode: Now you can play all levels by yourself tapping on character icon to switch between Fireboy and Watergirl. -Cross-platform is available! Now you can play with all mobile devices! -All levels are updating frequently. We suggest that you check the game every day and don't miss any updates and new levels! (You must re-start the app to check daily updates!) Notes: -Because of this is an online multiplayer game, you can play with a Game Center account which is logged in OR you can play without a Game Center account, as a Guest too! -We always care about and read our players' reviews/feedbacks and try to improve our app in this direction. Please continue to share your positive and negative comments. :) -You can try to delete and re-download the app if something wrong happened. :(

29.04.2015

Cube Escape: The Lake is the second episode of the Cube Escape series and part of the Rusty Lake story. A trip to Rusty Lake takes an interesting turn when you stumble upon an abandoned cabin on a small island. The only things inside are some fishing gear, a knife and a crowbar. Some fishing might be peaceful...

01.08.2006

The player controls an intrepid explorer in search of diamonds in the jungles of Angkor Wat, the dungeons of Bavaria and the icy caves of Siberia. There are forty levels spread across the three worlds. The objective is to obtain a number of diamonds to gain access to the door that will lead you to the next room, but there will be dangers on the scene with which you have to evade, including fire traps, giant spears or enemies wandering around. the adventure you will be able to find chests that can contain items such as diamonds, which can be purple or red, you can also find an extra life.

14.08.2023

Verne: The Shape of Fantasy is a pixel art narrative experience based on the life and works of Jules Verne, which merges exploration, puzzles and interactive dialogues with the imagery of one of the most famous science fiction and adventure writers.

23.10.2000

In this thrilling point-and-click adventure based on the works of H.P Lovecraft, you’ll traverse the haunting world of Gothic New England, solving puzzles and acquiring information to help Stanton solve the mystery of the Necronomicon.

31.12.1994

Death Gate is a classic adventure game from the much revered Legend Entertainment. The studio is known for developing games that include exceptionally well crafted puzzles and a wacky sense of humor which frequently breaks the fourth wall and plays to a wide assortment of offbeat puns. Moreover, the company has emerged with a winning streak of fantasy and sci-fi games based on popular literature adaptations. The most famous of these are Frederick Pohl's Gateway and Terry Brooks' Shannara. In 1994, Legend Entertainment has chosen to adapt not 1 book but the whole series of 7 books by Margaret Weis and Tracy Hickman known as The Death Gate Cycle. The original release of the game even includes a special gift for fans of the book series, namely an exclusive short story written by the same authors that tells some of the history of the mysterious Assassin's Guild from the series. In Death Gate, the player is cast in the role of a freshly freed Patryn—a young, brave wizard named Haplo. By his deeds in the Labyrinth, he has gained Xar's trust to be sent as a scout to the other 4 realms. The way between them leads through a mystical portal known as the Death Gate. For his journey, Haplo is handed not a single but several quests to complete. He must first explore the realms, learn about the new lands, and find the pieces of the World Seal that will allow the reformation of the world to its original whole. He must also retrieve as much of forgotten magical lore as he can, and find runes that will allow him to enter all the other realms. Finally, and most importantly, he must find out what has happened to the Sartan who seem to have vanished somewhere long ago, so that Xar will be able to bring them to the proper Patryn justice. The game, by taking inspiration from the first 4 books, creates a certain unique experience for the player that stands out among other fantasy adventures. There is an unusually layered structure based on the initial premise of the 5 separate realms, since the consequences of the sundering run much deeper than mere differences in landscapes. From realm to realm life conditions vary enormously, including geography, history, fauna, flora and astronomical bodies. For each realm, the population is divided into very specific societies, although many attributes of each race remain common. Several royal families, powerful guilds, and wealthy, independent merchants all have their own specific goals and ambitions that are not at all connected to the grand schemes of the Patryn and the Sartan, which they mostly are unaware of at this time after centuries of their absence. The distinctiveness of each culture's circumstances and the individual diversity of the larger and smaller schemers within the cast of characters give a special magic and wonder to the proceedings in the game, especially when the player visits a new realm for the first time and starts exploring it. The worlds possess a mysterious, intriguing flavor, but with a touch of whimsical surprises from nearly everywhere. Each encounter with Xar between travels reveals more information concerning the whole mechanics that connect these realms. Death Gate contains some exceptionally good voice acting. This is especially true for Henry Strozier who plays the role of Xar. He carries a low, charismatic, and authoritative voice that perfectly befits a character with a brave heart, long experience, deep wisdom, but a good share of arrogance. He shines for good measure too, since the player will spend more time conversing with his character than any other in the game. Haplo, who is only heard in conversations, voiced by David DeBoy, does not have a plain, uninteresting voice either. He sounds slightly arrogant and lordly like his master, but also rather youthful, yet manly enough to give an air of independency. The MIDI music in Death Gate is very well done. The compositions are perfect for an epic fantasy setting. The tunes are often light and comforting, but they can change dramatically to a more majestic tone when visiting the king's palace and to a darker motif when exploring the undergrounds of Abarrach, the vicious Labyrinth, or the deadly Assassin's Guild. Aside from Haplo and Xar, several other characters from the books also make an appearance in the game. Many of them, however, have been greatly simplified and reduced to only episodic roles with little development. Many major characters from the books are missing altogether, most notably Alfred, whose role is crucial in bringing out Haplo's characterization in the literary originals. On the other hand, some of the memorable archetypes from the books are used in new, interesting ways. For example, a boy named Bane has been recast into a different child with a different life and social standing, though both share a very similar personality. The character that stays most true to the canon is the whimsical, crazy wizard Zifnab, who appears in all his pun infested glory. In general, the plotlines are less violent and happier than those in the books, and the characters show less moral ambiguity. Death Gate plays like a traditional point-and-click adventure game, but like a role-playing game it is as much about being free to explore the fictional world as about following a foreordained storyline thread. There is quite a bit of narrative text, diaries, historical documents, and dialogs to sieve through. They are all well written and are rather fascinating, since everything is directly connected to the quests the player needs to complete or the puzzles the player needs to solve. There is a fine dose of humor in the game too, but nothing so unsubtle that may distract from taking the main conflicts of the story seriously. From this stance, Death Gate is actually quite a departure from the largely comical gallery of previous game titles from Legend Entertainment. The puzzles in Death Gate are a bit on the easy side, but the enjoyment they give is very well balanced by their ingenuity. The wealth of subplots, quests, plot twists, and deceptions add a lot of tension to the player's own proceedings. There is a certain logic and buttons based puzzle that is rather hard to beat. However, the player can ask for help from the game to solve it (or even skip over it). In general, the difficulty level of the game lies somewhere between easy and medium. The player can die in the game, but there is an option available to undo the player's last fatal action. Comparison with the books quickly reveals some of the obvious budgetary or time constraints the developer must have faced during Death Gate's development. Pryan, the realm of fire, is build of elements taken not only of this realm in its original form but also of Chelestra, the realm of water. Consequently, the latter realm has shrunken to a very limited scope in the game. The smallness of Chelestra comes in the game as a particular disappointing revelation, since it is the last of the elemental realms that the player visits. The interface used in Death Gate has evolved from the original Legend Entertainment's interactive fiction interface. There is an always available standard list of commands (such as Take, Look at, or Use) for the player to choose from, reminiscent of Lucasarts' SCUMM interface. In addition, extra action commands specific to an object appear when it is clicked. For example, when clicking on a door, apart from the standard list of verbs, there are added options to unlock, knock, or eavesdrop on the door. There are many actions which are not necessary to complete the game but which trigger funny responses specific to the situation. Altogether, the interface is a clever compromise between the sense of freedom achieved through a text parser and the simplicity of contemporary point-and-click style. Gameplay in Death Gate draws on a few gimmicks that are typical of role-playing games. For some parts of the game, the player is able to have a party of several characters. There is also a process of collecting magical spells, even though they have been tweaked for solving puzzles instead of combat. A spell is constructed by connecting runes in a combination. After that, it is traced in the air by Haplo with his hands to bring the spell into motion. The player will be able to learn many spells in the game, mostly from the mensch. This is an important diversion from the canon, as the mensch from the books possess a different kind of magic altogether. The high resolution graphics of the game will remind fans strongly of fantasy literature illustrated covers. The characters are beautifully detailed in high resolution, but rarely fully animated. However, their faces are always incredibly alive, especially in conversational close-ups. When exploring the game world, the player will notice many intricate but small animations in otherwise generally static sceneries. Major events occurring in the game are partially described in narrative text and partially presented as cut scenes. Sadly, the number of background illustrations in the game is a bit limited. All locations are shown from only a single point of view. Sometimes, the player is drawn to something interesting drawn at the edge of an illustration but is unable to look closely to find out more about it.

31.10.2008

A flash horror game that can only be played at night. You wake up in an abadoned hotel and need to find out what happened and how to get out of there alive. Solve puzzles, defeat enemies and follow instructions of a personal call to escape your nightmare and get your deserved Doritos.

19.05.2015

Set a Course for Danger and Discovery!

25.02.2021

Welcome to Royal Match, the king of puzzle games! Swipe colors, solve match-3 puzzles and help King Robert decorate his castle. An exciting adventure is calling you! We have thousands of challenging match-3 levels for you to play in the Royal Arena! On this fun journey, you will solve exciting puzzles, receive coins for unlocking new areas, decorate King Robert’s castle and get extra boosters to continue your saga. Also you can compete with millions of players in events such as King's Cup, Sky Race, Team Battle, Lightning Rush and claim exciting rewards for your achievements. Fun and challenge never ends and you will never have a dull moment in Royal Match.

12.06.2020

Slappy the Dummy has unleashed a nightmare of Goosebumps monsters, and they’re all out to get you! Escape from frightening creatures like the Graveyard Ghoul, Lawn Gnomes, Annihilator 3000, Murder the Clown, and the Werewolf of Fever Swamp as you collect the scattered pages of Slappy's book to seal him away. You’ll explore infamous Goosebumps locales for clues, hide from monsters, and solve Slappy’s devious puzzles.