Street Fighter II

01.02.1991
Users 82/100
A sequel to Street Fighter, Street Fighter II improved upon the many concepts introduced in the first game, including the use of command-based special moves and a six-button configuration, while offering players a selection of multiple playable characters, each with their own unique fighting style and special moves. Street Fighter II is credited with starting the fighting game boom during the 1990s. Its success led to the production of several updated versions, each offering additional features and characters over previous versions, as well as many home versions. Some home versions of the Street Fighter II games have sold millions of copies, with the SNES port of the first Street Fighter II being Capcom's best-selling consumer game of all time as of 2008. Street Fighter II follows several of the conventions and rules already established by its original 1987 predecessor. The player engages opponents in one-on-one, close-quarters combat in a series of best-of-two-out-of-three matches. The objective of each round is to deplete the opponent's vitality before the timer runs out. If both opponents knock each other out at the same time or the timer runs out with both fighters having an equal amount of vitality left, a "double KO" or "draw game" is declared. Additional rounds will be played until sudden death. In the first Street Fighter II, a match could last up to 10 rounds if there was no clear winner; this was reduced to 4 rounds in the Champion Edition and onward. If there is no clear winner by the end of the final round, then either the computer-controlled opponent will win by default in a single-player match, or both fighters will lose in a 2-player match. After every third match in single-player mode, the player will participate in a "bonus game" for additional points. The bonus games include (in order) a car-breaking event; a barrel-breaking bonus game where the barrels are dropped off from a conveyor belt above the player; and a drum-breaking bonus game where drums are flammable and piled over each other. The bonus games were removed from the arcade version of Super Street Fighter II Turbo. As in the original, the game's controls use an eight-directional joystick and six attack buttons. The player uses the joystick to jump, crouch, move the character towards or away from the opponent, and guard against the opponent's attacks. There are three punch buttons and three kick buttons, each with varying strength and speed (Light, Medium, and Heavy). The player can perform a variety of basic moves in any position, including grabbing/throwing attacks, which were not featured in the original Street Fighter. Like in the original, the player can perform special moves by inputting a combination of directional and button-based commands. Street Fighter II differs from the original in that it features multiple playable characters, each with distinct fighting styles and special moves. Additionally, the player can "cancel" an animation by performing another move, enabling combinations of basic and special moves. Both of these features would be expanded upon in subsequent installments.

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Expanded games

10.09.1993

Super Street Fighter II: The New Challengers is a 2D fighting game that expands the original Street Fighter II roster with four new characters: Cammy, Dee Jay, T. Hawk, and Fei Long. Players choose from 16 fighters, each with unique moves, to compete in one-on-one matches. The game introduces updated graphics, rebalanced gameplay, and new special moves, continuing the World Warrior Tournament storyline.

18.03.1992

Street Fighter II: Champion Edition is a competitive fighting game released for the arcades by Capcom in 1992. It was the first of several updates to the original Street Fighter II: The World Warrior. The main changes consisted of adding the Grand Masters (the final four computer-controlled opponents in single-player mode) as playable characters and mirror matches (same character vs same character). The fighting techniques of the eight main characters from the original game were also further refined to allow for more balanced competitive play. The Champion Edition was followed by Street Fighter II' Turbo: Hyper Fighting, released several months later.

Part of collection:
Street Fighter II (last 3 games)

17.02.2021

Add Street Fighter II: The World Warrior to your Capcom Arcade Stadium game line-up! Who is the true street fighter? Fighters from around the world stand up to finally answer that question. Each has their own secrets.

26.05.2017

The newest iteration of SFII in nearly 10 years, Ultra Street Fighter II features all of the classic characters, a host of new single player and multiplayer features, as well as two new fighters: Evil Ryu and Violent Ken! Nintendo Switch TV, Tabletop and Handheld modes allow you to play Ultra Street Fighter II at home or on-the-go!

Part of collection:
Street Fighter (last 3 games)

22.05.2024

Akuma is the fourth DLC character for Street Fighter 6 and final character in the Year 1 Character/Ultimate Pass. A demon of combat that has welcomed the Satsui no Hado into his being in his quest to become the ultimate master of the fist.

27.02.2024

Ed is the third DLC character for Street Fighter 6 in the Year 1 Character/Ultimate Pass. A Psycho Power-wielding youth aged up rapidly by Shadaloo's experimentation, on a journey and a mission to free other subjects. He gets his short temper and foul mouth from Balrog, his former mentor.

27.09.2023

A.K.I. is the second DLC character for Street Fighter 6 in the Year 1 Character/Ultimate Pass. A poison-wielding apprentice of F.A.N.G, the former Shadaloo officer. Enchanted by the power of toxins, nothing brings her more joy than testing them on a new target—other than attention from her “master,” that is.

Part of franchise:
Street Fighter (last 3 games)

30.11.2024

The Evercade Alpha Street Fighter Bartop Arcade includes six titles from the legendary Street Fighter series by Capcom, including Street Fighter II‘ Champion Edition, Super Street Fighter II Turbo, Street Fighter Alpha: Warriors’ Dreams, Street Fighter Alpha 2, Street Fighter Alpha 3 and Super Puzzle Fighter II Turbo.

24.09.2024

Terry is the second DLC character in the Street Fighter 6: Year 2 Character/Ultimate Pass. A passionate fighter that hones his craft as he travels all over the world. Also known as the "Hungry Wolf". He came to Metro City after hearing about the opening of the Pao Pao Cafe.

22.05.2024

Akuma is the fourth DLC character for Street Fighter 6 and final character in the Year 1 Character/Ultimate Pass. A demon of combat that has welcomed the Satsui no Hado into his being in his quest to become the ultimate master of the fist.

Could be interesting

17.12.2012

Having fought countless Robot Masters over the years, Mega Man is ready to lay back, relax and enjoy his 25th Anniversary. Getting wind of this, Ryu and his fellow Street Fighters want one last battle before they let their own anniversary finish. Charge up your Mega Buster and stretch out your lightning legs, this is Street Fighter X Mega Man! A true collaboration between Capcom and its fans for Mega Man’s and Street Fighter’s 25th Anniversary, Street Fighter x Mega Man was created and developed by Singapore native Seow Zong Hui, with an original soundtrack by Luke Esquivel, and with support provided Capcom, Street Fighter X Mega Man stars the Blue Bomber as he goes toe-to-toe with some of Street Fighter’s most beloved characters complete with their own individual themed stages and boss battles. Jump, shoot, and use your special new Street Fighter abilities to defeat your foes and become the world’s strongest robot!

17.12.1996

A gigantic space explosion sends two strange meteors crashing to Earth. The call goes out and Mega Man speeds to the site. There he sees his arch-rival, Dr. Wiley, fleeing the scene, clutching one of the mysterious metallic meteors. Now Mega Man must uncover the secret of the second meteor in a race to stay one step ahead of Dr. Wiley and his new deadly breed of super-powered robots. • Battle across 14 huge stages to face eight devious new enemies. • Multiple upgrades for Mega Man - customize to your specifications every game. • Intense Japanese anime intros, cut scenes and cinema screens. • Incredibly fluid animation and highly detailed backgrounds.

01.07.1991

Blade Master is a scrolling hack and slash arcade game released by Irem in 1991. Two selectable heroes, Roy and Arnold, try to save their land from hordes of monsters. There are items to break and power-ups to collect, typical of this genre in the 1990s.

06.08.2012

Your music is under attack… You must liberate it! In Symphony, you fight through levels uniquely generated by your own song collection, discover items and vanquish bosses to defeat the evil within! With Symphony, we wanted to push the limits of user-music-based gameplay and focused on two concepts: Your music creates the game Every song has a unique emotion, sound and rhythm, and we wanted the gameplay to capture that as fully as possible. When your music gets intense or calmer, so does the gameplay. Enemies appear and shoot on the beat of the music. Some weapons are music-driven. Each song has its personality and it directly translates into gameplay. Replayability In Symphony, each song in your collection not only becomes a unique level, but also provides you with an item you can equip and challenges you with score targets to reach. As you progress through the game, you unlock new difficulty levels, new items and abilities! This means you have many reasons to play your favorite song over and over.

28.04.1993

Super Bomberman is the first video game in the Bomberman series to appear on the Super Nintendo Entertainment System. It is also the first four-player game to be released on the Super NES.

21.06.2012

When a global war nearly decimated humankind, an evil military organization called Oniken takes advantage of the situation to dominate and oppress the few remaining survivors. Even though any resistance to this organization seemed hopeless, a small rebel movement organizes strikes against Oniken. One day, a ninja mercenary named Zaku offers his services to the resistance for unknown reasons. His moves are lethal and now he is the resistance's only hope. Oniken is an action platform game highly inspired by the 1980's, its games and its movies. You can see this not only in the graphics and sound design, but also in Oniken's story and difficulty. Don't Worry, You Will Die A Lot Of Times. Every copy of Oniken comes with digital versions of the game manual and the original soundtrack.Features Graphics, sounds and difficulty from the 8-bit era Cinematic cutscenes Over 18 boss fights Six missions, three stages each An extra mission after you beat the game Boss rush mode Not difficult enough? Try the new HARDCORE MODE Global Leaderboards Full pixelated violence

01.08.1997

Mega Man X4, known as Rockman X4 in Japan, is the fourth game from the Mega Man X series. It was the second game in the series to be released on the Sega Saturn and Sony PlayStation (although it is the first original game; Mega Man X3 was ported to the systems), released in 1997 (and also re-released onto PlayStation as part of its greatest hits in 2002). It was later ported to the PC in 1998 and then re-released as part of the Mega Man X Collection

23.09.1993

A fast-paced platformer that follows Sonic as he races through time-traveling zones to rescue past and future versions of stages and stop Dr. Robotnik’s time-altering plans. Combining classic Sonic speed and precision with CD-quality music, animated cutscenes, and branching time-based routes, it rewards quick reflexes and exploration to unlock true endings.

01.02.1987

Contra (also known as Gryzor in Oceania and Europe), is a 1987 run and gun action game developed and published by Konami originally released as a coin-operated arcade game on February 20, 1987. The game had multiple ports, including for various computer formats. Several Contra sequels were produced following the original game.

02.05.2003

Mega Man Zero 2, known in Japan as Rockman Zero 2, is the second game in the Mega Man Zero series for the Game Boy Advance, developed by Inti Creates and published by Capcom in 2003. LAN Multiplayer: If you have two cartridges and a link cable, the players can link two GBAs and take part in a two-player game. There are three modes available to take part in: - Time Attack - Set a goal somewhere in the stage. After three tries, the player with the shortest time to the goal wins. - Enemy Battle - Defeat the most enemies from the generator within the time limit. - Get Item. - Collect the most items from the map within the time limit.