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Lumines is a block-dropping game, that may seem at first to be similar to Columns and Tetris. A 2 x 2 square (an O tetromino) made of four smaller block pieces is dropped into the playing field, which may appear different as the player advances through levels or skins. The small blocks that comprise the larger blocks will be one of two different colors. The objective is to rotate and align the blocks in such a way as to create 2x2 squares of the same color, which may span multiple blocks and, indeed, share blocks. For example, if one should get a 2x3 area of matching blocks, the middle portion will "share" itself with both the left and right halves and create two 2x2 squares. After the "timeline", which is synchronized to the music, sweeps over the matching blocks, they disappear. When too many unmatched blocks pile up to the point where no more blocks may be dropped in the playing field, the game ends. When part of a falling block hits an obstruction, the unobstructed portion of the block will split off and continue to fall. More points are scored by creating the largest number of squares during one "timeline" sweep. Increasing score multipliers are earned by repeatedly clearing squares on consecutive timeline sweeps. Bonuses are also awarded by reducing all remaining tiles to one single color or for removing all non-active tiles from the screen altogether. Occasionally, a block falls with a special square of one of the two colors with a "jewel" in the center. This square, when cleared as part of a matched 2x2 square, will cause all individual blocks of the same color that are horizontally or vertically adjacent to the matched 2x2 square, or to an adjacent square, to be cleared without score. These can be used for both generating large bonuses, since generally several blocks of the other color will be formed once these are removed, as well as to help the player recover if the field becomes too cluttered.
Lumines Electronic Symphony uses the new features of the PlayStation Vita such as the touch pad on the back, while keeping classic controls already known in the first Lumines on the front. Lumines Electronic Symphony now uses animated 3D blocks instead of 2D sprites. The game will use the front touch screen controls to move and rotate blocks but will also support analog and D-pad controls. In previous Lumines titles, a player unlocked skins based on their ability to successfully reach that skin. However, in Lumines Electronic Symphony, an experience point system has been integrated. Now all the points that a player receives in a session are converted into XP, so as the player levels up, additional skins and avatars will be unlocked. Each avatar has a single player and multiplayer ability mapped to them. Players unlock more avatars and find the abilities that best suit their style of play. Q Entertainment enlisted the design firm, BUILD (which was founded by former Designers Republic and Psygnosis members), to create much of the game's marketing materials, such as the new logo, in-game font, and graphic elements for the package design.
Named after a real-world phenomenon where players' brains are so engrossed that images of the iconic falling Tetrimino blocks linger in their vision, thoughts, and even dreams, Tetris Effect amplifies this magical feeling of total immersion by surrounding you with fantastic, fully three-dimensional worlds that react and evolve based on how you play. Music, backgrounds, sounds, special effects - everything, down to the Tetris pieces themselves, pulse, dance, shimmer, and explode in perfect sync with how you're playing.
"Contexto" is a version of the browser game "Semantle", where your objective is to guess a word based a similarity calculated by AI. With each attempt, the game will tell you how close you are to the answer.
Calm your mind and enter a world of dreams. Hop along to the groove of hypnotic rhythms to reveal technicolor dreamlike visions. Bring the true meaning of whimsical shapes into vivid focus as you discover a dazzling dreamscape of memories. Dream Hopper is a zen-like experience of flow and discovery. Simply tap to hop from shape to shape and let your mind reveal a beautiful presence of calm.
A puzzle game to connect BGM by erasing blocks. For those who want to be healed by the music of HYLE.
A puzzle game in which blocks are erased in the order of red, white, and yellow!
A musical guessing game where players race to Name That Song! based on short song clips and gain points for being the fastest.
Puzzle game included in the Sega Master System Evolution. You control the titular character and collect dust while avoiding green enemies.
Time to gear up!!! Blowup!! is an iOS puzzle game where you try to connect eight or more of the same colored blocks to blow them up. Developed by Cravemob, the application works on the iPhone, iPod Touch and the iPad. Try to connect as many of the same colored blocks to transform them into robots which in turn will blow up. The music in this game changes depending on how far you can last. One song can have a variety of mixes which adds an addictive quality to the game just to hear them all.