Boxboy!
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Part of collection:
BOXBOY!
(last 3 games)
"The fan-favorite puzzle series is back for the first time on Nintendo Switch with a brand new game! In addition to 270 new levels, two players can work as a team to solve puzzles in a new co-op mode. As a bonus, players who complete the game can access a new adventure starring Qudy."
Wait…a box is the last defense against annihilation?! Well, fear not—Qbby is no ordinary box. Using his four startling new powers, you must solve hundreds of puzzles across 18 deadly worlds. Create boxes to climb, hover, warp, and bomb your way to salvation! Whether you're a newcomer or an old vet, thinking outside the box has never been more fun. Scattered across many challenging worlds, Black Smoke and other new hazards threaten to destroy Qbby. Survive vicious winds, viscous water, and more on your mission to rescue the mysteriously cute little wonders known as Qbabies. Each Qbaby you rescue will offer a new power: hit high buttons with a Boxrocket, destroy parts of the environment with a Bombox, teleport with a Warpbox, and even levitate a Remotebox. To the victor goes the goodies: earn new in-game costumes, comics, music, and challenge worlds by beating levels or tapping amiibo. Tap a Kirby series amiibo figure to receive a costume based on the tapped character! King Dedede box, anyone? Create boxes and unleash four new box powers to solve new puzzles Journey across 18 worlds of puzzling stages with unexpected new hazards Earn new costumes, comics, music, challenge worlds, and more! The new challenge worlds are unlike anything in the series so far SAVE THE QBABIES!!!
BoxBoxBoy! is a puzzle-platform game developed by HAL Laboratory and released in 2016. It is the sequel to BoxBoy! and follows the character Qbby as he navigates levels by creating chains of boxes to overcome obstacles and solve puzzles. The game introduces new mechanics that expand on the original’s box-creation system. It was released for the Nintendo 3DS through the Nintendo eShop.
Could be interesting
Original mix of adventure and educational game. While you have fun with this game, you will also learn C-BOT, program language that is similar to all C- languages. C-BOT wouldn't allow you to write programs, but it will ease learning of C- languages.
Wait…a box is the last defense against annihilation?! Well, fear not—Qbby is no ordinary box. Using his four startling new powers, you must solve hundreds of puzzles across 18 deadly worlds. Create boxes to climb, hover, warp, and bomb your way to salvation! Whether you're a newcomer or an old vet, thinking outside the box has never been more fun. Scattered across many challenging worlds, Black Smoke and other new hazards threaten to destroy Qbby. Survive vicious winds, viscous water, and more on your mission to rescue the mysteriously cute little wonders known as Qbabies. Each Qbaby you rescue will offer a new power: hit high buttons with a Boxrocket, destroy parts of the environment with a Bombox, teleport with a Warpbox, and even levitate a Remotebox. To the victor goes the goodies: earn new in-game costumes, comics, music, and challenge worlds by beating levels or tapping amiibo. Tap a Kirby series amiibo figure to receive a costume based on the tapped character! King Dedede box, anyone? Create boxes and unleash four new box powers to solve new puzzles Journey across 18 worlds of puzzling stages with unexpected new hazards Earn new costumes, comics, music, challenge worlds, and more! The new challenge worlds are unlike anything in the series so far SAVE THE QBABIES!!!
Enter an underground world of treasures and traps in Crystal Caves, a colorful EGA game that rivals any commercial game with its arcade quality, puzzles and graphics. As Mylo Steamwitz, enter cave after cave of adventure, gathering teasures and evading countless hazards. Crystal Caves is a mixing of Nintendo's Mario Brothers, Commander Keen, and Indiana Jones. As with all Apogee games, a high priority has been placed on solving ingenious puzzles built into the game. Episodes include "Trouble with Twibbles", "Slugging it Out", and "Mylo Verses the Supernova"
Owlboy is a platform/action-adventure video game created by Norwegian developer D-Pad Studio. Explore a vibrantly crafted pixel world in this flying adventure platformer. Being a mute, Otus struggles living up to the expectations of owl-hood. Things spiral from bad to worse with the sudden appearance of sky pirates. What follows is a journey through monster infested ruins, with unexpected encounters, and burdens no one should have to bear.
A sequel to the 3DS/Wii U puzzle-platformer by WayForward that swaps law enforcement for fire-fighting.
Ratchet & Clank is a 3D platform-adventure game featuring the protagonists Ratchet, a furry alien creature, and Clank, a small robot. The two travel across the galaxy in search of Captain Qwark and ultimately become involved in an effort to prevent a threat to the galaxy. The game follows conventions established by earlier 3D platform games such as Rayman, Sonic, and Mario while introducing its own mechanics and structure. Its levels consist of large environments with detailed buildings and distant areas that can often be reached and explored. The game also includes several gameplay sequences outside its standard platforming, including space combat and first-person turret sections resembling Missile Command. The game contains more than twenty levels, each set on a different planet, along with numerous real-time cutscenes that develop the story. Progression is partly non-linear, requiring the player to revisit previous planets to complete objectives and offering multiple routes through portions of the game. Ratchet can also acquire or purchase a range of weapons, gadgets, and accessories, each providing different functions in combat, exploration, or puzzle-solving.
There's something terribly wrong in an alternate dimension! Help Captain Viridian flip to find five crew members, 20 hard-to-reach Trinkets and save a dimension on the brink of destruction. It's a space opera in the most unique scale with a style that only VVVVVV can bring to you. Instead of jumping, control the direction of gravity by inverting your gravity and allowing Captain Viridian to flip between the floors and ceilings of the environment. For adventurers who save the dimension, there's still hours and hours of new gameplay with all-new Player Levels. Test your mettle and see if you have what it takes to beat a collection of levels created by other famous game developers. Inspired by classic 8-bit days gone-by and now with experience-heightening 3D, VVVVVV will challenge even the most battle-hardened old-school gamers.
Wario's back for more...and more...and MORE! Hey! You! Yeah, you! Listen up when Wario's talking to you! I just read about this legendary Pyramid of Gold, and you're gonna help me go explore it. There's lots of treasure in there for the taking, and I want it all. I'm sure there are gonna be all kinds of weird enemies and big, bad bosses in there, so if you don't think you can hack it, put the game down now. I don't want any losers making me jump into bottomless pits, you hear me? -Wario invades the Game Boy Advance! See Wario in all his greedy glory as he explores vivid worlds made possible by the power of the GBA! -Flex your muscles! Wario is no longer immortal, so you'll have your work cut out as you roll, punch and jump your way to tougher and tougher challenges. Wario will get stung by bees, zombified, bitten by bats, set on fire, and much more - what a way to make a living! -Over twenty enormous stages await! Hunt down CDs for your listening pleasure, or collect treasure to spend on all-new items that you can use against the most bizarre bosses ever!
A sequel to Street Fighter, Street Fighter II improved upon the many concepts introduced in the first game, including the use of command-based special moves and a six-button configuration, while offering players a selection of multiple playable characters, each with their own unique fighting style and special moves. Street Fighter II is credited with starting the fighting game boom during the 1990s. Its success led to the production of several updated versions, each offering additional features and characters over previous versions, as well as many home versions. Some home versions of the Street Fighter II games have sold millions of copies, with the SNES port of the first Street Fighter II being Capcom's best-selling consumer game of all time as of 2008. Street Fighter II follows several of the conventions and rules already established by its original 1987 predecessor. The player engages opponents in one-on-one, close-quarters combat in a series of best-of-two-out-of-three matches. The objective of each round is to deplete the opponent's vitality before the timer runs out. If both opponents knock each other out at the same time or the timer runs out with both fighters having an equal amount of vitality left, a "double KO" or "draw game" is declared. Additional rounds will be played until sudden death. In the first Street Fighter II, a match could last up to 10 rounds if there was no clear winner; this was reduced to 4 rounds in the Champion Edition and onward. If there is no clear winner by the end of the final round, then either the computer-controlled opponent will win by default in a single-player match, or both fighters will lose in a 2-player match. After every third match in single-player mode, the player will participate in a "bonus game" for additional points. The bonus games include (in order) a car-breaking event; a barrel-breaking bonus game where the barrels are dropped off from a conveyor belt above the player; and a drum-breaking bonus game where drums are flammable and piled over each other. The bonus games were removed from the arcade version of Super Street Fighter II Turbo. As in the original, the game's controls use an eight-directional joystick and six attack buttons. The player uses the joystick to jump, crouch, move the character towards or away from the opponent, and guard against the opponent's attacks. There are three punch buttons and three kick buttons, each with varying strength and speed (Light, Medium, and Heavy). The player can perform a variety of basic moves in any position, including grabbing/throwing attacks, which were not featured in the original Street Fighter. Like in the original, the player can perform special moves by inputting a combination of directional and button-based commands. Street Fighter II differs from the original in that it features multiple playable characters, each with distinct fighting styles and special moves. Additionally, the player can "cancel" an animation by performing another move, enabling combinations of basic and special moves. Both of these features would be expanded upon in subsequent installments.
In Edge players take direct control of the cube and roll their way around the game's dozens of levels. Search for all the prisms and find the shortcuts to improve your times.