Classic Muncher
Buy
Could be interesting
Your goal is to fill the empty space and capture the monsters by building a wall around them. You can advance to the next level once 80% of the space is filled. Don't let the monsters touch you, and try to get the power-ups that appear randomly around the screen.
Seventh game released for the Epoch Cassette Vision, despite being labelled game six, due to a delay during production. A clone of Pac-Man but with an unorthodox maze layout using a plus and blocks to make up the arena.
A Pac-Man clone without the power ups.
A Pac-Man clone for the ZX81 with 16k memory expansion module and for the ZX Spectrum
Simple arcade game based on Pac Man.
Second Part of Mad Mix Game 2, a pac man style game
While few young people aspire to the role of a Dustman, New Generation Software felt they would enjoy pretending to be one on this innovative arcade game. Each section presents you with a road of houses, drawn from forced-perspective 3D, with flick-scrolling as you move up the road. Each house's dustbin must be collected, emptied and replaced within the time limit, which is indicated by the Bonus timer at the top of the screen. If this reaches zero, you receive the first of 3 warnings - a third sees you out of a job. Setting foot on the grass causes the bonus to drop more quickly, and there are additional hazards to avoid, including the local cars, which appear to be driven by maniacs, and cyclists and barking dogs, which can both injure you and cause your movement to slow.
Jawbreaker is a video game programmed by John Harris and released in 1981 for the Atari 400/800 by On-line Systems. Originally intended to be a fairly straight Pac-Man clone, Jawbreaker emerged as a relatively inventive version with unique gameplay. It was widely lauded by reviewers, and became a major seller for Sierra Online. The story of its creation forms a portion of Steven Levy's book, Hackers.
Pac Man clone.