CoLoBot

31.12.2001
Original mix of adventure and educational game. While you have fun with this game, you will also learn C-BOT, program language that is similar to all C- languages. C-BOT wouldn't allow you to write programs, but it will ease learning of C- languages.

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Could be interesting

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Dawn of Discovery (Known as "Anno 1404" in Europe) is a city-building and economic simulation game with real-time strategy elements. Released in 2009, it was developed by Related Designs, produced by Blue Byte, and published by Ubisoft. Though the game centers on a series of fictional events, the overall concept of the storyline is based upon real life aspects of medieval and renaissance history such as the Crusades, advancements in gothic architecture, construction of cathedrals, and hanseatic trade involving the rise of patrician merchants and early forms of capitalism.

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Box Boy! is a platform game in which players control a box-shaped character named Qbby as he makes his way through each level. The source of the game's mechanics come from Qbby's ability to spawn boxes out of his body, the number of which varies between each level. These boxes can spread out in whatever direction is possible to make various shapes and can either be carried or thrown and pushed around. The boxes have various uses, such as allowing players to reach high ledges or cross large gaps, holding down switches, or blocking deadly lasers. Additionally, by hooking these boxes onto a ledge while Qbby is still attached, he can pull himself up. Each level features one or more crowns, which can be collected with advanced play but will become uncollectable if the player uses too many boxes during a level. These crowns unlock additional worlds as the game progresses. Medals obtained from clearing each level can be spent on extras, such as costumes, technique manuals, and bonus levels.

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Carnage Heart is a video game for the PlayStation, developed by Artdink. Its gameplay is a mecha-based, turn-based strategy game, where the player takes the role of a commander in a war fought by robots. The robots, called Overkill Engines (OKEs), cannot be directly controlled in battle; they must be programmed beforehand to behave in a certain way under certain conditions using a flow diagram system.

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