Codename: Apocalypse
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Trials of Fire is a single player, turn-based strategy game set in a post-cataclysmic fantasy realm.
In the roaring 1920s, Arkham City displayed an increasingly thriving scene, but in the darkest den beyond jazz music and bouquet of moonshine’s reach, unnamable evil began secretly. Nightmare-like shadows lurked around every corner, and strange noises echoed from the asylum at night; pagan rituals and witch gatherings frequently arose like never before, behind all these oddities seemed to hide appalling secrets. You, an investigator, have accepted a mysterious commission to explore the truth. May you succeed in stopping the conspiracy in the darkness on the edge of town, ere the Elder Ones’ total awakening... or your sanity’s complete collapse.
Kyvir: Rebirth is a single player card game that combines elements of RPG, deck building, and roguelike gameplay. This game features an original dual deck mechanism, hundreds of distinctive items, skills, and cards for you to experiment with.
You and your friend find yourselves trapped in two magical clockworlds where you have to solve puzzles to escape. Neither of you have the whole picture so the only way to get out is to communicate what you see to the other player. Play on two devices, local or remotely, all you need is a voice connection.
Rogue Adventure is an incredible fusion of turn-based deckbuilder card game, rpg and roguelike, with an old style game pixel graphic.
A story-driven hybrid between RPG and deck-building roguelikes. Explore the ever-changing maps, fight with deadly enemies, and learn what happened to the cursed island of Avalon.
Blood on the Clocktower is a game of murder and mystery, lies and logic, deduction and deception for five-to-twenty courageous players and one devious storyteller. A social game played in person or online, seated in a circle, each player receives either a ‘good’ or ‘evil’ token with their unique character on it. Good players share information to solve the mystery whilst evil players lie about who they are and what they know. The good team wins if they can piece together their knowledge, trust each other, and execute the demon. The evil team wins if the demon can sow distrust, evade detection, and wipe out the village.
The game uses pixel sprites, with characters drawn in a classic American comicbook style. Fossil halls, greenhouses, hedge mazes, botanical gardens, underground cave systems...scenes appear one after another, presenting a visual feast. Unique lighting and shading technology creates an engaging atmosphere and a wonderfully immersive experience. The game embraces the spirit of early suspense novels, interspersing classic cultural elements throughout the story. Adopting an overhead world view, the world is composed of anthropomorphic animal (furry) characters; the social structures, folklore, and ethnic relations of this world are all waiting to be discovered by players!
Descend into the unknown in Shroom and Gloom a first person, dungeon-crawling, deck-building tale of mushrooms and madness. Enter The Underealm armed with nothing but a rust blade, a dying phone and a healthy appetite for roasted mushrooms. Explore your way through the depths, digging up new weapons in your quest to reach The Megashroom at all costs! Combine, grow and enchant your discoveries as you battle your way through terrifying Terry's, enchanting Bardshrooms and otherworldly Pizza Blobs!
Meteorfall is a deck-building roguelike. You'll choose your class from one of four unique adventurers, and then set out with a deck consisting of some basic attack cards. During the course of your adventure, you'll be presented with the opportunity to add powerful new cards to your deck. No adventure would be complete without slaying a few monsters that get in your way. In battle, you'll draw cards from your ability deck. Each time you draw a card, you'll be able to swipe right to play the card, or swipe left to skip a turn and regain some stamina. Between battles, you'll venture through a variety of locations, represented by an encounter deck. You'll encounter blacksmiths that can upgrade your cards, temples that can help you optimize your deck, and mysterious characters that will make you all sorts of bargains. The tactical strategy of combat micro-decisions mixed with the strategic element of deck-building provides a compelling and deep gameplay experience. As with all roguelikes, death is permanent. You'll earn some gems that you can use to unlock new cards, but it's back to the drawing board after that. Start out with a new adventurer and set out on your quest once again. The good news is that Meteorfall is different every time you play - you'll encounter different locations, different enemies, and different quests. Part of the challenge is adapting to the challenging situations the game puts you in, given the cards available. Good luck hero - it's time to end the Uberlich's cycle of destruction!