Street Fighter X Mega Man
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Part of collection:
Street Fighter
(last 3 games)
Akuma is the fourth DLC character for Street Fighter 6 and final character in the Year 1 Character/Ultimate Pass. A demon of combat that has welcomed the Satsui no Hado into his being in his quest to become the ultimate master of the fist.
Ed is the third DLC character for Street Fighter 6 in the Year 1 Character/Ultimate Pass. A Psycho Power-wielding youth aged up rapidly by Shadaloo's experimentation, on a journey and a mission to free other subjects. He gets his short temper and foul mouth from Balrog, his former mentor.
A.K.I. is the second DLC character for Street Fighter 6 in the Year 1 Character/Ultimate Pass. A poison-wielding apprentice of F.A.N.G, the former Shadaloo officer. Enchanted by the power of toxins, nothing brings her more joy than testing them on a new target—other than attention from her “master,” that is.
Part of collection:
Mega Man
(last 3 games)
This officially licensed title includes Mega Man 1-6! Mega Man is the iconic blue bomber who has been delighting fans for over 30 years. Mega Man is one of the most popular video game franchises of all time. The Mega Man series has sold over 38 million units worldwide. With his ability to absorb the powers of his enemies, Mega Man is a force to be reckoned with. Battle your way through challenging levels, defeat powerful bosses, and save the world from Dr. Wily's evil plans.
Mega Man joins forces with Team Shachi on their new song “Rocket Queen feat. MCU”! Control Team Shachi to stop the brainwashed Mega Man controlled by Dr. Wily and save the world!
The classic series takes a leap forward in visual presentation in Mega Man 11 with a 2.5D design direction introducing beautiful, completely hand-drawn characters and environments. A freshly redesigned Mega Man takes on Dr. Wily’s berserk machines, defeating Robot Master bosses and taking their weapons, in an ever-evolving fight for justice with new and unique enemy designs.
Part of collection:
Capcom Versus
(last 3 games)
Having fought countless Robot Masters over the years, Mega Man is ready to lay back, relax and enjoy his 25th Anniversary. Getting wind of this, Ryu and his fellow Street Fighters want one last battle before they let their own anniversary finish. Charge up your Mega Buster and stretch out your lightning legs, this is Street Fighter X Mega Man! A true collaboration between Capcom and its fans for Mega Man’s and Street Fighter’s 25th Anniversary, Street Fighter x Mega Man was created and developed by Singapore native Seow Zong Hui, with an original soundtrack by Luke Esquivel, and with support provided Capcom, Street Fighter X Mega Man stars the Blue Bomber as he goes toe-to-toe with some of Street Fighter’s most beloved characters complete with their own individual themed stages and boss battles. Jump, shoot, and use your special new Street Fighter abilities to defeat your foes and become the world’s strongest robot!
In Tatsunoko vs. Capcom, players engage in combat with teams of two characters - owned by Capcom or Tatsunoko Production - and attempt to knock out their opponents. The game is set in a 2.5D environment; characters fight in a two-dimensional arena, but character models and backgrounds are rendered in three-dimensional graphics.
In this game, players engage in combat with a team of 2 characters or with a single giant character and attempt to knock out their opponents. It is the 7th Capcom-designed installment in their Vs. fighting game series, which includes the Marvel vs. Capcom and Capcom vs. SNK series, and the first to be fully rendered in 3D graphics. The game is set in a 2.5D environment; characters fight in a two-dimensional arena, but character models and backgrounds are rendered in three-dimensional graphics. The game is designed around a simplified three-button attack system, which was inspired by the simplistic control schemes commonly used by both the Vs. series and the Wii. This is an expanded port of the original Arcade game (that use Wii-based hardware) of the same name and was released only in Japan 2 years prior to the international updated version "Ultimate All-Stars". This port adds some new characters, including Viewtiful Joe.
Part of franchise:
Mega Man
(last 3 games)
The Evercade Alpha Mega Man Bartop Arcade features an eclectic mix of Capcom classics, including Mega Man: The Power Battle, Mega Man 2: The Power Fighters, Final Fight, Knights of the Round, Carrier Air Wing and Strider.
The third Capcom Collab is slated to release its set of collaborative content with Mega Man alongside Title Update 4. It'll include suit skins, decals, charms, stamps, and emotes based on the beloved Mega Man franchise!
Capcom Travel Quiz 100 is a mobile browser-based quiz game made as a part of the JR Tokai x Capcom collaboration event. The game is a quiz featuring 100 questions ranging from easy ones all the way to harder ones, all themed about older Capcom games.
Part of franchise:
Street Fighter
(last 3 games)
The Evercade Alpha Street Fighter Bartop Arcade includes six titles from the legendary Street Fighter series by Capcom, including Street Fighter II‘ Champion Edition, Super Street Fighter II Turbo, Street Fighter Alpha: Warriors’ Dreams, Street Fighter Alpha 2, Street Fighter Alpha 3 and Super Puzzle Fighter II Turbo.
Terry is the second DLC character in the Street Fighter 6: Year 2 Character/Ultimate Pass. A passionate fighter that hones his craft as he travels all over the world. Also known as the "Hungry Wolf". He came to Metro City after hearing about the opening of the Pao Pao Cafe.
Akuma is the fourth DLC character for Street Fighter 6 and final character in the Year 1 Character/Ultimate Pass. A demon of combat that has welcomed the Satsui no Hado into his being in his quest to become the ultimate master of the fist.
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A sequel to Street Fighter, Street Fighter II improved upon the many concepts introduced in the first game, including the use of command-based special moves and a six-button configuration, while offering players a selection of multiple playable characters, each with their own unique fighting style and special moves. Street Fighter II is credited with starting the fighting game boom during the 1990s. Its success led to the production of several updated versions, each offering additional features and characters over previous versions, as well as many home versions. Some home versions of the Street Fighter II games have sold millions of copies, with the SNES port of the first Street Fighter II being Capcom's best-selling consumer game of all time as of 2008. Street Fighter II follows several of the conventions and rules already established by its original 1987 predecessor. The player engages opponents in one-on-one, close-quarters combat in a series of best-of-two-out-of-three matches. The objective of each round is to deplete the opponent's vitality before the timer runs out. If both opponents knock each other out at the same time or the timer runs out with both fighters having an equal amount of vitality left, a "double KO" or "draw game" is declared. Additional rounds will be played until sudden death. In the first Street Fighter II, a match could last up to 10 rounds if there was no clear winner; this was reduced to 4 rounds in the Champion Edition and onward. If there is no clear winner by the end of the final round, then either the computer-controlled opponent will win by default in a single-player match, or both fighters will lose in a 2-player match. After every third match in single-player mode, the player will participate in a "bonus game" for additional points. The bonus games include (in order) a car-breaking event; a barrel-breaking bonus game where the barrels are dropped off from a conveyor belt above the player; and a drum-breaking bonus game where drums are flammable and piled over each other. The bonus games were removed from the arcade version of Super Street Fighter II Turbo. As in the original, the game's controls use an eight-directional joystick and six attack buttons. The player uses the joystick to jump, crouch, move the character towards or away from the opponent, and guard against the opponent's attacks. There are three punch buttons and three kick buttons, each with varying strength and speed (Light, Medium, and Heavy). The player can perform a variety of basic moves in any position, including grabbing/throwing attacks, which were not featured in the original Street Fighter. Like in the original, the player can perform special moves by inputting a combination of directional and button-based commands. Street Fighter II differs from the original in that it features multiple playable characters, each with distinct fighting styles and special moves. Additionally, the player can "cancel" an animation by performing another move, enabling combinations of basic and special moves. Both of these features would be expanded upon in subsequent installments.
A gigantic space explosion sends two strange meteors crashing to Earth. The call goes out and Mega Man speeds to the site. There he sees his arch-rival, Dr. Wiley, fleeing the scene, clutching one of the mysterious metallic meteors. Now Mega Man must uncover the secret of the second meteor in a race to stay one step ahead of Dr. Wiley and his new deadly breed of super-powered robots. • Battle across 14 huge stages to face eight devious new enemies. • Multiple upgrades for Mega Man - customize to your specifications every game. • Intense Japanese anime intros, cut scenes and cinema screens. • Incredibly fluid animation and highly detailed backgrounds.
A fast-paced platformer that follows Sonic as he races through time-traveling zones to rescue past and future versions of stages and stop Dr. Robotnik’s time-altering plans. Combining classic Sonic speed and precision with CD-quality music, animated cutscenes, and branching time-based routes, it rewards quick reflexes and exploration to unlock true endings.
Ratchet & Clank is a 3D platform-adventure game featuring the protagonists Ratchet, a furry alien creature, and Clank, a small robot. The two travel across the galaxy in search of Captain Qwark and ultimately become involved in an effort to prevent a threat to the galaxy. The game follows conventions established by earlier 3D platform games such as Rayman, Sonic, and Mario while introducing its own mechanics and structure. Its levels consist of large environments with detailed buildings and distant areas that can often be reached and explored. The game also includes several gameplay sequences outside its standard platforming, including space combat and first-person turret sections resembling Missile Command. The game contains more than twenty levels, each set on a different planet, along with numerous real-time cutscenes that develop the story. Progression is partly non-linear, requiring the player to revisit previous planets to complete objectives and offering multiple routes through portions of the game. Ratchet can also acquire or purchase a range of weapons, gadgets, and accessories, each providing different functions in combat, exploration, or puzzle-solving.
After a lab accident, a scientist awakens in a mysterious, alien world. Is this a distant planet? The far future? Or a complex virtual-reality computer simulation? Plumb the recesses of a large, labyrinthine world in order to learn its secrets and uncover your role within it. Discover tons of weapons, items, and abilities, each with their own unique behaviors and usage. You’ll need your wits to find them all. Combat bizarre biomechanoid constructs, the deadly fallout of an ancient war, and the demons of your own psyche. And finally, break the game itself by using glitches to corrupt foes and solve puzzles in the environment. Life. Afterlife. Real. Virtual. Dream. Nightmare. It's a thin line. It's Axiom Verge.
Mega Man X4, known as Rockman X4 in Japan, is the fourth game from the Mega Man X series. It was the second game in the series to be released on the Sega Saturn and Sony PlayStation (although it is the first original game; Mega Man X3 was ported to the systems), released in 1997 (and also re-released onto PlayStation as part of its greatest hits in 2002). It was later ported to the PC in 1998 and then re-released as part of the Mega Man X Collection
Turrican is a 1990 video game programmed and designed by Manfred Trenz. It was first developed for the Commodore 64 by Rainbow Arts, but was ported to other systems later. In addition to concept design and character creation, Trenz personally programmed Turrican on the Commodore 64. A sequel, Turrican II, followed 1991 for the Commodore 64 and other platforms.
A crow is chasing a worm named Jim while in outer space Psy-Crow is chasing a renegade ship. The ship's captain has stolen an ultra-high-tech-indestructible-super-space-cyber-suit and Queen Slug-for-a-Butt has ordered Psy-Crow to get it, since it can make her more beautiful than Princess-What's-Her-Name. Psy-Crow blasts the captain and the suit falls to Planet Earth. Back on earth Jim wonders if he is finally safe when an ultra-high-tech-indestructible-super-space-cyber-suit lands on him. Luckily Jim rests in the neck ring of the suit. Then the space particles begin interacting with Jim, causing a light-speed evolution. Jim soon realizes he is in control of the suit. Jim overhears the Queen's plans for the suit and decides to meet this Princess...
Yoshi's Island DS is a 2D platformer for the Nintendo DS in the Yoshi's Island series. It is the sequel to Super Mario World 2: Yoshi's Island, where Kamek and the Toadies have kidnapped all the babies in the world in search for the star children, a group of seven babies who possess powerful stars in their hearts. While the game is heavily derivative from Super Mario World 2: Yoshi's Island, including general gameplay, themes, and graphics, the game primarily differentiates itself from its predecessor by taking advantage of the Nintendo DS's dual screen to display levels while introducing multiple babies to carry on Yoshi's back, who all have special abilities that are required to complete levels.
The action franchise that started it all is celebrating its 20th anniversary with an all-new adventure on Nintendo DS! Set after the events of Contra III: Alien Wars, the game follows mercenaries Bill Rizer and Lance Bean as they battle to save the world from a new extraterrestrial threat. Contra 4 takes advantage of the dual screens of the Nintendo DS to deliver larger than life action, with massive enemies, detailed platforming and mind-blowing set pieces.